didn't commit everything ops
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49
media/lua/client/ActionsMethods/JCIO_LocalActions.lua
Normal file
49
media/lua/client/ActionsMethods/JCIO_LocalActions.lua
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@@ -0,0 +1,49 @@
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------------------------------------------
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------------- JUST CUT IT OFF ------------
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------------------------------------------
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------------- LOCAL ACTIONS --------------
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--Used to handle SP scenarios
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if JCIO_LocalActions == nil then
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JCIO_LocalActions = {}
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end
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function JCIO_LocalActions.Cut(_, player, partName)
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if JCIO_Common.GetSawInInventory(player) ~= nil then
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ISTimedActionQueue.add(JCIO_CutLimbAction:new(player, player, partName))
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else
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player:Say("I don't have a saw on me")
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end
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end
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function JCIO_LocalActions.Operate(_, player, partName, useOven)
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if useOven then
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ISTimedActionQueue.add(JCIO_OperateLimbAction:new(player, player, _, partName, useOven));
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else
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local kit = TocGetKitInInventory(player)
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if kit ~= nil then
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ISTimedActionQueue.add(JCIO_OperateLimbAction:new(player, player, kit, partName, false))
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else
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player:Say("I don't have a kit on me")
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end
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end
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end
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function JCIO_LocalActions.EquipProsthesis(_, player, partName)
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local surgeonInv = player:getInventory()
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local prosthesisToEquip = surgeonInv:getItemFromType('TOC.MetalHand') or
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surgeonInv:getItemFromType('TOC.MetalHook') or
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surgeonInv:getItemFromType('TOC.WoodenHook')
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if prosthesisToEquip then
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ISTimedActionQueue.add(JCIO_InstallProsthesisAction:new(player, player, prosthesisToEquip, partName))
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else
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player:Say("I need a prosthesis")
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end
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end
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function JCIO_LocalActions.UnequipProsthesis(_, player, partName)
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ISTimedActionQueue.add(JCIO_UninstallProsthesisAction:new(player, player, partName))
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end
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@@ -19,7 +19,7 @@ function JCIO.EquipProsthesis(partName, prosthesisItem, prosthesisBaseName)
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local equippedProsthesis = GenerateEquippedProsthesis(prosthesisItem, player:getInventory(), "Hand")
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--print("TOC: Test durability new item " .. added_prosthesis_mod_data.TOC.durability)
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--print("JCIO: Test durability new item " .. added_prosthesis_mod_data.TOC.durability)
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-- TODO equippedProsthesis must have something like the ProsthesisFactor from before!!!
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@@ -1,44 +0,0 @@
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------------------------------------------
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-------- JUST CUT IT OFF --------
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------------------------------------------
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------------- LOCAL ACTIONS --------------
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function TocCutLocal(_, player, part_name)
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if JCIO_Common.GetSawInInventory(player) ~= nil then
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ISTimedActionQueue.add(JCIO_CutLimbAction:new(player, player, part_name))
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else
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player:Say("I don't have a saw on me")
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end
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end
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function TocOperateLocal(_, player, part_name, use_oven)
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if use_oven then
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ISTimedActionQueue.add(JCIO_OperateLimbAction:new(player, player, _, part_name, use_oven));
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else
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local kit = TocGetKitInInventory(player)
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if kit ~= nil then
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ISTimedActionQueue.add(JCIO_OperateLimbAction:new(player, player, kit, part_name, false))
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else
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player:Say("I don't have a kit on me")
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end
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end
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end
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function TocEquipProsthesisLocal(_, player, part_name)
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local surgeon_inventory = player:getInventory()
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local prosthesis_to_equip = surgeon_inventory:getItemFromType('TOC.MetalHand') or
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surgeon_inventory:getItemFromType('TOC.MetalHook') or
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surgeon_inventory:getItemFromType('TOC.WoodenHook')
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if prosthesis_to_equip then
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ISTimedActionQueue.add(JCIO_InstallProsthesisAction:new(player, player, prosthesis_to_equip, part_name))
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else
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player:Say("I need a prosthesis")
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end
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end
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function TocUnequipProsthesisLocal(_, player, part_name)
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ISTimedActionQueue.add(JCIO_UninstallProsthesisAction:new(player, player, part_name))
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end
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@@ -88,7 +88,7 @@ JCIO_ContextMenu.CreateOperateWithOvenMenu = function(playerId, context, worldOb
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context:addSubMenu(rootMenu, subMenu)
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isMainMenuAlreadyCreated = true
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end
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subMenu:addOption(getText('UI_ContextMenu_' .. partName), worldObjects, TocOperateLocal,
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subMenu:addOption(getText('UI_ContextMenu_' .. partName), worldObjects, JCIO_LocalActions.Operate,
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getSpecificPlayer(playerId), partName,true)
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end
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end
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@@ -305,13 +305,13 @@ local function TryTocAction(_, part_name, action, surgeon, patient)
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if not isServer() and not isClient() then
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if action == "Cut" then
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TocCutLocal(_, surgeon, part_name)
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JCIO_LocalActions.Cut(_, surgeon, part_name)
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elseif action == "Operate" then
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TocOperateLocal(_, surgeon, part_name, false)
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JCIO_LocalActions.Operate(_, surgeon, part_name, false)
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elseif action == "Equip" then
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TocEquipProsthesisLocal(_, surgeon, part_name)
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JCIO_LocalActions.EquipProsthesis(_, surgeon, part_name)
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elseif action == "Unequip" then
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TocUnequipProsthesisLocal(_, surgeon, part_name)
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JCIO_LocalActions.UnequipProsthesis(_, surgeon, part_name)
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end
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else
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local ui = GetConfirmUIMP()
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@@ -74,7 +74,7 @@ JCIO.InitPart = function(limbs_data, part_name)
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end
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JCIO.SetInitData = function(modData, player)
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print("TOC: Creating mod_data.TOC")
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print("JCIO: Creating mod_data.TOC")
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--------
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-- NEW NAMING SCHEME
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@@ -35,7 +35,7 @@ JCIO_Visuals.SetTextureForAmputation = function(item, player, cicatrized)
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end
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end
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--print("TOC: Setting texture " .. matched_index)
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--print("JCIO: Setting texture " .. matched_index)
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item:getVisual():setTextureChoice(tonumber(matchedIndex - 1)) -- it counts from 0, so we have to subtract 1
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end
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@@ -85,7 +85,7 @@ function TocSetCorrectTextureForAmputation(item, player, cicatrized)
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end
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end
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--print("TOC: Setting texture " .. matched_index)
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--print("JCIO: Setting texture " .. matched_index)
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item:getVisual():setTextureChoice(tonumber(matched_index - 1)) -- it counts from 0, so we have to subtract 1
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end
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@@ -104,7 +104,7 @@ function TocSetBloodOnAmputation(player, body_part)
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end
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--print("TOC: Adding blood based on " .. tostring(body_part_type))
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--print("JCIO: Adding blood based on " .. tostring(body_part_type))
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player:addBlood(blood_body_part_type, false, true, false)
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player:addBlood(BloodBodyPartType.Torso_Lower, false, true, false)
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@@ -8,7 +8,7 @@ local ServerCommands = {}
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ServerCommands.ResponseCanAct = function(arg)
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print("TOC: ResponseCanAct")
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print("JCIO: ResponseCanAct")
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local ui = GetConfirmUIMP()
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ui.responseReceive = true
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ui.responseAction = arg["toSend"][2]
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@@ -146,7 +146,7 @@ end
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local function OnTocServerCommand(module, command, args)
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if module == 'TOC' then
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print("TOC: On Toc Server Command " .. command)
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print("JCIO: On Toc Server Command " .. command)
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if ServerCommands[command] then
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print("Found command, executing it now")
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args = args or {}
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@@ -34,7 +34,7 @@ local function SetCompatibilityFancyHandwork()
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equip = false
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end
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if mod then
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--print("TOC: Fancy Handwork modifier")
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--print("JCIO: Fancy Handwork modifier")
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-- If we still have something equipped in secondary, unequip
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if secondary and equip and can_be_held["Left"] then
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ISTimedActionQueue.add(ISUnequipAction:new(self.chr, secondary, 20))
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@@ -110,7 +110,7 @@ local function SetCompatibilityFancyHandWorkAndSwapIt()
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equip = false
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end
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if mod then
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--print("TOC: Fancy Handwork modifier")
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--print("JCIO: Fancy Handwork modifier")
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-- If we still have something equipped in secondary, unequip
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if secondary and equip and can_be_held["Left"] then
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ISTimedActionQueue.add(ISUnequipAction:new(self.chr, secondary, 20))
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@@ -160,23 +160,23 @@ end
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local function CheckModCompatibility()
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local activated_mods = getActivatedMods()
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print("TOC: Checking mods")
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print("JCIO: Checking mods")
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if activated_mods:contains("FancyHandwork") then
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if activated_mods:contains("SwapIt") then
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require "SwapIt Main"
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print("TOC: Overriding FancyHandwork and SwapIt methods")
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print("JCIO: Overriding FancyHandwork and SwapIt methods")
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SetCompatibilityFancyHandWorkAndSwapIt()
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else
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print("TOC: Overriding FancyHandwork methods")
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print("JCIO: Overriding FancyHandwork methods")
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require "TimedActions/FHSwapHandsAction"
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SetCompatibilityFancyHandwork()
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end
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end
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end
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print("TOC: Starting CheckModCompatibility")
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print("JCIO: Starting CheckModCompatibility")
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Events.OnGameStart.Add(CheckModCompatibility)
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@@ -77,7 +77,7 @@ function ISInventoryPane:onMouseDoubleClick(x, y)
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if instanceof(item_to_check, "InventoryItem") then
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og_ISInventoryPaneOnMouseDoubleClick(self, x, y)
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elseif CheckIfItemIsAmputatedLimb(item_to_check.items[1]) or CheckIfItemIsInstalledProsthesis(item_to_check.items[1]) then
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--print("TOC: Can't double click this item")
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--print("JCIO: Can't double click this item")
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end
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og_ISInventoryPaneOnMouseDoubleClick(self, x, y)
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@@ -108,7 +108,7 @@ ISInventoryPaneContextMenu.onInspectClothing = function(playerObj, cloth
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-- Inspect menu bypasses getActualItems, so we need to add that workaround here too
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local clothing_full_type = clothing:getFullType()
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if CheckIfItemIsAmputatedLimb(clothing) or CheckIfItemIsInstalledProsthesis(clothing) then
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--print("TOC: Can't inspect this!")
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--print("JCIO: Can't inspect this!")
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else
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og_ISInventoryPaneContextMenuOnInspectClothing(playerObj, clothing)
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@@ -155,7 +155,7 @@ function ProsthesisRecipes.OnDisassembleProsthesis(item, result_items, player, s
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local base_name = GetProsthesisPartName(base_table, prosthesis_item_name)
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local top_name = GetProsthesisPartName(top_table, prosthesis_item_name)
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print("TOC: " .. base_name .. " and " .. top_name)
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print("JCIO: " .. base_name .. " and " .. top_name)
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local player_inv = player:getInventory()
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@@ -83,7 +83,7 @@ local function SetHealthStatusForBodyPart(partData, partName, player)
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if partData[partName].isCut then
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--print("TOC: Check update for " .. part_name)
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--print("JCIO: Check update for " .. part_name)
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-- if the player gets attacked and damaged in a cut area we have to reset it here since it doesn't make any sense
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-- this is using map 1:1, so it doesn't affect the wound caused by the amputation
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@@ -202,9 +202,9 @@ JCIO.UpdateEveryTenMinutes = function()
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local modifier = SandboxVars.JCIO.CicatrizationSpeedMultiplier - itemBloodyness - itemDirtyness
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--print("TOC: Type " .. amputated_limb_item:getFullType())
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--print("TOC: Dirtyness " .. item_dirtyness)
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--print("TOC: Bloodyness " .. item_bloodyness)
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--print("JCIO: Type " .. amputated_limb_item:getFullType())
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--print("JCIO: Dirtyness " .. item_dirtyness)
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--print("JCIO: Bloodyness " .. item_bloodyness)
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partData[partName].cicatrizationTime = partData[partName].cicatrizationTime - modifier
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@@ -1,3 +1,7 @@
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------------------------------------------
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------------- JUST CUT IT OFF ------------
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------------------------------------------
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require "TimedActions/ISBaseTimedAction"
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JCIO_CutLimbAction = ISBaseTimedAction:derive("JCIO_CutLimbAction")
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