reformatted everything

This commit is contained in:
Pao
2023-01-22 04:09:03 +01:00
parent b6b010705a
commit 713c250af9
21 changed files with 325 additions and 348 deletions

View File

@@ -1,12 +1,7 @@
function TryToToResetEverythingOtherPlayer(_, patient, surgeon)
sendClientCommand(surgeon, "TOC", "AskToResetEverything", {patient:getOnlineID()})
sendClientCommand(surgeon, "TOC", "AskToResetEverything", { patient:getOnlineID() })
end
----------------------------------------------------------------------------------------------------------
TocContextMenus = {}
@@ -17,15 +12,15 @@ TocContextMenus.CreateMenus = function(player, context, worldObjects, test)
local clicked_player = nil
local local_player = getSpecificPlayer(player)
--local players = getOnlinePlayers()
--local players = getOnlinePlayers()
for k,v in ipairs(worldObjects) do
for k, v in ipairs(worldObjects) do
-- help detecting a player by checking nearby squares
for x=v:getSquare():getX()-1,v:getSquare():getX()+1 do
for y=v:getSquare():getY()-1,v:getSquare():getY()+1 do
local sq = getCell():getGridSquare(x,y,v:getSquare():getZ())
for x = v:getSquare():getX() - 1, v:getSquare():getX() + 1 do
for y = v:getSquare():getY() - 1, v:getSquare():getY() + 1 do
local sq = getCell():getGridSquare(x, y, v:getSquare():getZ())
if sq then
for i=0,sq:getMovingObjects():size()-1 do
for i = 0, sq:getMovingObjects():size() - 1 do
local o = sq:getMovingObjects():get(i)
if instanceof(o, "IsoPlayer") then
clicked_player = o
@@ -34,16 +29,18 @@ TocContextMenus.CreateMenus = function(player, context, worldObjects, test)
-- FIXME this is to prevent context menu spamming. Find a better way
clicked_players_table[clicked_player:getUsername()] = true
local root_option = context:addOption("The Only Cure on " .. clicked_player:getUsername())
local root_menu = context:getNew(context)
local cut_menu = TocContextMenus.CreateNewMenu("Cut", context, root_menu)
local operate_menu = TocContextMenus.CreateNewMenu("Operate", context, root_menu)
local cheat_menu = TocContextMenus.CreateCheatMenu(context, root_menu, local_player, clicked_player)
local cheat_menu = TocContextMenus.CreateCheatMenu(context, root_menu, local_player,
clicked_player)
context:addSubMenu(root_option, root_menu)
TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects, cut_menu, operate_menu)
TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects,
cut_menu, operate_menu)
--TocContextMenus.FillCheatMenu(context, cheat_menu)
break
@@ -65,7 +62,7 @@ TocContextMenus.CreateOperateWithOvenMenu = function(player, context, worldObjec
-- TODO Add a way to move the player towards the oven
local part_data = player_obj:getModData().TOC.Limbs
local is_main_menu_already_created = false
@@ -74,13 +71,15 @@ TocContextMenus.CreateOperateWithOvenMenu = function(player, context, worldObjec
--local props = v:getSprite() and v:getSprite():getProperties() or nil
for _, v_stove in pairs(worldObjects) do
if instanceof(v_stove, "IsoStove") and (player_obj:HasTrait("Brave") or player_obj:getPerkLevel(Perks.Strength) >= 6) then
if instanceof(v_stove, "IsoStove") and
(player_obj:HasTrait("Brave") or player_obj:getPerkLevel(Perks.Strength) >= 6) then
-- Check temperature
if v_stove:getCurrentTemperature() > 250 then
for _, v_bodypart in ipairs(GetBodyParts()) do
if part_data[v_bodypart].is_cut and part_data[v_bodypart].is_amputation_shown and not part_data[v_bodypart].is_operated then
if part_data[v_bodypart].is_cut and part_data[v_bodypart].is_amputation_shown and
not part_data[v_bodypart].is_operated then
local subMenu = context:getNew(context);
if is_main_menu_already_created == false then
@@ -88,12 +87,13 @@ TocContextMenus.CreateOperateWithOvenMenu = function(player, context, worldObjec
context:addSubMenu(rootMenu, subMenu)
is_main_menu_already_created = true
end
subMenu:addOption(getText('UI_ContextMenu_' .. v_bodypart), worldObjects, TocOperateLocal, getSpecificPlayer(player), getSpecificPlayer(player), v_bodypart, true)
subMenu:addOption(getText('UI_ContextMenu_' .. v_bodypart), worldObjects, TocOperateLocal,
getSpecificPlayer(player), getSpecificPlayer(player), v_bodypart, true)
end
end
end
break -- stop searching for stoves
break -- stop searching for stoves
end
@@ -130,18 +130,21 @@ TocContextMenus.FillCutAndOperateMenus = function(local_player, clicked_player,
for _, v in ipairs(GetBodyParts()) do
if local_player == clicked_player then -- Local player
if local_player == clicked_player then -- Local player
if CheckIfCanBeCut(v) then
cut_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Cut", local_player, local_player)
elseif CheckIfCanBeOperated(v) then
operate_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Operate", local_player, local_player)
operate_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Operate", local_player,
local_player)
end
else -- Another player
else -- Another player
-- TODO add way to prevent cutting already cut parts of another player
cut_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Cut", local_player, clicked_player)
operate_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Operate", local_player, clicked_player)
cut_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Cut", local_player,
clicked_player)
operate_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Operate",
local_player, clicked_player)
end
@@ -161,7 +164,8 @@ TocContextMenus.CreateCheatMenu = function(context, root_menu, local_player, cli
cheat_menu:addOption("Reset TOC for me", _, TocResetEverything)
else
cheat_menu:addOption("Reset TOC for " .. clicked_player:getUsername(), _, TryToToResetEverythingOtherPlayer, clicked_player, local_player)
cheat_menu:addOption("Reset TOC for " .. clicked_player:getUsername(), _, TryToToResetEverythingOtherPlayer,
clicked_player, local_player)
end
@@ -179,5 +183,5 @@ TocContextMenus.FillCheatMenus = function(context, cheat_menu)
end
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateOperateWithOvenMenu) -- this is probably too much
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateMenus)
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateOperateWithOvenMenu) -- this is probably too much
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateMenus)