cleaned naming for StaticData
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@@ -22,8 +22,8 @@ CachedDataHandler.amputatedLimbs = {}
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function CachedDataHandler.CalculateAmputatedLimbs(username)
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CachedDataHandler.amputatedLimbs[username] = {}
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local modDataHandler = ModDataHandler.GetInstance(username)
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for i=1, #StaticData.LIMBS_STRINGS do
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local limbName = StaticData.LIMBS_STRINGS[i]
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for i=1, #StaticData.LIMBS_STR do
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local limbName = StaticData.LIMBS_STR[i]
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if modDataHandler:getIsCut(limbName) then
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CachedDataHandler.AddAmputatedLimb(username, limbName)
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end
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