Fixed wrong skin color for amputations
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@@ -21,7 +21,8 @@ function ItemsController.Player.GetAmputationTexturesIndex(playerObj, isCicatriz
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local textureString = playerObj:getHumanVisual():getSkinTexture()
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local textureString = playerObj:getHumanVisual():getSkinTexture()
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local isHairy = textureString:sub(-1) == "a"
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local isHairy = textureString:sub(-1) == "a"
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local matchedIndex = tonumber(textureString:match("%d$")) or 0
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local matchedIndex = tonumber(textureString:match("%d%d")) -- it must always be at least 1
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TOC_DEBUG.print("Texture string: " .. tostring(textureString))
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if isHairy then
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if isHairy then
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matchedIndex = matchedIndex + 5
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matchedIndex = matchedIndex + 5
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