didn't commit everything ops

This commit is contained in:
Pao
2023-02-26 22:16:47 +01:00
parent b195c92466
commit 6f59311fd0
15 changed files with 81 additions and 72 deletions

View File

@@ -34,7 +34,7 @@ local function SetCompatibilityFancyHandwork()
equip = false
end
if mod then
--print("TOC: Fancy Handwork modifier")
--print("JCIO: Fancy Handwork modifier")
-- If we still have something equipped in secondary, unequip
if secondary and equip and can_be_held["Left"] then
ISTimedActionQueue.add(ISUnequipAction:new(self.chr, secondary, 20))
@@ -110,7 +110,7 @@ local function SetCompatibilityFancyHandWorkAndSwapIt()
equip = false
end
if mod then
--print("TOC: Fancy Handwork modifier")
--print("JCIO: Fancy Handwork modifier")
-- If we still have something equipped in secondary, unequip
if secondary and equip and can_be_held["Left"] then
ISTimedActionQueue.add(ISUnequipAction:new(self.chr, secondary, 20))
@@ -160,23 +160,23 @@ end
local function CheckModCompatibility()
local activated_mods = getActivatedMods()
print("TOC: Checking mods")
print("JCIO: Checking mods")
if activated_mods:contains("FancyHandwork") then
if activated_mods:contains("SwapIt") then
require "SwapIt Main"
print("TOC: Overriding FancyHandwork and SwapIt methods")
print("JCIO: Overriding FancyHandwork and SwapIt methods")
SetCompatibilityFancyHandWorkAndSwapIt()
else
print("TOC: Overriding FancyHandwork methods")
print("JCIO: Overriding FancyHandwork methods")
require "TimedActions/FHSwapHandsAction"
SetCompatibilityFancyHandwork()
end
end
end
print("TOC: Starting CheckModCompatibility")
print("JCIO: Starting CheckModCompatibility")
Events.OnGameStart.Add(CheckModCompatibility)