Moved function from update to a normal function

This commit is contained in:
Pao
2023-01-20 23:06:38 +01:00
parent 63e1d43847
commit 6ae0b9ffee
3 changed files with 75 additions and 25 deletions

View File

@@ -22,8 +22,55 @@ function CheckIfStillInfected(part_data)
end
function TocCureInfection(body_damage, part_data, part_name)
local body_part_type = body_damage:getBodyPart(TocGetBodyPartTypeFromPartName(part_name))
-- Check if we can heal the infection
local is_other_bodypart_infected = getPlayer():getModData().TOC.Limbs.is_other_bodypart_infected
if not is_other_bodypart_infected and not TheOnlyCure.CheckIfOtherLimbsAreInfected(part_data, part_name) then
body_damage:setInfected(false)
body_part_type:SetInfected(false)
body_damage:setInfectionMortalityDuration(-1)
body_damage:setInfectionTime(-1)
body_damage:setInfectionLevel(0)
local body_part_types = body_damage:getBodyParts()
-- TODO I think this is enough... we should just cycle if with everything instead of that crap up there
for i=body_part_types:size()-1, 0, -1 do
local bodyPart = body_part_types:get(i);
bodyPart:SetInfected(false);
end
end
if body_part_type:scratched() then body_part_type:setScratched(false, false) end
if body_part_type:haveGlass() then body_part_type:setHaveGlass(false) end
if body_part_type:haveBullet() then body_part_type:setHaveBullet(false, 0) end
if body_part_type:isInfectedWound() then body_part_type:setInfectedWound(false) end
if body_part_type:isBurnt() then body_part_type:setBurnTime(0) end
if body_part_type:isCut() then body_part_type:setCut(false, false) end --Lacerations
if body_part_type:getFractureTime()>0 then body_part_type:setFractureTime(0) end
end
-- TODO this triggers an error
function CureInfection(body_damage)
body_damage:setInfected(false)
body_damage:setInfectionMortalityDuration(-1)
body_damage:setInfectionTime(-1)