Fixed ResetEverything for SP and some other fixes
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@@ -124,7 +124,7 @@ end
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-- Unequip Prosthesis
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local function PartNameToBodyLocation(name)
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local function PartNameToBodyLocationProsthesis(name)
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-- This is still correct but naming sucks
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if name == "Right_Hand" then return "ArmRight_Prot" end
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if name == "Right_LowerArm" then return "ArmRight_Prot" end
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@@ -134,15 +134,25 @@ local function PartNameToBodyLocation(name)
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if name == "Left_UpperArm" then return "ArmLeft_Prot" end
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end
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function TocFindItemInProstBodyLocation(part_name, patient)
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-- FIXME this can return even amputated limbs, and we're using it only for prosthetics. This is gonna break sooner or later
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local function PartNameToBodyLocationAmputation(name)
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-- This is still correct but naming sucks
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if name == "Right_Hand" then return "ArmRight" end
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if name == "Right_LowerArm" then return "ArmRight" end
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if name == "Right_UpperArm" then return "ArmRight" end
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if name == "Left_Hand" then return "ArmLeft" end
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if name == "Left_LowerArm" then return "ArmLeft" end
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if name == "Left_UpperArm" then return "ArmLeft" end
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end
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function TocFindItemInProstBodyLocation(part_name, patient)
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-- Can't be used for online purposes, since we can't get the online inventory of another player
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local worn_items = patient:getWornItems()
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for i = 1, worn_items:size() - 1 do -- Maybe wornItems:size()-1
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local item = worn_items:get(i):getItem()
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if item:getBodyLocation() == PartNameToBodyLocation(part_name) then
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(part_name) then
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return item
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end
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end
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@@ -150,6 +160,34 @@ function TocFindItemInProstBodyLocation(part_name, patient)
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end
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-- Debug cheat
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function TocFindAmputationOrProsthesisName(part_name, player, choice)
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local worn_items = player:getWornItems()
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for i = 1, worn_items:size() - 1 do
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local item = worn_items:get(i):getItem()
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if choice == "Amputation" then
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if item:getBodyLocation() == PartNameToBodyLocationAmputation(part_name) then
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return item:getFullType()
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end
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elseif choice == "Prosthesis" then
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(part_name) then
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return item:getFullType()
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end
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end
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end
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end
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-------------------------------------
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-- Override helper
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