moved folders

This commit is contained in:
ZioPao
2025-01-04 20:44:12 +01:00
parent 5d8e60a2e4
commit 6635cc19b2
215 changed files with 197 additions and 189 deletions

View File

@@ -0,0 +1,62 @@
if isClient() then return end -- The event makes this necessary to prevent clients from running this file
local StaticData = require("TOC/StaticData")
local CommandsData = require("TOC/CommandsData")
------------------------
local ServerDataHandler = {}
ServerDataHandler.modData = {}
---Get the server mod data table containing that player TOC data
---@param key string
---@return tocModDataType
function ServerDataHandler.GetTable(key)
return ServerDataHandler.modData[key]
end
---Add table to the ModData and a local table
---@param key string
---@param table tocModDataType
function ServerDataHandler.AddTable(key, table)
-- Check if key is valid
if not luautils.stringStarts(key, StaticData.MOD_NAME .. "_") then return end
TOC_DEBUG.print("Received TOC ModData: " .. tostring(key))
--TOC_DEBUG.printTable(table)
-- Set that the data has been modified and it's updated on the server
table.isUpdateFromServer = true -- FIX this is useless as of now
ModData.add(key, table) -- Add it to the server mod data
ServerDataHandler.modData[key] = table
-- Check integrity of table. if it doesn't contains toc data, it means that we received a reset
if table.limbs == nil then return end
-- Since this could be triggered by a different client than the one referenced in the key, we're gonna
-- apply the changes back to the key client again to be sure that everything is in sync
local username = CommandsData.GetUsername(key)
TOC_DEBUG.print("Reapplying to " .. username)
-- Since getPlayerFromUsername doesn't work in mp, we're gonna do this workaround. ew
local onlinePlayers = getOnlinePlayers()
local selectedPlayer
for i=0, onlinePlayers:size() - 1 do
---@type IsoPlayer
local player = onlinePlayers:get(i)
if player:getUsername() == username then
selectedPlayer = player
break
end
end
TOC_DEBUG.print("Player username from IsoPlayer: " .. selectedPlayer:getUsername())
sendServerCommand(selectedPlayer, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveApplyFromServer, {})
end
Events.OnReceiveGlobalModData.Add(ServerDataHandler.AddTable)
return ServerDataHandler