Change: unified perks into one single parent, added translations for perk tooltips (b42)
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@@ -143,7 +143,6 @@ function ISBaseTimedAction:perform()
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if dcInst:getIsCut(limbName) and dcInst:getIsVisible(limbName) then
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local side = CommonMethods.GetSide(limbName)
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-- TODO Test it
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local xpObj = LocalPlayerController.playerObj:getXp()
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if xpObj:getLevel() < 10 then
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@@ -4,9 +4,11 @@ IG_UI_EN = {
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IGUI_perks_Amputations = "Amputations",
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IGUI_perks_Side_R = "Right Side",
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IGUI_perks_Right Side_Description = "Familiarity with amputations on the right side of your body",
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IGUI_perks_Side_L = "Left Side",
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IGUI_perks_Prosthesis = "Prosthesis",
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IGUI_perks_ProstFamiliarity= "Familiarity",
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IGUI_perks_Left Side_Description = "Familiarity with amputations on the left side of your body",
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IGUI_perks_Prosthesis = "Prosthesis Familiarity",
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IGUI_perks_Prosthesis Familiarity_Description = "Familiarity with prosthetic limbs",
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IGUI_ItemCat_Prosthesis = "Prosthesis",
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IGUI_ItemCat_Surgery = "Surgery",
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