Fixes to CutLimbHandler

This commit is contained in:
ZioPao
2023-11-13 23:46:35 +01:00
parent 4fb19ae5a6
commit 56da8583b0
9 changed files with 109 additions and 38 deletions

View File

@@ -15,14 +15,15 @@ end
---@param limbName string
---@param surgeon IsoPlayer
---@param patient IsoPlayer
local function PerformAction(limbName, surgeon, patient)
ISTimedActionQueue.add(CutLimbAction:new(surgeon, patient, limbName))
local function PerformAction(surgeon, patient, limbName, item)
ISTimedActionQueue.add(CutLimbAction:new(surgeon, patient, limbName, item))
end
---Adds the actions to the inventory context menu
---@param surgeonNum number
---@param context ISContextMenu
local function AddInventoryAmputationOptions(surgeonNum, context)
---@param item InventoryItem
local function AddInventoryAmputationOptions(surgeonNum, context, item)
local surgeonObj = getSpecificPlayer(surgeonNum)
local option = context:addOption(getText("ContextMenu_Amputate"), nil)
local subMenu = context:getNew(context)
@@ -31,7 +32,7 @@ local function AddInventoryAmputationOptions(surgeonNum, context)
local limbName = StaticData.LIMBS_STRINGS[i]
if not ModDataHandler.GetInstance():getIsCut(limbName) then
local limbTranslatedName = getText("ContextMenu_Limb_" .. limbName)
subMenu:addOption(limbTranslatedName, limbName, PerformAction, surgeonObj, surgeonObj) -- TODO Should be patient, not surgeon
subMenu:addOption(limbTranslatedName, surgeonObj, PerformAction, surgeonObj, limbName, item) -- TODO Should be patient, not surgeon
end
end
end
@@ -43,7 +44,7 @@ end
local function AddInventoryAmputationMenu(player, context, items)
local item = items[1] -- Selected item
if CheckIfSaw(item.name) then
AddInventoryAmputationOptions(player, context)
AddInventoryAmputationOptions(player, context, item)
end
end
@@ -53,6 +54,7 @@ Events.OnFillInventoryObjectContextMenu.Add(AddInventoryAmputationMenu)
-------------------------------------
---@class CutLimbHandler : BaseHandler
---@field items table
local CutLimbHandler = BaseHandler:derive("CutLimbHandler")
@@ -63,24 +65,24 @@ local CutLimbHandler = BaseHandler:derive("CutLimbHandler")
function CutLimbHandler:new(panel, bodyPart)
local o = BaseHandler.new(self, panel, bodyPart)
o.items.ITEMS = {}
TOC_DEBUG.print("init CutLimbHandler")
return o
end
---@param item InventoryItem
function CutLimbHandler:checkItem(item)
local itemType = item:getType()
if CheckIfSaw(itemType) then
if string.contains(itemType, "Saw") then
self:addItem(self.items.ITEMS, item)
end
end
---@param context ISContextMenu
function CutLimbHandler:addToMenu(context)
--TOC_DEBUG.print("addToMenu running")
local types = self:getAllItemTypes(self.items.ITEMS)
local limbName = BodyPartType.ToString(self.bodyPart:getType())
--TOC_DEBUG.print(limbName)
if StaticData.BODYPARTSTYPES_ENUM[limbName] then
if #types > 0 and StaticData.BODYPARTSTYPES_ENUM[limbName] then
TOC_DEBUG.print("addToMenu, types > 0")
if not ModDataHandler.GetInstance():getIsCut(limbName) then
context:addOption(getText("ContextMenu_Amputate"), self, self.onMenuOptionSelected)
end
@@ -89,7 +91,8 @@ end
function CutLimbHandler:dropItems(items)
local types = self:getAllItemTypes(items)
if #self.items.ITEMS > 0 and #types == 1 then
local limbName = BodyPartType.ToString(self.bodyPart:getType())
if #self.items.ITEMS > 0 and #types == 1 and StaticData.BODYPARTSTYPES_ENUM[limbName] then
self:onMenuOptionSelected(types[1])
return true
end
@@ -97,17 +100,17 @@ function CutLimbHandler:dropItems(items)
end
function CutLimbHandler:isValid(itemType)
return true -- TODO Workaround for now
local limbName = BodyPartType.ToString(self.bodyPart:getType())
return (not ModDataHandler.GetInstance():getIsCut(limbName)) and self:getItemOfType(self.items.ITEMS, itemType)
end
function CutLimbHandler:perform(previousAction, itemType)
--local item = self:getItemOfType(self.items.ITEMS, itemType)
--previousAction = self:toPlayerInventory(item, previousAction)
-- TODO This is broken like this!
local item = self:getItemOfType(self.items.ITEMS, itemType)
previousAction = self:toPlayerInventory(item, previousAction)
local limbName = BodyPartType.ToString(self.bodyPart:getType())
TOC_DEBUG.print("perform CutLimbHandler on " .. limbName)
local action = CutLimbAction:new(self:getDoctor(),self:getPatient(), limbName)
ISTimedActionQueue.add(action)
local action = CutLimbAction:new(self:getDoctor(),self:getPatient(), limbName, item)
ISTimedActionQueue.addAfter(previousAction, action)
end
return CutLimbHandler

View File

@@ -17,6 +17,8 @@ ISHealthBodyPartPanel = ISBodyPartPanel:derive("ISHealthBodyPartPanel")
local og_ISHealthPanel_dropItemsOnBodyPart = ISHealthPanel.dropItemsOnBodyPart
function ISHealthPanel:dropItemsOnBodyPart(bodyPart, items)
og_ISHealthPanel_dropItemsOnBodyPart(self, bodyPart, items)
TOC_DEBUG.print("override to dropItemsOnBodyPart running")
local cutLimbHandler = CutLimbHandler:new(self, bodyPart)
for _,item in ipairs(items) do
cutLimbHandler:checkItem(item)
@@ -35,10 +37,34 @@ function ISHealthPanel:doBodyPartContextMenu(bodyPart, x, y)
-- To not recreate it but reuse the one that has been created in the original method
local context = getPlayerContextMenu(playerNum)
local cutLimbHandler = CutLimbHandler:new(self, bodyPart)
self:checkItems({cutLimbHandler})
cutLimbHandler:addToMenu(context)
end
--* Modifications to handle visible amputation on the health menu *--
local og_ISHealthPanel_initialise = ISHealthPanel.initialise