Added explicit support to LIR
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@@ -24,7 +24,7 @@ function TocSetCorrectTextureForAmputation(item, player, cicatrized)
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end
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end
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print("TOC: Setting texture " .. matched_index)
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--print("TOC: Setting texture " .. matched_index)
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item:getVisual():setTextureChoice(tonumber(matched_index - 1)) -- it counts from 0, so we have to subtract 1
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end
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@@ -43,7 +43,7 @@ function TocSetBloodOnAmputation(player, body_part)
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end
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print("TOC: Adding blood based on " .. tostring(body_part_type))
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--print("TOC: Adding blood based on " .. tostring(body_part_type))
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player:addBlood(blood_body_part_type, false, true, false)
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player:addBlood(BloodBodyPartType.Torso_Lower, false, true, false)
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