Fixed prosthesis not working correctly
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@@ -354,10 +354,20 @@ function LocalPlayerController.DropItemsAfterAmputation(limbName)
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end
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end
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end
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-- TODO Consider 2 handed weapons too
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-- equipped items too
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if side == "R" then
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pl:setPrimaryHandItem(nil)
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elseif side == "L" then
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pl:setSecondaryHandItem(nil)
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end
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end
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Events.OnAmputatedLimb.Add(LocalPlayerController.DropItemsAfterAmputation)
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Events.OnProsthesisUnequipped.Add(LocalPlayerController.DropItemsAfterAmputation)
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