Fixed some last stuff in the PlayerHandler and Healthpanel
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@@ -38,7 +38,7 @@ end
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---@param username string
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---@param limbName string
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function CachedDataHandler.AddAmputatedLimb(username, limbName)
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TOC_DEBUG.print("added " .. limbName .. " to known amputated limbs for " .. username)
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TOC_DEBUG.print("[CachedDataHandler] Added " .. limbName .. " to known amputated limbs for " .. username)
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-- Add it to the generic list
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CachedDataHandler.amputatedLimbs[username][limbName] = limbName
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@@ -64,16 +64,17 @@ function CachedDataHandler.CalculateHighestAmputatedLimbs(username)
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return
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end
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if CachedDataHandler.amputatedLimbs == nil or CachedDataHandler.amputatedLimbs[username] == nil then
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--- This function gets ran pretty early, we need to account for the Bob stuff
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-- if username == "Bob" then
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-- TOC_DEBUG.print("skip, Bob is default char")
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-- return
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-- end
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-- if CachedDataHandler.amputatedLimbs == nil or CachedDataHandler.amputatedLimbs[username] == nil then
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-- --- This function gets ran pretty early, we need to account for the Bob stuff
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-- -- if username == "Bob" then
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-- -- TOC_DEBUG.print("skip, Bob is default char")
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-- -- return
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-- -- end
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TOC_DEBUG.print("Amputated limbs weren't calculated. Trying to calculate them now for " .. username)
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CachedDataHandler.CalculateAmputatedLimbs(username)
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end
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-- TOC_DEBUG.print("Amputated limbs weren't calculated. Trying to calculate them now for " .. username)
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-- CachedDataHandler.CalculateAmputatedLimbs(username)
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-- end
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CachedDataHandler.CalculateAmputatedLimbs(username)
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local amputatedLimbs = CachedDataHandler.amputatedLimbs[username]
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CachedDataHandler.highestAmputatedLimbs[username] = {}
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@@ -83,7 +84,7 @@ function CachedDataHandler.CalculateHighestAmputatedLimbs(username)
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local limbName = k
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local index = CommonMethods.GetSide(limbName)
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if modDataHandler:getIsCut(limbName) and modDataHandler:getIsVisible(limbName) then
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TOC_DEBUG.print("found high amputation " .. limbName)
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TOC_DEBUG.print("[CachedDataHandler] Added Highest Amputation: " .. limbName)
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CachedDataHandler.highestAmputatedLimbs[username][index] = limbName
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end
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end
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@@ -44,8 +44,8 @@ function PlayerHandler.InitializePlayer(playerObj, isForced)
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CachedDataHandler.Reset(username)
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end
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-- Overrides various functions on the Health Panel ONLY after we're done initializing the player
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OverrideHealthPanelForTOC()
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-- Set a bool to use an overriding GetDamagedParts
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SetHealthPanelTOC()
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end
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@@ -4,8 +4,13 @@ local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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local CutLimbHandler = require("TOC/UI/CutLimbInteractions")
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local WoundCleaningHandler = require("TOC/UI/WoundCleaningInteraction")
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local isReady = false
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function OverrideHealthPanelForTOC()
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function SetHealthPanelTOC()
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isReady = true
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end
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--function OverrideHealthPanelForTOC()
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-- We're overriding ISHealthPanel to add custom textures to the body panel.
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-- By doing so we can show the player which limbs have been cut without having to use another menu
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@@ -98,7 +103,7 @@ function OverrideHealthPanelForTOC()
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else
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if highestAmputations[side] == nil then return end
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local limbName = highestAmputations[side]
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--TOC_DEBUG.print("Drawing " .. tostring(limbName) .. " for " .. username)
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TOC_DEBUG.print("Drawing " .. tostring(limbName) .. " for " .. username)
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local cicTime = ModDataHandler.GetInstance(username):getCicatrizationTime(limbName)
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redColor = GetColorFromCicatrizationTime(cicTime, limbName)
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@@ -176,7 +181,7 @@ function OverrideHealthPanelForTOC()
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local og_ISMedicalCheckAction_perform = ISMedicalCheckAction.perform
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function ISMedicalCheckAction:perform()
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local username = self.otherPlayer:getUsername()
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TOC_DEBUG.print("Medical Action on " .. username )
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TOC_DEBUG.print("[HealthPanel] Medical Action on " .. username )
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-- We need to recalculate them here before we can create the highest amputations point
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CachedDataHandler.CalculateAmputatedLimbs(username)
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@@ -233,24 +238,30 @@ function OverrideHealthPanelForTOC()
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function ISHealthPanel:getDamagedParts()
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-- TODO Overriding it is a lot easier, but ew
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local result = {}
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local bodyParts = self:getPatient():getBodyDamage():getBodyParts()
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if isClient() and not self:getPatient():isLocalPlayer() then
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bodyParts = self:getPatient():getBodyDamageRemote():getBodyParts()
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end
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if isReady then
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local patientUsername = self:getPatient():getUsername()
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local mdh = ModDataHandler.GetInstance(patientUsername)
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for i=1,bodyParts:size() do
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local bodyPart = bodyParts:get(i-1)
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local bodyPartTypeStr = BodyPartType.ToString(bodyPart:getType())
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local limbName = StaticData.LIMBS_IND_STR[bodyPartTypeStr]
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if ISHealthPanel.cheat or bodyPart:HasInjury() or bodyPart:bandaged() or bodyPart:stitched() or bodyPart:getSplintFactor() > 0 or bodyPart:getAdditionalPain() > 10 or bodyPart:getStiffness() > 5 or (mdh:getIsCut(limbName) and mdh:getIsVisible(limbName)) then
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table.insert(result, bodyPart)
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local result = {}
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local bodyParts = self:getPatient():getBodyDamage():getBodyParts()
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if isClient() and not self:getPatient():isLocalPlayer() then
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bodyParts = self:getPatient():getBodyDamageRemote():getBodyParts()
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end
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local patientUsername = self:getPatient():getUsername()
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local mdh = ModDataHandler.GetInstance(patientUsername)
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for i=1,bodyParts:size() do
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local bodyPart = bodyParts:get(i-1)
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local bodyPartTypeStr = BodyPartType.ToString(bodyPart:getType())
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local limbName = StaticData.LIMBS_IND_STR[bodyPartTypeStr]
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if ISHealthPanel.cheat or bodyPart:HasInjury() or bodyPart:bandaged() or bodyPart:stitched() or bodyPart:getSplintFactor() > 0 or bodyPart:getAdditionalPain() > 10 or bodyPart:getStiffness() > 5 or (mdh:getIsCut(limbName) and mdh:getIsVisible(limbName)) then
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table.insert(result, bodyPart)
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end
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end
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return result
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else
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return og_ISHealthPanel_getDamagedParts(self)
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end
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return result
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end
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end
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--end
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