Fixed disabling of Interact Key
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@@ -202,17 +202,13 @@ function LocalPlayerController.HandleDamage(character)
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LocalPlayerController.hasBeenDamaged = false
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end
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---Setup HandleDamage, triggered by OnPlayerGetDamage
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---Setup HandleDamage, triggered by OnPlayerGetDamage. To prevent a spam caused by this awful event, we use a bool lock
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---@param character IsoPlayer|IsoGameCharacter
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---@param damageType string
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---@param damageAmount number
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function LocalPlayerController.OnGetDamage(character, damageType, damageAmount)
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-- TODO Check if other players in the online triggers this
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if LocalPlayerController.hasBeenDamaged == false then
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-- Start checks
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-- TODO Add a timer before we can re-enable this bool?
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LocalPlayerController.hasBeenDamaged = true
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LocalPlayerController.HandleDamage(character)
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end
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@@ -133,16 +133,21 @@ function CachedDataHandler.CalculateBothHandsFeasibility()
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CachedDataHandler.CalculateHandFeasibility("Hand_L")
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CachedDataHandler.CalculateHandFeasibility("Hand_R")
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local interactStr = "Interact"
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if CachedDataHandler.interactKey == nil or CachedDataHandler.interactKey == 0 then
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CachedDataHandler.interactKey = getCore():getKey(interactStr)
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end
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if not CachedDataHandler.GetBothHandsFeasibility() then
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TOC_DEBUG.print("Disabling interact key")
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-- Cache the current key
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CachedDataHandler.interactKey = getCore():getKey(interactStr)
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TOC_DEBUG.print("Cached current key for interact: " .. tostring(CachedDataHandler.interactKey))
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getCore():addKeyBinding(interactStr, Keyboard.KEY_NONE)
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else
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TOC_DEBUG.print("Re-enabling interact key")
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TOC_DEBUG.print("Cached current key for interact: " .. tostring(CachedDataHandler.interactKey))
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if not CachedDataHandler.interactKey then CachedDataHandler.interactKey = getCore():getKey(interactStr) end
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getCore():addKeyBinding(interactStr, CachedDataHandler.interactKey)
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end
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end
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