diff --git a/media/lua/client/TOC_UI.lua b/media/lua/client/TOC_UI.lua index 340f1ca..229eace 100644 --- a/media/lua/client/TOC_UI.lua +++ b/media/lua/client/TOC_UI.lua @@ -53,6 +53,7 @@ local function GetImageName(part_name, limbs_data) elseif part_data.is_cut and not part_data.is_amputation_shown then -- Empty (like hand if forearm cut) name = "media/ui/TOC/Empty.png" elseif not part_data.is_cut and + -- TODO This doesn't work in MP on another player since we're trying to retrieve bodyDamage from another player getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(part_name)):bitten() then -- Not cut but bitten name = "media/ui/TOC/" .. part_name .. "/Bite.png" else -- Not cut diff --git a/media/lua/client/TOC_Update.lua b/media/lua/client/TOC_Update.lua index 79a60ca..8ec4f1d 100644 --- a/media/lua/client/TOC_Update.lua +++ b/media/lua/client/TOC_Update.lua @@ -101,9 +101,9 @@ local function SetHealthStatusForBodyPart(part_data, part_name, player) body_part:setAdditionalPain(ZombRand(1, added_pain)) end - -- Reapplies bandages after the whole ordeal - -- TODO not sure if this still works - --body_part_type:setBandaged(true, bandage_life, false, bandage_type) + -- TODO Add phantom pain to depended parts + + end