I think I got almost everything. Now to check it
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@@ -1,9 +1,3 @@
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function GetBodyParts()
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local bodyparts = { "RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
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return bodyparts
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end
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-- TODO Find a better name
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function GetProsthesisLisHumanReadable()
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return {"WoodenHook", "MetalHook", "MetalHand"}
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@@ -21,6 +15,8 @@ end
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function GetInstallableProsthesisList()
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-- TODO Delete this and re do it
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-- To make it future proof since i'm gonna add stuff, let's cycle through already known prosthesis
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local prosthesis_list = GetProsthesisList()
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@@ -45,53 +41,17 @@ function GetInstallableProsthesisList()
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end
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function GetLimbsBodyPartTypes()
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return {BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R,
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BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L}
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end
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function GetOtherBodyPartTypes()
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return {BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head, BodyPartType.Neck,
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BodyPartType.Groin, BodyPartType.UpperLeg_L, BodyPartType.UpperLeg_R, BodyPartType.LowerLeg_L,
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BodyPartType.LowerLeg_R, BodyPartType.Foot_L, BodyPartType.Foot_R, BodyPartType.Back}
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end
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function GetAcceptingProsthesisBodyPartTypes()
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return {BodyPartType.Hand_R, BodyPartType.ForeArm_R,
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BodyPartType.Hand_L, BodyPartType.ForeArm_L}
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end
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function GetAcceptingProsthesisBodyParts()
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return {"RightHand", "RightForearm", "LeftHand", "LeftForearm"}
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end
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function GetNonAcceptingProsthesisBodyParts()
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return {"RightArm", "LeftArm"}
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end
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function GetAmputatedLimbFullTypes()
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return {"TOC.ArmRight_noHand", "TOC.ArmRight_noForearm", "TOC.ArmRight_noArm",
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"TOC.ArmLeft_noHand", "TOC.ArmLeft_noForearm", "TOC.ArmLeft_noArm"}
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end
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local function PartNameToBodyLocation(name)
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if name == "RightHand" then return "ArmRight_Prot" end
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if name == "RightForearm" then return "ArmRight_Prot" end
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if name == "RightArm" then return "ArmRight_Prot" end
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if name == "LeftHand" then return "ArmLeft_Prot" end
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if name == "LeftForearm" then return "ArmLeft_Prot" end
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if name == "LeftArm" then return "ArmLeft_Prot" end
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if name == "Right_Hand" then return "ArmRight_Prot" end
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if name == "Right_LowerArm" then return "ArmRight_Prot" end
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if name == "Right_UpperArm" then return "ArmRight_Prot" end
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if name == "Left_Hand" then return "ArmLeft_Prot" end
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if name == "Left_LowerArm" then return "ArmLeft_Prot" end
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if name == "Left_UpperArm" then return "ArmLeft_Prot" end
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end
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@@ -111,12 +71,12 @@ end
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function TocGetPartNameFromBodyPartType(body_part)
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if body_part == BodyPartType.Hand_R then return "RightHand"
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elseif body_part == BodyPartType.ForeArm_R then return "RightForearm"
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elseif body_part == BodyPartType.UpperArm_R then return "RightArm"
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elseif body_part == BodyPartType.Hand_L then return "LeftHand"
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elseif body_part == BodyPartType.ForeArm_L then return "LeftForearm"
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elseif body_part == BodyPartType.UpperArm_L then return "LeftArm"
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if body_part == BodyPartType.Hand_R then return "Right_Hand"
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elseif body_part == BodyPartType.ForeArm_R then return "Right_LowerArm"
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elseif body_part == BodyPartType.UpperArm_R then return "Right_UpperArm"
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elseif body_part == BodyPartType.Hand_L then return "Left_Hand"
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elseif body_part == BodyPartType.ForeArm_L then return "Left_LowerArm"
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elseif body_part == BodyPartType.UpperArm_L then return "Left_UpperArm"
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else return nil
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end
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@@ -143,33 +103,23 @@ function find_clothName_TOC(bodyPart)
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end
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function TocGetDisplayText(part_name)
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if part_name == "RightHand" then return getText("UI_ContextMenu_RightHand") end
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if part_name == "RightForearm" then return getText("UI_ContextMenu_RightForearm") end
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if part_name == "RightArm" then return getText("UI_ContextMenu_RightArm") end
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if part_name == "LeftHand" then return getText("UI_ContextMenu_LeftHand") end
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if part_name == "LeftForearm" then return getText("UI_ContextMenu_LeftForearm") end
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if part_name == "LeftArm" then return getText("UI_ContextMenu_LeftArm") end
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return getText("UI_ContextMenu_" .. part_name)
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end
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function TocGetBodyPartTypeFromBodyPart(part_name)
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if part_name == "RightHand" then return BodyPartType.Hand_R end
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if part_name == "RightForearm" then return BodyPartType.ForeArm_R end
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if part_name == "RightArm" then return BodyPartType.UpperArm_R end
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if part_name == "LeftHand" then return BodyPartType.Hand_L end
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if part_name == "LeftForearm" then return BodyPartType.ForeArm_L end
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if part_name == "LeftArm" then return BodyPartType.UpperArm_L end
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if part_name == "Right_Hand" then return BodyPartType.Hand_R end
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if part_name == "Right_LowerArm" then return BodyPartType.ForeArm_R end
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if part_name == "Right_UpperArm" then return BodyPartType.UpperArm_R end
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if part_name == "Left_Hand" then return BodyPartType.Hand_L end
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if part_name == "Left_LowerArm" then return BodyPartType.ForeArm_L end
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if part_name == "Left_UpperArm" then return BodyPartType.UpperArm_L end
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end
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function TocFindAmputatedClothingFromPartName(part_name)
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if part_name == "RightHand" then return "TOC.ArmRight_noHand" end
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if part_name == "RightForearm" then return "TOC.ArmRight_noForearm" end
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if part_name == "RightArm" then return "TOC.ArmRight_noArm" end
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if part_name == "LeftHand" then return "TOC.ArmLeft_noHand" end
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if part_name == "LeftForearm" then return "TOC.ArmLeft_noForearm" end
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if part_name == "LeftArm" then return "TOC.ArmLeft_noArm" end
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return "TOC.Amputation_" .. part_name
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end
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-- TODO finish this
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@@ -190,6 +140,10 @@ end
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function TocFindProsthesisFactorFromItem(item)
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local itemType = item:getType()
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-- TODO change this
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if string.find(itemType, "WoodenHook") and string.find(itemType, "noHand") then return 1.5
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elseif string.find(itemType, "WoodenHook") and string.find(itemType, "noForearm") then return 1.65
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elseif string.find(itemType, "MetalHook") and string.find(itemType, "noHand") then return 1.3
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@@ -202,32 +156,7 @@ end
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function TocFindCorrectClothingProsthesis(item_name, part_name)
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-- for _, v in ipairs(GetProsthesisList()) do
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-- if string.find(item, v)
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-- end
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local lowered_part_name = string.lower(part_name)
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local side = string.match(lowered_part_name, "left")
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if side == nil then
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side = "right"
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end
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local limb = string.match(part_name, "Hand")
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if limb == nil then
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limb = "Forearm"
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end
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-- Just to accomodate this horrendous naming scheme, let's have Hand or Forearm again... Jesus dude
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-- if limb then
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-- limb = limb:gsub("^%l", string.upper)
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-- end
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local correct_name = "TOC." .. item_name .. "_" .. side .. "_no" .. limb
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local correct_name = "TOC." .. item_name .. "_" .. part_name
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return correct_name
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end
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