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139
42/media/lua/client/TOC/TimedActions/IgnoredActions.lua
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139
42/media/lua/client/TOC/TimedActions/IgnoredActions.lua
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-- TODO This section must be overhauled
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-- local DataController = require("TOC/Controllers/DataController")
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-- local StaticData = require("TOC/StaticData")
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---@diagnostic disable: duplicate-set-field
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-- Bunch of actions shouldn't be modified by the adjusted time
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-----------------------------------------------
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---* Some actions have specific maxTime calculations and we must account for that
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---ISAttachItemHotbar
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---ISDetachItemHotbar
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---ISEquipWeaponAction
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---ISUnequipAction
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-- --- We're forced to re-run this crap to fix it
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-- ---@param action ISBaseTimedAction
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-- local function HandleSpeedSpecificAction(action, time)
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-- action.skipTOC = true
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-- action.maxTime = time
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-- action.animSpeed = 1.0
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-- end
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-- local og_ISAttachItemHotbar_new = ISAttachItemHotbar.new
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-- function ISAttachItemHotbar:new(character, item, slot, slotIndex, slotDef)
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-- local action = og_ISAttachItemHotbar_new(self, character, item, slot, slotIndex, slotDef)
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-- HandleSpeedSpecificAction(action, -1)
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-- return action
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-- end
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-- local og_ISDetachItemHotbar_new = ISDetachItemHotbar.new
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-- function ISDetachItemHotbar:new(character, item)
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-- local action = og_ISDetachItemHotbar_new(self, character, item)
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-- HandleSpeedSpecificAction(action, -1)
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-- return action
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-- end
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-- local og_ISEquipWeaponAction_new = ISEquipWeaponAction.new
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-- function ISEquipWeaponAction:new(character, item, time, primary, twoHands)
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-- local action = og_ISEquipWeaponAction_new(self, character, item, time, primary, twoHands)
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-- TOC_DEBUG.print("Override ISEquipWeaponAction New")
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-- -- check if right arm is cut off or not. if it is, penality shall apply
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-- -- if we got here, the action is valid, so we know that we have a prosthesis.
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-- local dcInst = DataController.GetInstance()
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-- if not dcInst:getIsCut(StaticData.LIMBS_IND_STR.Hand_R) then
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-- action.skipTOC = true
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-- action.maxTime = time
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-- action.animSpeed = 1.0
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-- TOC_DEBUG.print("Skipping TOC for ISEquipWeaponAction new")
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-- end
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-- -- if not twoHands then
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-- -- TOC_DEBUG.print("Not a two handed action, re-adding skip TOC")
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-- -- HandleSpeedSpecificAction(action)
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-- -- end
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-- return action
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-- end
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-- local og_ISUnequipAction_new = ISUnequipAction.new
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-- function ISUnequipAction:new(character, item, time)
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-- local action = og_ISUnequipAction_new(self, character, item, time)
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-- ---@cast item InventoryItem
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-- -- For some reason (I have no clue why), if we re-run the method it breaks basically every unequip clothing action. Not for weapons though.
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-- if instanceof(item, 'HandWeapon') then
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-- --print("Running handlespeedspecificaction")
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-- HandleSpeedSpecificAction(action)
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-- end
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-- return action
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-- end
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------------------------------------------------------
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--- Normal cases
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local og_ISEatFoodAction_new = ISEatFoodAction.new
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function ISEatFoodAction:new(character, item, percentage)
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local action = og_ISEatFoodAction_new(self, character, item, percentage)
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--TOC_DEBUG.print("Override ISEatFoodAction")
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action.skipTOC = true
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return action
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end
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local og_ISReadABook_new = ISReadABook.new
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function ISReadABook:new(character, item, time)
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local action = og_ISReadABook_new(self, character, item, time)
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--TOC_DEBUG.print("Override ISReadABook")
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action.skipTOC = true
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return action
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end
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local og_ISTakePillAction_new = ISTakePillAction.new
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function ISTakePillAction:new(character, item, time)
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local action = og_ISTakePillAction_new(self, character, item, time)
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--TOC_DEBUG.print("Override ISTakePillAction")
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action.skipTOC = true
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return action
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end
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local og_ISTakeWaterAction_new = ISTakeWaterAction.new
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function ISTakeWaterAction:new(character, item, waterUnit, waterObject, time, oldItem)
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local action = og_ISTakeWaterAction_new(self, character, item, waterUnit, waterObject, time, oldItem)
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--TOC_DEBUG.print("Override ISTakeWaterAction")
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action.skipTOC = true
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return action
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end
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local og_ISDrinkFromBottle_new = ISDrinkFromBottle.new
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function ISDrinkFromBottle:new(character, item, uses)
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local action = og_ISDrinkFromBottle_new(self, character, item, uses)
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--TOC_DEBUG.print("Override ISDrinkFromBottle")
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action.skipTOC = true
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return action
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end
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local og_ISFinalizeDealAction_new = ISFinalizeDealAction.new
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function ISFinalizeDealAction:new(player, otherPlayer, itemsToGive, itemsToReceive, time)
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local action = og_ISFinalizeDealAction_new(self, player, otherPlayer, itemsToGive, itemsToReceive, time)
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--TOC_DEBUG.print("Override ISFinalizeDealAction")
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action.skipTOC = true
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return action
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end
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local og_ISCampingInfoAction_new = ISCampingInfoAction.new
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function ISCampingInfoAction:new(character, campfireObject, campfire)
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local action = og_ISCampingInfoAction_new(self, character, campfireObject, campfire)
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--TOC_DEBUG.print("Override ISCampingInfoAction")
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action.skipTOC = true
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return action
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end
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