cleaned naming for StaticData

This commit is contained in:
ZioPao
2023-11-14 10:20:58 +01:00
parent 81be27561d
commit 65795cbe79
8 changed files with 118 additions and 93 deletions

View File

@@ -58,7 +58,7 @@ end
---@param limbName string
function ItemsHandler.DeleteOldAmputationItem(playerObj, limbName)
local side = CommonMethods.GetSide(limbName)
for partName, _ in pairs(StaticData.PARTS_STRINGS) do
for partName, _ in pairs(StaticData.PARTS_IND_STR) do
local othLimbName = partName .. "_" .. side
local othClothingItemName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. othLimbName
@@ -76,8 +76,8 @@ end
---@param playerObj IsoPlayer
function ItemsHandler.DeleteAllOldAmputationItems(playerObj)
for i=1, #StaticData.LIMBS_STRINGS do
local limbName = StaticData.LIMBS_STRINGS[i]
for i=1, #StaticData.LIMBS_STR do
local limbName = StaticData.LIMBS_STR[i]
local clothItemName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
local clothItem = playerObj:getInventory():FindAndReturn(clothItemName)
---@cast clothItem InventoryItem