didn't commit everything ops
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@@ -83,7 +83,7 @@ local function SetHealthStatusForBodyPart(partData, partName, player)
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if partData[partName].isCut then
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--print("TOC: Check update for " .. part_name)
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--print("JCIO: Check update for " .. part_name)
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-- if the player gets attacked and damaged in a cut area we have to reset it here since it doesn't make any sense
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-- this is using map 1:1, so it doesn't affect the wound caused by the amputation
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@@ -202,9 +202,9 @@ JCIO.UpdateEveryTenMinutes = function()
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local modifier = SandboxVars.JCIO.CicatrizationSpeedMultiplier - itemBloodyness - itemDirtyness
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--print("TOC: Type " .. amputated_limb_item:getFullType())
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--print("TOC: Dirtyness " .. item_dirtyness)
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--print("TOC: Bloodyness " .. item_bloodyness)
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--print("JCIO: Type " .. amputated_limb_item:getFullType())
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--print("JCIO: Dirtyness " .. item_dirtyness)
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--print("JCIO: Bloodyness " .. item_bloodyness)
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partData[partName].cicatrizationTime = partData[partName].cicatrizationTime - modifier
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