Even more renaming
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@@ -1,8 +1,8 @@
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-- TODO this needs to be moved away
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function TocGetKitInInventory(surgeon)
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local playerInv = surgeon:getInventory();
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local item = playerInv:getItemFromType('TOC.Real_surgeon_kit') or playerInv:getItemFromType('TOC.Surgeon_kit') or
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playerInv:getItemFromType('TOC.Improvised_surgeon_kit')
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function JCIO_Common.GetKitInInventory(surgeon)
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local playerInv = surgeon:getInventory()
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local item = playerInv:getItemFromType('JCIO.Real_surgeon_kit') or playerInv:getItemFromType('JCIO.Surgeon_kit') or
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playerInv:getItemFromType('JCIO.Improvised_surgeon_kit')
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return item
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end
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@@ -30,12 +30,13 @@ local function PartNameToBodyLocationAmputation(name)
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if name == "Right_Foot" then return "JCIO_LegRight" end
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end
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function TocFindItemInProstBodyLocation(partName, patient)
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function JCIO_Common.FindItemInProstBodyLocation(partName, patient)
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-- Can't be used for online purposes, since we can't get the online inventory of another player
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local worn_items = patient:getWornItems()
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local wornItems = patient:getWornItems()
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for i = 1, worn_items:size() - 1 do -- Maybe wornItems:size()-1
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local item = worn_items:get(i):getItem()
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-- Particular case where i= 1 and size - 1 I guess?
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for i = 1, wornItems:size() - 1 do
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local item = wornItems:get(i):getItem()
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(partName) then
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return item
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end
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@@ -44,10 +45,10 @@ function TocFindItemInProstBodyLocation(partName, patient)
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end
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-- Debug cheat and update every minute for cicatrization
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function TocFindAmputationOrProsthesisName(partName, player, choice)
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local worn_items = player:getWornItems()
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for i = 1, worn_items:size() - 1 do
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local item = worn_items:get(i):getItem()
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function JCIO_Common.FindAmputationOrProsthesisName(partName, player, choice)
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local wornItems = player:getWornItems()
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for i = 1, wornItems:size() - 1 do
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local item = wornItems:get(i):getItem()
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if choice == "Amputation" then
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