I think I got almost everything. Now to check it
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@@ -40,16 +40,16 @@ function ISInstallProsthesis:perform()
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return
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end
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local prosthesis_name =TocFindCorrectClothingProsthesis(self.item:getType(), part_name)
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local prosthesis_name =TocFindCorrectClothingProsthesis(prosthesis_base_name, part_name)
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self.cloth = self.character:getInventory():AddItem(prosthesis_name)
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if self.cloth ~= nil then
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if part_name then
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toc_data[part_name].is_prosthesis_equipped = true -- TODO should we show that the hand has a prost too if it's installed in the forearm?
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toc_data[part_name].prosthesis_factor = TocFindProsthesisFactorFromItem(self.cloth)
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toc_data.Limbs[part_name].is_prosthesis_equipped = true -- TODO should we show that the hand has a prost too if it's installed in the forearm?
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toc_data.Limbs[part_name].equipped_prosthesis = toc_data.Prosthesis[prosthesis_base_name][part_name]
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self.character:getInventory():Remove(self.item)
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self.character:setWornItem(self.cloth:getBodyLocation(), self.cloth)
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end
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@@ -55,8 +55,8 @@ function ISUninstallProsthesis:perform()
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print("Found prost in " .. part_name)
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if part_name then
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toc_data[part_name].is_prosthesis_equipped = false
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toc_data[part_name].prosthesis_factor = 1
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toc_data.Limbs[part_name].is_prosthesis_equipped = false
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--toc_data.Limbs[part_name].prosthesis_factor = 1 -- TODO This is wrong
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--local side = string.gsub(part_name, "Hand" or "Forearm", "")
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local item_full_type = self.item:getFullType()
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@@ -22,21 +22,22 @@ function ISBaseTimedAction:adjustMaxTime(maxTime)
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for _, part_name in ipairs(all_body_parts) do
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if toc_data[part_name].is_cut then
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if toc_data.Limbs[part_name].is_cut then
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if toc_data[part_name].is_prosthesis_equipped then
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modified_max_time = modified_max_time * toc_data[part_name].prosthesis_factor
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if toc_data.Limbs[part_name].is_prosthesis_equipped then
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modified_max_time = modified_max_time * toc_data.Limbs[part_name].equipped_prosthesis.prosthesis_factor
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else
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modified_max_time = modified_max_time * 2
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end
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if toc_data[part_name].is_cauterized then
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if toc_data.Limbs[part_name].is_cauterized then
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modified_max_time = modified_max_time * burn_factor
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end
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-- Perk scaling
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if part_name == "RightHand" or part_name == "LeftHand" then
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if part_name == "Right_Hand" or part_name == "Left_Hand" then
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modified_max_time = modified_max_time * (1 + (9 - self.character:getPerkLevel(Perks[part_name])) / 20 )
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end
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