Refreshing UI working
This commit is contained in:
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@@ -43,6 +43,7 @@
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"ISDropItemAction",
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"BloodBodyPartType",
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"ISInventoryPane",
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"ModData"
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"ModData",
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"isDebugEnabled"
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]
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}
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@@ -193,32 +193,24 @@ Commands["AcceptResetEverything"] = function(arg)
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end
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-- Base stuff
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Commands["GivePlayerData"] = function(arg)
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local surgeon_id = arg[1]
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local patient = getPlayerByOnlineID(arg[2])
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local toc_data = patient:getModData().TOC
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sendClientCommand(patient, "TOC", "SendPlayerData", { surgeon_id, toc_data })
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end
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Commands["SendTocData"] = function(arg)
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print("Sending TOC data")
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-- Cut Limb stuff
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Commands["AcceptDamageOtherPlayer"] = function(arg)
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local patient_id = arg[1]
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local patient = getPlayerByOnlineID(arg[1])
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MP_other_player_toc_data = arg[2]
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local part_name = arg[2]
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TocDamagePlayerDuringAmputation(patient, part_name)
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end
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-- Base stuff
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local function OnTocServerCommand(module, command, args)
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if module == 'TOC' then
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print("OnTocServerCommand " .. command)
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print("TOC: On Toc Server Command " .. command)
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if Commands[command] then
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print("Found command, executing it now")
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args = args or {}
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@@ -89,6 +89,19 @@ function TocGetSawInInventory(surgeon)
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return item
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end
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function TocDamagePlayerDuringAmputation(patient, part_name)
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local body_part_type = TocGetBodyPartTypeFromPartName(part_name)
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local body_damage = patient:getBodyDamage()
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local body_damage_part = body_damage:getBodyPart(body_part_type)
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body_damage_part:setBleeding(true)
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body_damage_part:setCut(true)
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body_damage_part:setBleedingTime(ZombRand(10, 20))
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end
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-- OperateLimb
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function SetBodyPartsStatusAfterOperation(player, limbs_data, part_name, use_oven)
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--for _, v in ipairs(GetBodyParts()) do
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@@ -138,7 +138,7 @@ local function OnClickTocMainUI(button, args)
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desc_ui:open()
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desc_ui:setPositionPixel(main_ui:getRight(), main_ui:getY())
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SetupTocDescUI(main_ui.surgeon, main_ui.patient, args.limbs_data, args.part_name) -- surgeon is generic.
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SetupTocDescUI(main_ui.surgeon, main_ui.patient, main_ui.limbs_data, args.part_name) -- surgeon is generic.
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end
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@@ -360,12 +360,8 @@ function SetupTocMainUI(surgeon, patient, limbs_data)
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main_ui.patient = patient
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if limbs_data then
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main_ui["b11"]:addArg("limbs_data", limbs_data)
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main_ui["b12"]:addArg("limbs_data", limbs_data)
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main_ui["b21"]:addArg("limbs_data", limbs_data)
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main_ui["b22"]:addArg("limbs_data", limbs_data)
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main_ui["b31"]:addArg("limbs_data", limbs_data)
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main_ui["b32"]:addArg("limbs_data", limbs_data)
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main_ui.limbs_data = limbs_data
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main_ui["b11"]:setPath(GetImageName("Right_UpperArm", limbs_data))
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main_ui["b12"]:setPath(GetImageName("Left_UpperArm", limbs_data))
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@@ -534,45 +530,28 @@ local ISHealthPanel_render = ISHealthPanel.render
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-- Add button to health panel
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TocTempTable = {
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TempPatient = nil,
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TempSurgeon = nil
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}
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function ISNewHealthPanel.onClick_TOC(button)
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local surgeon = button.otherPlayer
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local patient = button.character
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TocTempTable.patient = patient
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TocTempTable.surgeon = surgeon
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-- MP Handling
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if surgeon then
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if surgeon == patient then
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SetupTocMainUI(surgeon, surgeon, surgeon:getModData().TOC.Limbs)
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Events.OnTick.Add(TocRefreshPlayerMenu)
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else
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-- MP stuff, try to get the other player data and display it on the surgeon display
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print("TOC: Checking part_data for " .. patient:getUsername())
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if ModData.get("TOC_PLAYER_DATA")[patient:getUsername()] ~= nil then
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local other_player_part_data = ModData.get("TOC_PLAYER_DATA")[patient:getUsername()]
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SetupTocMainUI(surgeon, patient, other_player_part_data[1])
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end
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--sendClientCommand(surgeon, "TOC", "GetPlayerData", { surgeon:getOnlineID(), patient:getOnlineID() })
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--TocTempTable.TempPatient = patient
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--TocTempTable.TempSurgeon = surgeon
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-- Wait for ack
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--Events.OnTick.Add(TocWaitForOnlinePlayerData)
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Events.OnTick.Add(TocRefreshOtherPlayerMenu) -- MP stuff, try to get the other player data and display it on the surgeon display
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end
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else
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-- This is when surgeon doesnt exist for some reason.
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SetupTocMainUI(patient, patient, patient:getModData().TOC.Limbs)
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-- SP Handling
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Events.OnTick.Add(TocRefreshPlayerMenu)
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end
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main_ui:toggle()
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@@ -580,28 +559,54 @@ function ISNewHealthPanel.onClick_TOC(button)
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end
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function TocWaitForOnlinePlayerData(numberTicks)
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if MP_other_player_toc_data ~= nil then
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SetupTocMainUI(TocTempTable.TempSurgeon, TocTempTable.TempPatient, MP_other_player_toc_data)
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TocTempTable.TempSurgeon = nil
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TocTempTable.TempPatient = nil
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MP_other_player_toc_data = nil
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Events.OnTick.Remove(TocWaitForOnlinePlayerData)
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TocTempTable = {patient = nil, surgeon = nil}
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function TocRefreshPlayerMenu(_)
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if main_ui:getIsVisible() == false then
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Events.OnTick.Remove(TocRefreshPlayerMenu)
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TocTempTable.patient = nil
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TocTempTable.surgeon = nil
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else
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local limbs_data = TocTempTable.patient:getModData().TOC.Limbs
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SetupTocMainUI(TocTempTable.patient, TocTempTable.patient, limbs_data)
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end
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end
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function TocRefreshOtherPlayerMenu(_)
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if main_ui:getIsVisible() == false then
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Events.OnTick.Remove(TocRefreshOtherPlayerMenu)
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TocTempTable.patient = nil
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TocTempTable.surgeon = nil
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else
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if ModData.get("TOC_PLAYER_DATA")[TocTempTable.patient:getUsername()] ~= nil then
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local other_player_part_data = ModData.get("TOC_PLAYER_DATA")[TocTempTable.patient:getUsername()]
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SetupTocMainUI(TocTempTable.surgeon, TocTempTable.patient, other_player_part_data[1])
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end
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end
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end
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function ISHealthPanel:createChildren()
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ISHealthPanel_createChildren(self)
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--self.fitness:setWidth(self.fitness:getWidth() / 1.5)
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self.fitness:setWidth(self.fitness:getWidth() / 1.2)
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self.TOCButton = ISButton:new(self.fitness:getRight() + 25, self.healthPanel.y, 70, 20, "The Only Cure", self,
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self.TOCButton = ISButton:new(self.fitness:getRight() + 10, self.healthPanel.y, 70, 20, "The Only Cure", self,
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ISNewHealthPanel.onClick_TOC)
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--self.TOCButton:setImage(getTexture("media/ui/TOC/iconForMenu.png"))
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self.TOCButton.anchorTop = false
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@@ -161,6 +161,7 @@ function TheOnlyCure.UpdateEveryOneMinute()
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-- Updates toc data in a global way, basically player:transmitModData but it works
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-- Sends only Limbs since the other stuff is mostly static
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if toc_data ~= nil then
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-- TODO make it so that we dont send it constantly
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sendClientCommand(player, 'TOC', 'ChangePlayerState', { toc_data.Limbs } )
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end
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@@ -41,17 +41,13 @@ function ISCutLimb:start()
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end
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if self.patient == self.surgeon then
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TocDamagePlayerDuringAmputation(self.patient, self.part_name)
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else
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sendClientCommand(self.surgeon, "TOC", "AskDamageOtherPlayer", {self.patient:getOnlineID(), self.part_name})
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end
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-- TODO this doesn't work when doing it on another player
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local body_part_type = TocGetBodyPartTypeFromPartName(self.part_name)
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local body_damage = self.patient:getBodyDamage()
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local body_damage_part = body_damage:getBodyPart(body_part_type)
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body_damage_part:setBleeding(true)
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body_damage_part:setCut(true)
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body_damage_part:setBleedingTime(ZombRand(10, 20))
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@@ -5,28 +5,26 @@
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local TOC_Commands = {}
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--TODO how does this work
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TOC_Commands["SendServer"] = function(player, arg)
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local otherPlayer = getPlayerByOnlineID(arg["To"])
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print("The Only Cure Command: ", arg['command'])
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sendServerCommand(otherPlayer, "TOC", arg["command"], arg)
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end
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-- To make the UI Work
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TOC_Commands["GetPlayerData"] = function(_, arg)
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local surgeon_id = arg[1]
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local patient_id = arg[2]
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local patient = getPlayerByOnlineID(arg[2])
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sendServerCommand(patient, "TOC", "GivePlayerData", { surgeon_id, patient_id })
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-- Cut Limb stuff
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TOC_Commands["AskDamageOtherPlayer"] = function(_, arg)
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local patient = getPlayerByOnlineID(arg[1])
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local patient_id = arg[1]
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local part_name = arg[2]
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sendServerCommand(patient, "TOC", "AcceptDamageOtherPlayer", {patient_id, part_name})
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end
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TOC_Commands["SendPlayerData"] = function(_, arg)
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local surgeon = getPlayerByOnlineID(arg[1])
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local surgeon_id = arg[1]
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local toc_data = arg[2]
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sendServerCommand(surgeon, "TOC", "SendTocData", { surgeon_id, toc_data })
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end
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@@ -40,6 +38,9 @@ TOC_Commands["AskToResetEverything"] = function(_, arg)
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end
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------ Global Mod Data -----------
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function TOC_OnInitGlobalModData()
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@@ -49,6 +50,7 @@ end
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Events.OnInitGlobalModData.Add(TOC_OnInitGlobalModData)
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TOC_Commands.OnClientCommand = function(module, command, playerObj, args)
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if module == 'TOC' and TOC_Commands[command] then
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TOC_Commands[command](playerObj, args)
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end
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