Fixed wrong skin color for amputations
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@@ -21,7 +21,8 @@ function ItemsController.Player.GetAmputationTexturesIndex(playerObj, isCicatriz
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local textureString = playerObj:getHumanVisual():getSkinTexture()
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local textureString = playerObj:getHumanVisual():getSkinTexture()
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local isHairy = textureString:sub(-1) == "a"
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local isHairy = textureString:sub(-1) == "a"
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local matchedIndex = tonumber(textureString:match("%d$")) or 0
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local matchedIndex = tonumber(textureString:match("%d%d")) -- it must always be at least 1
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TOC_DEBUG.print("Texture string: " .. tostring(textureString))
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if isHairy then
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if isHairy then
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matchedIndex = matchedIndex + 5
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matchedIndex = matchedIndex + 5
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@@ -31,7 +32,7 @@ function ItemsController.Player.GetAmputationTexturesIndex(playerObj, isCicatriz
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matchedIndex = matchedIndex + (isHairy and 5 or 10) -- We add 5 is it's the texture, else 10
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matchedIndex = matchedIndex + (isHairy and 5 or 10) -- We add 5 is it's the texture, else 10
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end
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end
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TOC_DEBUG.print("isCicatrized= " .. tostring(isCicatrized))
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TOC_DEBUG.print("isCicatrized = " .. tostring(isCicatrized))
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TOC_DEBUG.print("Amputation Texture Index: " .. tostring(matchedIndex))
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TOC_DEBUG.print("Amputation Texture Index: " .. tostring(matchedIndex))
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return matchedIndex - 1
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return matchedIndex - 1
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end
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end
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