Moved everything to common.
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-- Made by Vyshnia
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-- Workshop ID: 2875394066
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-- Mod ID: LuaTimers
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local os_time = os.time
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local table_insert = table.insert
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local table_remove = table.remove
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local assert = assert
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local type = type
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local pairs = pairs
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timer = {
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Timers = {},
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SimpleTimers = {}
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}
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function timer:Simple(delay, func)
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assert(type(delay) == "number", "Delay of timer should be a number type")
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assert(type(func) == "function", "Func of timer should be a function type (lol)")
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table_insert(self.SimpleTimers, {
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EndTime = os_time() + delay,
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Func = func
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})
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end
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function timer:Create(name, delay, repetitions, func)
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assert(type(name) == "string", "ID of timer should be a string type")
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assert(type(delay) == "number", "Delay of timer should be a number type")
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assert(type(repetitions) == "number", "Repetitions of timer should be a number type")
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assert(type(func) == "function", "Func of timer should be a function type (lol)")
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self.Timers[name] = {
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Delay = delay,
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StartRepetitions = repetitions,
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Repetitions = repetitions,
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Infinity = repetitions == 0,
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LastFuncTime = os_time(),
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Func = func,
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Paused = false,
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}
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end
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local function timerUpdate()
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local cur_time = os_time()
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for k,v in pairs(timer.Timers) do
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if not v.Paused then
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if cur_time >= v.LastFuncTime + v.Delay then
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v.Func()
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v.LastFuncTime = cur_time
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if not v.Infinity then
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v.Repetitions = v.Repetitions - 1
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if v.Repetitions <= 0 then
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timer.Timers[k] = nil
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end
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end
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end
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end
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end
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local simple_timers = timer.SimpleTimers
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for i = #simple_timers, 1, -1 do
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local t = simple_timers[i]
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if t.EndTime <= cur_time then
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t.Func()
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table_remove(simple_timers, i)
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end
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end
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end
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Events.OnTickEvenPaused.Add(timerUpdate)
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function timer:Remove(name)
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local t = self.Timers[name]
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if not t then return false end
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self.Timers[name] = nil
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return true
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end
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function timer:Exists(name)
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return self.Timers[name] and true or false
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end
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function timer:Start(name)
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local t = self.Timers[name]
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if not t then return false end
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t.Repetitions = t.StartRepetitions
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t.LastFuncTime = os_time()
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t.Paused = false
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t.PausedTime = nil
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return true
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end
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function timer:Pause(name)
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local t = self.Timers[name]
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if not t then return false end
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if t.Paused then return false end
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t.Paused = true
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t.PausedTime = os_time()
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return true
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end
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function timer:UnPause(name)
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local t = self.Timers[name]
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if not t then return false end
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if not t.Paused then return false end
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t.Paused = false
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return true
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end
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timer.Resume = timer.UnPause
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function timer:Toggle(name)
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local t = self.Timers[name]
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if not t then return false end
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t.Paused = not t.Paused
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return true
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end
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function timer:TimeLeft(name)
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local t = self.Timers[name]
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if not t then return end
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if t.Paused then
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return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - t.PausedTime)
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else
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return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - os_time())
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end
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end
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function timer:NextTimeLeft(name)
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local t = self.Timers[name]
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if not t then return end
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if t.Paused then
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return t.LastFuncTime + t.Delay - t.PausedTime
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else
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return t.LastFuncTime + t.Delay - os_time()
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end
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end
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function timer:RepsLeft(name)
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local t = self.Timers[name]
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return t and t.Repetitions
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end
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@@ -5,4 +5,4 @@ id=TheOnlyCure
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icon=icon.png
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icon=icon.png
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url=https://github.com/ZioPao/The-Only-Cure
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url=https://github.com/ZioPao/The-Only-Cure
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modversion=2.2
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modversion=2.2
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pzversion=42.6
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versionMin=42.0
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@@ -1,22 +0,0 @@
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ContextMenu_DE = {
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ContextMenu_Amputate = "Amputieren",
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ContextMenu_Amputate_Bandage = "Amputieren und bandagieren",
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ContextMenu_Amputate_Stitch = "Amputieren und nähen",
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ContextMenu_Amputate_Stitch_Bandage = "Amputieren, nähen und bandagieren",
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ContextMenu_Cauterize = "Kauterisieren",
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ContextMenu_Limb_Hand_L = "Linke Hand",
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ContextMenu_Limb_ForeArm_L = "Linker Unterarm",
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ContextMenu_Limb_UpperArm_L = "Linker Oberarm"
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ContextMenu_Limb_Hand_R = "Rechte Hand",
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ContextMenu_Limb_ForeArm_R = "Rechter Unterarm",
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ContextMenu_Limb_UpperArm_R = "Rechter Oberarm",
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ContextMenu_InstallProstRight = "Instaliere Prothese am rechten Arm",
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ContextMenu_InstallProstLeft = "Instaliere Prothese am linken Arm",
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ContextMenu_PutTourniquetArmLeft = "Lege das Tourniquet am linken Arm an",
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ContextMenu_PutTourniquetLegL = "Lege das Tourniquet am linken Bein an",
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ContextMenu_PutTourniquetArmRight = "Lege das Tourniquet am rechten Arm an",
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ContextMenu_PutTourniquetLegR = "Lege das Tourniquet am rechten Bein an",
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ContextMenu_CleanWound = "Saubere Wunde",
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}
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@@ -1,18 +0,0 @@
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IG_UI_DE = {
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IGUI_Yes = "Ja",
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IGUI_No = "Nein",
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IGUI_perks_Amputations = "Amputationen",
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IGUI_perks_Side_R = "Rechte Seite",
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IGUI_perks_Side_L = "Linke Seite",
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IGUI_perks_Prosthesis = "Prothese",
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IGUI_perks_ProstFamiliarity= "Vertrautheit",
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IGUI_ItemCat_Prosthesis = "Prothese",
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IGUI_ItemCat_Surgery = "Operation",
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IGUI_ItemCat_Amputation = "Amputation"
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IGUI_HealthPanel_Cicatrization = "Vernarbung",
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IGUI_HealthPanel_Cicatrized = "Vernarbt",
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IGUI_HealthPanel_Cauterized = "Kauterisiert",
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IGUI_HealthPanel_WoundDirtyness = "Wundverschmutzung",
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IGUI_HealthPanel_ProstEquipped = "Prothese angelegt",
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}
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@@ -1,9 +0,0 @@
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ItemName_DE = {
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ItemName_TOC.Surg_Arm_Tourniquet_L = "Tourniquet",
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ItemName_TOC.Surg_Arm_Tourniquet_R = "Tourniquet",
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ItemName_TOC.Prost_NormalArm_L = "Armprothese Links",
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ItemName_TOC.Prost_NormalArm_R = "Armprothese Rechts",
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ItemName_TOC.Prost_HookArm_L = "Linke Armprothese - Haken",
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ItemName_TOC.Prost_HookArm_R = "Rechte Armprothese - Haken",
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}
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@@ -1,4 +0,0 @@
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Recipes_DE = {
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Recipe_Craft_Prosthetic_Arm = "Baue Armprothese",
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Recipe_Craft_Prosthetic_Hook = "Baue Hakenprothese",
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}
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@@ -1,6 +0,0 @@
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Sandbox_EN = {
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Sandbox_TOC = "The Only Cure - Die einzige Heilung",
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Sandbox_TOC_CicatrizationSpeed = "Vernarbungs Geschwindigkeit",
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Sandbox_TOC_WoundDirtynessMultiplier = "Wundenverschmutzung Multiplikator",
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Sandbox_TOC_SurgeonAbilityImportance = "Relevanz der Fähigkeiten des Chirurgen",
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}
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@@ -1,8 +0,0 @@
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Tooltip_DE = {
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Tooltip_Surgery_CantCauterize = "Du kannst die Wunde nicht kauterisieren",
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Tooltip_Surgery_And = " und "
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Tooltip_Surgery_TempTooLow = "Die Temperatur ist immer noch zu niedrig",
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Tooltip_Surgery_Coward = "Du hast nicht den Mut dazu",
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Tooltip_Surgery_LimbNotFree = "Zuerst musst du die Prothese abnehmen",
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}
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@@ -1,11 +0,0 @@
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UI_DE = {
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UI_trait_Amputee_Hand = "Amputierte linke Hand",
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UI_trait_Amputee_Hand_desc = "",
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UI_trait_Amputee_ForeArm = "Amputierter linker Unterarm",
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UI_trait_Amputee_ForeArm_desc = "",
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UI_trait_Amputee_UpperArm = "Amputierter linker Oberarm",
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UI_trait_Amputee_UpperArm_desc = "",
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UI_trait_Insensitive = "Unempfindlich",
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UI_trait_Insensitive_desc = "",
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UI_Say_CantEquip = "Ich kann das so nicht ausrüsten..."
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}
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@@ -1,33 +0,0 @@
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ContextMenu_EN = {
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ContextMenu_Amputate = "Amputate",
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ContextMenu_Amputate_Bandage = "Amputate and bandage",
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ContextMenu_Amputate_Stitch = "Amputate and stitches",
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ContextMenu_Amputate_Stitch_Bandage = "Amputate, stitches and bandage",
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ContextMenu_Cauterize = "Cauterize",
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ContextMenu_Limb_Hand_L = "Left Hand",
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ContextMenu_Limb_ForeArm_L = "Left Forearm",
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ContextMenu_Limb_UpperArm_L = "Left UpperArm"
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ContextMenu_Limb_Hand_R = "Right Hand",
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ContextMenu_Limb_ForeArm_R = "Right Forearm",
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ContextMenu_Limb_UpperArm_R = "Right UpperArm",
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ContextMenu_InstallProstRight = "Install prosthesis on right arm",
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ContextMenu_InstallProstLeft = "Install prosthesis on left arm",
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ContextMenu_PutTourniquetArmLeft = "Put tourniquet on left arm",
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ContextMenu_PutTourniquetLegL = "Put tourniquet on left leg",
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ContextMenu_PutTourniquetArmRight = "Put tourniquet on right arm",
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ContextMenu_PutTourniquetLegR = "Put tourniquet on right leg",
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ContextMenu_CleanWound = "Clean Wound",
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ContextMenu_Admin_TOC = "TOC",
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ContextMenu_Admin_ResetTOC = "Reset Amputations",
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ContextMenu_Admin_ForceAmputation = "Force Amputation",
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}
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@@ -1,23 +0,0 @@
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IG_UI_EN = {
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IGUI_Yes = "Yes",
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IGUI_No = "No",
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IGUI_perks_Amputations = "Amputations",
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||||||
IGUI_perks_Side_R = "Right Side",
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IGUI_perks_Side_L = "Left Side",
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IGUI_perks_Prosthesis = "Prosthesis",
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IGUI_perks_ProstFamiliarity= "Familiarity",
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||||||
IGUI_ItemCat_Prosthesis = "Prosthesis",
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IGUI_ItemCat_Surgery = "Surgery",
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||||||
IGUI_ItemCat_Amputation = "Amputation"
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||||||
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IGUI_HealthPanel_Cicatrization = "Cicatrization",
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IGUI_HealthPanel_Cicatrized = "Cicatrized",
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IGUI_HealthPanel_Cauterized = "Cauterized",
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IGUI_HealthPanel_WoundDirtyness = "Wound Dirtyness",
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IGUI_HealthPanel_ProstEquipped = "Prosthesis Equipped",
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||||||
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||||||
IGUI_Confirmation_Amputate = " <CENTRE> Do you really want to amputate that limb?"
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||||||
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||||||
}
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||||||
@@ -1,11 +0,0 @@
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|||||||
ItemName_EN = {
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||||||
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||||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Tourniquet",
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||||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Tourniquet",
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||||||
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||||||
ItemName_TOC.Prost_NormalArm_L = "Prosthetic Arm",
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||||||
ItemName_TOC.Prost_NormalArm_R = "Prosthetic Arm",
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||||||
ItemName_TOC.Prost_HookArm_L = "Prosthetic Arm - Hook",
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||||||
ItemName_TOC.Prost_HookArm_R = "Prosthetic Arm - Hook",
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|
||||||
}
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||||||
@@ -1,4 +0,0 @@
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|||||||
Recipes_EN = {
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|
||||||
Recipe_Craft_Prosthetic_Arm = "Craft Prosthetic Arm",
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||||||
Recipe_Craft_Prosthetic_Hook = "Craft Prosthetic Hook",
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|
||||||
}
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|
||||||
@@ -1,10 +0,0 @@
|
|||||||
Sandbox_EN = {
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||||||
Sandbox_TOC = "The Only Cure",
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||||||
Sandbox_TOC_CicatrizationSpeed = "Cicatrization Speed",
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|
||||||
Sandbox_TOC_WoundDirtynessMultiplier = "Wound Dirtyness Multiplier",
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||||||
Sandbox_TOC_SurgeonAbilityImportance = "Relevance of surgeon doctor ability",
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|
||||||
Sandbox_TOC_EnableZombieAmputations = "Enable Zombie amputations",
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|
||||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombie amputations damage treshold",
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|
||||||
Sandbox_TOC_ZombieAmputationDamageChance = "Zombie amputations damage chance",
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|
||||||
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|
||||||
}
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|
||||||
@@ -1,10 +0,0 @@
|
|||||||
Tooltip_EN = {
|
|
||||||
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|
||||||
Tooltip_Surgery_CantCauterize = "You can't cauterize the wound",
|
|
||||||
|
|
||||||
Tooltip_Surgery_And = " and "
|
|
||||||
Tooltip_Surgery_TempTooLow = "The temperature is still too low",
|
|
||||||
Tooltip_Surgery_Coward = "You don't have the guts to do it",
|
|
||||||
Tooltip_Surgery_LimbNotFree = "You need to remove the prosthesis first",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
UI_EN = {
|
|
||||||
UI_trait_Amputee_Hand = "Amputated Left Hand",
|
|
||||||
UI_trait_Amputee_Hand_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_ForeArm = "Amputated Left Forearm",
|
|
||||||
UI_trait_Amputee_ForeArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_UpperArm = "Amputated Left Upper arm",
|
|
||||||
UI_trait_Amputee_UpperArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Insensitive = "Insensitive",
|
|
||||||
UI_trait_Insensitive_desc = "",
|
|
||||||
|
|
||||||
|
|
||||||
UI_Say_CantEquip = "I can't equip it like this..."
|
|
||||||
}
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
ContextMenu_FR = {
|
|
||||||
ContextMenu_Amputate = "Amputer",
|
|
||||||
ContextMenu_Amputate_Bandage = "Amputer et bander",
|
|
||||||
ContextMenu_Amputate_Stitch = "Amputer et suturer",
|
|
||||||
ContextMenu_Amputate_Stitch_Bandage = "Amputer, suturer et bander",
|
|
||||||
|
|
||||||
ContextMenu_Cauterize = "Cautériser",
|
|
||||||
|
|
||||||
ContextMenu_Limb_Hand_L = "Main gauche",
|
|
||||||
ContextMenu_Limb_ForeArm_L = "Avant-bras gauche",
|
|
||||||
ContextMenu_Limb_UpperArm_L = "Bras supérieur gauche",
|
|
||||||
ContextMenu_Limb_Hand_R = "Main droite",
|
|
||||||
ContextMenu_Limb_ForeArm_R = "Avant-bras droit",
|
|
||||||
ContextMenu_Limb_UpperArm_R = "Bras supérieur droit",
|
|
||||||
|
|
||||||
ContextMenu_InstallProstRight = "Installer une prothèse sur le bras droit",
|
|
||||||
ContextMenu_InstallProstLeft = "Installer une prothèse sur le bras gauche",
|
|
||||||
|
|
||||||
ContextMenu_PutTourniquetArmLeft = "Mettre un garrot sur le bras gauche",
|
|
||||||
ContextMenu_PutTourniquetLegL = "Mettre un garrot sur la jambe gauche",
|
|
||||||
ContextMenu_PutTourniquetArmRight = "Mettre un garrot sur le bras droit",
|
|
||||||
ContextMenu_PutTourniquetLegR = "Mettre un garrot sur la jambe droite",
|
|
||||||
|
|
||||||
ContextMenu_CleanWound = "Nettoyer la plaie",
|
|
||||||
|
|
||||||
ContextMenu_Admin_TOC = "TOC",
|
|
||||||
ContextMenu_Admin_ResetTOC = "Réinitialiser les amputations",
|
|
||||||
ContextMenu_Admin_ForceAmputation = "Forcer l'amputation",
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
IG_UI_FR = {
|
|
||||||
IGUI_Yes = "Oui",
|
|
||||||
IGUI_No = "Non",
|
|
||||||
|
|
||||||
IGUI_perks_Amputations = "Amputations",
|
|
||||||
IGUI_perks_Side_R = "C<>t<EFBFBD> droit",
|
|
||||||
IGUI_perks_Side_L = "C<>t<EFBFBD> gauche",
|
|
||||||
IGUI_perks_Prosthesis = "Proth<74>se",
|
|
||||||
IGUI_perks_ProstFamiliarity = "Familiarit<69>",
|
|
||||||
|
|
||||||
IGUI_ItemCat_Prosthesis = "Proth<74>se",
|
|
||||||
IGUI_ItemCat_Surgery = "Chirurgie",
|
|
||||||
IGUI_ItemCat_Amputation = "Amputation",
|
|
||||||
|
|
||||||
IGUI_HealthPanel_Cicatrization = "Cicatrisation",
|
|
||||||
IGUI_HealthPanel_Cicatrized = "Cicatris<69>",
|
|
||||||
IGUI_HealthPanel_Cauterized = "Caut<75>ris<69>",
|
|
||||||
IGUI_HealthPanel_WoundDirtyness = "Salet<65> de la plaie",
|
|
||||||
IGUI_HealthPanel_ProstEquipped = "Proth<74>se <20>quip<69>e",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
ItemName_FR = {
|
|
||||||
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Garrot",
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Garrot",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_NormalArm_L = "Bras prothétique",
|
|
||||||
ItemName_TOC.Prost_NormalArm_R = "Bras prothétique",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_HookArm_L = "Bras prothétique - Crochet",
|
|
||||||
ItemName_TOC.Prost_HookArm_R = "Bras prothétique - Crochet",
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
Recipes_FR = {
|
|
||||||
Recipe_Craft_Prosthetic_Arm = "Fabriquer un bras prothétique",
|
|
||||||
Recipe_Craft_Prosthetic_Hook = "Fabriquer un crochet prothétique",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
Sandbox_FR = {
|
|
||||||
Sandbox_TOC = "Le Seul Remède",
|
|
||||||
Sandbox_TOC_CicatrizationSpeed = "Vitesse de cicatrisation",
|
|
||||||
Sandbox_TOC_WoundDirtynessMultiplier = "Multiplicateur de saleté de la plaie",
|
|
||||||
Sandbox_TOC_SurgeonAbilityImportance = "Importance de la compétence du chirurgien",
|
|
||||||
Sandbox_TOC_EnableZombieAmputations = "Activer les amputations de zombies",
|
|
||||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Seuil de dégâts pour amputations de zombies",
|
|
||||||
Sandbox_TOC_ZombieAmputationDamageChance = "Probabilité d'amputations de zombies",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
Tooltip_FR = {
|
|
||||||
|
|
||||||
Tooltip_Surgery_CantCauterize = "Vous ne pouvez pas cautériser la plaie",
|
|
||||||
|
|
||||||
Tooltip_Surgery_And = " et ",
|
|
||||||
Tooltip_Surgery_TempTooLow = "La température est encore trop basse",
|
|
||||||
Tooltip_Surgery_Coward = "Vous n'avez pas le courage de le faire",
|
|
||||||
Tooltip_Surgery_LimbNotFree = "Vous devez d'abord retirer la prothèse",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
UI_FR = {
|
|
||||||
UI_trait_Amputee_Hand = "Main gauche amputée",
|
|
||||||
UI_trait_Amputee_Hand_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_ForeArm = "Avant-bras gauche amputé",
|
|
||||||
UI_trait_Amputee_ForeArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_UpperArm = "Bras supérieur gauche amputé",
|
|
||||||
UI_trait_Amputee_UpperArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Insensitive = "Insensible",
|
|
||||||
UI_trait_Insensitive_desc = "",
|
|
||||||
|
|
||||||
UI_Say_CantEquip = "Je ne peux pas l'équiper comme ça..."
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
ContextMenu_IT = {
|
|
||||||
ContextMenu_Amputate = "Amputa",
|
|
||||||
ContextMenu_Amputate_Bandage = "Amputa e fascia",
|
|
||||||
ContextMenu_Amputate_Stitch = "Amputa e metti i punti",
|
|
||||||
ContextMenu_Amputate_Stitch_Bandage = "Amputate, metti i punti e fascia",
|
|
||||||
|
|
||||||
ContextMenu_Cauterize = "Cauterizza",
|
|
||||||
|
|
||||||
ContextMenu_Limb_Hand_L = "Mano Sinistra",
|
|
||||||
ContextMenu_Limb_ForeArm_L = "Avambraccio Sinistro",
|
|
||||||
ContextMenu_Limb_UpperArm_L = "Braccio Superiore Sinistro",
|
|
||||||
ContextMenu_Limb_Hand_R = "Mano Destra",
|
|
||||||
ContextMenu_Limb_ForeArm_R = "Avambraccio Destro",
|
|
||||||
ContextMenu_Limb_UpperArm_R = "Braccio Superiore Destro",
|
|
||||||
|
|
||||||
ContextMenu_InstallProstRight = "Installa protesi sul braccio destro",
|
|
||||||
ContextMenu_InstallProstLeft = "Installa protesi sul braccio sinistro",
|
|
||||||
|
|
||||||
ContextMenu_PutTourniquetArmLeft = "Metti laccio emostatico sul braccio sinistro",
|
|
||||||
ContextMenu_PutTourniquetLegL = "Metti laccio emostatico sulla gamba sinistra",
|
|
||||||
ContextMenu_PutTourniquetArmRight = "Metti laccio emostatico sul braccio destro",
|
|
||||||
ContextMenu_PutTourniquetLegR = "Metti laccio emostatico sulla gamba destra",
|
|
||||||
|
|
||||||
|
|
||||||
ContextMenu_CleanWound = "Pulisci ferita",
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ContextMenu_Admin_TOC = "TOC",
|
|
||||||
ContextMenu_Admin_ResetTOC = "Reset Amputations",
|
|
||||||
ContextMenu_Admin_ForceAmputation = "Force Amputation",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
IG_UI_IT = {
|
|
||||||
IGUI_Yes = "Si",
|
|
||||||
IGUI_No = "No",
|
|
||||||
|
|
||||||
IGUI_perks_Amputations = "Amputazioni",
|
|
||||||
IGUI_perks_Side_R = "Parte destra",
|
|
||||||
IGUI_perks_Side_L = "Parte sinistra",
|
|
||||||
IGUI_perks_Prosthesis = "Protesi",
|
|
||||||
IGUI_perks_ProstFamiliarity= "Familiarità",
|
|
||||||
|
|
||||||
IGUI_ItemCat_Prosthesis = "Protesi",
|
|
||||||
IGUI_ItemCat_Surgery = "Operazioni mediche",
|
|
||||||
IGUI_ItemCat_Amputation = "Amputazione"
|
|
||||||
|
|
||||||
IGUI_HealthPanel_Cicatrization = "Cicatrizzazione",
|
|
||||||
IGUI_HealthPanel_Cicatrized = "Cicatrizzata",
|
|
||||||
IGUI_HealthPanel_Cauterized = "Cauterizzata",
|
|
||||||
IGUI_HealthPanel_WoundDirtyness = "Sporcizia della ferita",
|
|
||||||
IGUI_HealthPanel_ProstEquipped = "Protesi installata",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
ItemName_IT = {
|
|
||||||
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Laccio emostatico",
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Laccio emostatico",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_NormalArm_L = "Braccio Prostetico",
|
|
||||||
ItemName_TOC.Prost_NormalArm_R = "Braccio Prostetico",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_HookArm_L = "Braccio prostetico - Uncino",
|
|
||||||
ItemName_TOC.Prost_HookArm_R = "Braccio prostetico - Uncino",
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
Recipes_IT = {
|
|
||||||
Recipe_Craft_Prosthetic_Arm = "Costruisci un braccio prostetico",
|
|
||||||
Recipe_Craft_Prosthetic_Hook = "Costruisci un braccio prostetico con uncino",
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
Sandbox_IT = {
|
|
||||||
Sandbox_TOC = "The Only Cure",
|
|
||||||
Sandbox_TOC_CicatrizationSpeed = "Velocità cicatrizzazione",
|
|
||||||
Sandbox_TOC_WoundDirtynessMultiplier = "Moltiplicatore sporcizia ferita",
|
|
||||||
Sandbox_TOC_SurgeonAbilityImportance = "Importanza abilità medico",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
Tooltip_IT = {
|
|
||||||
|
|
||||||
Tooltip_Surgery_CantCauterize = "Non puoi cauterizzare la ferita",
|
|
||||||
|
|
||||||
Tooltip_Surgery_And = " e "
|
|
||||||
Tooltip_Surgery_TempTooLow = "La temperatura è troppo bassa",
|
|
||||||
Tooltip_Surgery_Coward = "Non sei abbastanza coraggioso",
|
|
||||||
Tooltip_Surgery_LimbNotFree = "Devi rimuovere la protesi",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
UI_IT = {
|
|
||||||
UI_trait_Amputee_Hand = "Mano Sinistra Amputata",
|
|
||||||
UI_trait_Amputee_Hand_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_ForeArm = "Avambraccio Sinistro Amputato",
|
|
||||||
UI_trait_Amputee_ForeArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_UpperArm = "Parte superiore del Braccio Sinistro Amputato",
|
|
||||||
UI_trait_Amputee_UpperArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Insensitive = "Insensibile",
|
|
||||||
UI_trait_Insensitive_desc = "",
|
|
||||||
|
|
||||||
|
|
||||||
UI_Say_CantEquip = "Non posso equipaggiarlo..."
|
|
||||||
}
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
ContextMenu_RU = {
|
|
||||||
ContextMenu_Amputate = "Àìïóòèðîâàòü",
|
|
||||||
ContextMenu_Amputate_Bandage = "Àìïóòèðîâàòü è ïåðåâÿçàòü",
|
|
||||||
ContextMenu_Amputate_Stitch = "Àìïóòèðîâàòü è íàëîæèòü øâû",
|
|
||||||
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòèðîâàòü, íàëîæèòü øâû è ïåðåâÿçàòü",
|
|
||||||
|
|
||||||
ContextMenu_Cauterize = "Ïðèæå÷ü",
|
|
||||||
|
|
||||||
ContextMenu_Limb_Hand_L = "Ëåâàÿ ðóêà",
|
|
||||||
ContextMenu_Limb_ForeArm_L = "Ëåâàÿ ïðåäïëå÷üå",
|
|
||||||
ContextMenu_Limb_UpperArm_L = "Ëåâîå ïëå÷î"
|
|
||||||
ContextMenu_Limb_Hand_R = "Ïðàâàÿ ðóêà",
|
|
||||||
ContextMenu_Limb_ForeArm_R = "Ïðàâàÿ ïðåäïëå÷üå",
|
|
||||||
ContextMenu_Limb_UpperArm_R = "Ïðàâàÿ ïëå÷î",
|
|
||||||
|
|
||||||
ContextMenu_InstallProstRight = "Óñòàíîâèòü ïðîòåç íà ïðàâóþ ðóêó",
|
|
||||||
ContextMenu_InstallProstLeft = "Óñòàíîâèòü ïðîòåç íà ëåâóþ ðóêó",
|
|
||||||
|
|
||||||
ContextMenu_PutTourniquetArmLeft = "Íàëîæèòü æãóò íà ëåâóþ ðóêó",
|
|
||||||
ContextMenu_PutTourniquetLegL = "Íàëîæèòü æãóò íà ëåâóþ íîãó",
|
|
||||||
ContextMenu_PutTourniquetArmRight = "Íàëîæèòü æãóò íà ïðàâóþ ðóêó",
|
|
||||||
ContextMenu_PutTourniquetLegR = "Íàëîæèòü æãóò íà ïðàâóþ íîãó",
|
|
||||||
|
|
||||||
|
|
||||||
ContextMenu_CleanWound = "Î÷èñòèòü ðàíó",
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ContextMenu_Admin_TOC = "TOC",
|
|
||||||
ContextMenu_Admin_ResetTOC = "Ñáðîñèòü àìïóòàöèè",
|
|
||||||
ContextMenu_Admin_ForceAmputation = "Ìîìåíòàëüíî àìïóòèðîâàòü",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
IG_UI_RU = {
|
|
||||||
IGUI_perks_Amputations = "Ампутации",
|
|
||||||
IGUI_perks_Side_R = "Правая сторона",
|
|
||||||
IGUI_perks_Side_L = "Левая сторона",
|
|
||||||
IGUI_perks_Prosthesis = "Протез",
|
|
||||||
IGUI_perks_ProstFamiliarity= "Приспособленность",
|
|
||||||
|
|
||||||
IGUI_ItemCat_Prosthesis = "Протез",
|
|
||||||
IGUI_ItemCat_Surgery = "Хирургия",
|
|
||||||
IGUI_ItemCat_Amputation = "Ампутация"
|
|
||||||
|
|
||||||
IGUI_HealthPanel_Cicatrization = "Заживление",
|
|
||||||
IGUI_HealthPanel_Cicatrized = "Заживлено",
|
|
||||||
IGUI_HealthPanel_Cauterized = "Прижженно",
|
|
||||||
IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
|
|
||||||
IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
ItemName_RU = {
|
|
||||||
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Æãóò",
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Æãóò",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç ðóêè",
|
|
||||||
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç ðóêè",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç ðóêè - Êðþê",
|
|
||||||
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç ðóêè - Êðþê",
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
Recipes_RU = {
|
|
||||||
Recipe_Craft_Prosthetic_Arm = "如泐蝾忤螯 镳铗彗 痼觇",
|
|
||||||
Recipe_Craft_Prosthetic_Hook = "如泐蝾忤螯 镳铗彗 忖桎<E5BF96> 牮<>赅",
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
Sandbox_RU = {
|
|
||||||
Sandbox_TOC = "The Only Cure",
|
|
||||||
Sandbox_TOC_CicatrizationSpeed = "Ñêîðîñòü çàæèâëåíèÿ",
|
|
||||||
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæèòåëü çàãðÿçíåíèÿ ðàí",
|
|
||||||
Sandbox_TOC_SurgeonAbilityImportance = "Çíà÷èìîñòü ñïîñîáíîñòåé âðà÷à-õèðóðãà",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
Tooltip_RU = {
|
|
||||||
|
|
||||||
Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
|
|
||||||
|
|
||||||
Tooltip_Surgery_And = " и "
|
|
||||||
Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
|
|
||||||
Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
|
|
||||||
Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
UI_RU = {
|
|
||||||
UI_trait_Amputee_Hand = "Ампутированная левая рука",
|
|
||||||
UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
|
|
||||||
|
|
||||||
UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
|
|
||||||
UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
|
|
||||||
|
|
||||||
UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
|
|
||||||
UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
|
|
||||||
|
|
||||||
UI_trait_Insensitive = "Нечувствительный",
|
|
||||||
UI_trait_Insensitive_desc = "",
|
|
||||||
|
|
||||||
|
|
||||||
UI_Say_CantEquip = "Я не могу его так экипировать..."
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
ContextMenu_TR = {
|
|
||||||
ContextMenu_Amputate = "Ampute Et",
|
|
||||||
ContextMenu_Amputate_Bandage = "Ampute Et ve Bandajla",
|
|
||||||
ContextMenu_Amputate_Stitch = "Ampute Et ve Dikiþ At",
|
|
||||||
ContextMenu_Amputate_Stitch_Bandage = "Ampute Et, Dikiþ At ve Bandajla",
|
|
||||||
|
|
||||||
ContextMenu_Cauterize = "Daðla",
|
|
||||||
|
|
||||||
ContextMenu_Limb_Hand_L = "Sol El",
|
|
||||||
ContextMenu_Limb_ForeArm_L = "Sol Ön Kol",
|
|
||||||
ContextMenu_Limb_UpperArm_L = "Sol Üst Kol",
|
|
||||||
ContextMenu_Limb_Hand_R = "Sað El",
|
|
||||||
ContextMenu_Limb_ForeArm_R = "Sað Ön Kol",
|
|
||||||
ContextMenu_Limb_UpperArm_R = "Sað Üst Kol",
|
|
||||||
|
|
||||||
ContextMenu_InstallProstRight = "Sað kola protez tak",
|
|
||||||
ContextMenu_InstallProstLeft = "Sol kola protez tak",
|
|
||||||
|
|
||||||
ContextMenu_PutTourniquetArmLeft = "Sol kola turnike tak",
|
|
||||||
ContextMenu_PutTourniquetLegL = "Sol bacaðýna turnike tak",
|
|
||||||
ContextMenu_PutTourniquetArmRight = "Sað kola turnike tak",
|
|
||||||
ContextMenu_PutTourniquetLegR = "Sað bacaðýna turnike tak",
|
|
||||||
|
|
||||||
|
|
||||||
ContextMenu_CleanWound = "Yarayý Temizle",
|
|
||||||
|
|
||||||
|
|
||||||
ContextMenu_Admin_TOC = "TOC",
|
|
||||||
ContextMenu_Admin_ResetTOC = "Amputasyonlarý Sýfýrla",
|
|
||||||
ContextMenu_Admin_ForceAmputation = "Zorla Amputasyon Yap",
|
|
||||||
}
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
IG_UI_TR = {
|
|
||||||
IGUI_perks_Amputations = "Amputasyonlar",
|
|
||||||
IGUI_perks_Side_R = "Sað Taraf",
|
|
||||||
IGUI_perks_Side_L = "Sol Taraf",
|
|
||||||
IGUI_perks_Prosthesis = "Protez",
|
|
||||||
IGUI_perks_ProstFamiliarity = "Aþinalýk",
|
|
||||||
|
|
||||||
IGUI_ItemCat_Prosthesis = "Protez",
|
|
||||||
IGUI_ItemCat_Surgery = "Cerrahi",
|
|
||||||
IGUI_ItemCat_Amputation = "Amputasyon",
|
|
||||||
|
|
||||||
IGUI_HealthPanel_Cicatrization = "Yara Ýyileþmesi",
|
|
||||||
IGUI_HealthPanel_Cicatrized = "Ýyileþti",
|
|
||||||
IGUI_HealthPanel_Cauterized = "Daðlandý",
|
|
||||||
IGUI_HealthPanel_WoundDirtyness = "Yara Kirliliði",
|
|
||||||
IGUI_HealthPanel_ProstEquipped = "Protez Takýlý",
|
|
||||||
|
|
||||||
IGUI_Confirmation_Amputate = " <CENTRE> Bu uzvu gerçekten ampute etmek istiyor musunuz?"
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
ItemName_TR = {
|
|
||||||
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Turnike",
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Turnike",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_NormalArm_L = "Protez Kol",
|
|
||||||
ItemName_TOC.Prost_NormalArm_R = "Protez Kol",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_HookArm_L = "Protez Kol - Kanca",
|
|
||||||
ItemName_TOC.Prost_HookArm_R = "Protez Kol - Kanca",
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
Recipes_TR = {
|
|
||||||
Recipe_Craft_Prosthetic_Arm = "Protez Kol Yap",
|
|
||||||
Recipe_Craft_Prosthetic_Hook = "Protez Kanca Yap",
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
Sandbox_TR = {
|
|
||||||
Sandbox_TOC = "The Only Cure",
|
|
||||||
Sandbox_TOC_CicatrizationSpeed = "Yara Ýyileþme Hýzý",
|
|
||||||
Sandbox_TOC_WoundDirtynessMultiplier = "Yara Kirlilik Çarpaný",
|
|
||||||
Sandbox_TOC_SurgeonAbilityImportance = "Cerrahýn Yetenek Önemi",
|
|
||||||
Sandbox_TOC_EnableZombieAmputations = "Zombi Amputasyonlarýný Etkinleþtir",
|
|
||||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombi Amputasyon Hasar Eþiði",
|
|
||||||
Sandbox_TOC_ZombieAmputationDamageChance = "Zombi Amputasyon Hasar Þansý",
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
Tooltip_TR = {
|
|
||||||
|
|
||||||
Tooltip_Surgery_CantCauterize = "Yarayý daðlayamazsýn",
|
|
||||||
|
|
||||||
Tooltip_Surgery_And = " ve ",
|
|
||||||
Tooltip_Surgery_TempTooLow = "Sýcaklýk hâlâ çok düþük",
|
|
||||||
Tooltip_Surgery_Coward = "Bunu yapacak cesaretin yok. KORKUYORSUN!",
|
|
||||||
Tooltip_Surgery_LimbNotFree = "Önce protezi çýkarman gerekiyor",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
UI_TR = {
|
|
||||||
UI_trait_Amputee_Hand = "Ampute Sol El",
|
|
||||||
UI_trait_Amputee_Hand_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_ForeArm = "Ampute Sol <20>n Kol",
|
|
||||||
UI_trait_Amputee_ForeArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_UpperArm = "Ampute Sol <20>st Kol",
|
|
||||||
UI_trait_Amputee_UpperArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Insensitive = "Hissiz",
|
|
||||||
UI_trait_Insensitive_desc = "",
|
|
||||||
|
|
||||||
UI_Say_CantEquip = "Bunu bu <20>ekilde ku<6B>anamam...",
|
|
||||||
}
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
ContextMenu_UA = {
|
|
||||||
ContextMenu_Amputate = "Àìïóòóâàòè",
|
|
||||||
ContextMenu_Amputate_Bandage = "Àìïóòóâàòè òà ïåðåâ'ÿçàòè",
|
|
||||||
ContextMenu_Amputate_Stitch = "Àìïóòóâàòè òà íàêëàñòè øâè",
|
|
||||||
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòóâàòè, íàêëàñòè øâè òà ïåðåâ'ÿçàòè",
|
|
||||||
|
|
||||||
ContextMenu_Cauterize = "Ïðèïåêòè",
|
|
||||||
|
|
||||||
ContextMenu_Limb_Hand_L = "˳âà Ðóêà",
|
|
||||||
ContextMenu_Limb_ForeArm_L = "˳âå Ïåðåäïë³÷÷ÿ",
|
|
||||||
ContextMenu_Limb_UpperArm_L = "˳âå Ïëå÷å"
|
|
||||||
ContextMenu_Limb_Hand_R = "Ïðàâà Ðóêà",
|
|
||||||
ContextMenu_Limb_ForeArm_R = "Ïðàâå Ïåðåäïë³÷÷ÿ",
|
|
||||||
ContextMenu_Limb_UpperArm_R = "Ïðàâå Ïëå÷å",
|
|
||||||
|
|
||||||
ContextMenu_InstallProstRight = "Óñòàíîâèòè ïðîòåç íà ïðàâó ðóêó",
|
|
||||||
ContextMenu_InstallProstLeft = "Óñòàíîâèòè ïðîòåç íà ë³âó ðóêó",
|
|
||||||
|
|
||||||
ContextMenu_PutTourniquetArmLeft = "Íàêëàñòè äæãóò íà ë³âó ðóêó",
|
|
||||||
ContextMenu_PutTourniquetLegL = "Íàêëàñòè äæãóò íà ë³âó íîãó",
|
|
||||||
ContextMenu_PutTourniquetArmRight = "Íàêëàñòè äæãóò íà ïðàâó ðóêó",
|
|
||||||
ContextMenu_PutTourniquetLegR = "Íàêëàñòè äæãóò íà ïðàâó íîãó",
|
|
||||||
|
|
||||||
|
|
||||||
ContextMenu_CleanWound = "Î÷èñòèòè ðàíó",
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ContextMenu_Admin_TOC = "TOC",
|
|
||||||
ContextMenu_Admin_ResetTOC = "Ñêèíóòè Àìïóòàö³¿",
|
|
||||||
ContextMenu_Admin_ForceAmputation = "Ïðèìóñîâî Àìïóòóâàòè",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
IG_UI_UA = {
|
|
||||||
IGUI_perks_Amputations = "Ŕěďóňŕöłż",
|
|
||||||
IGUI_perks_Side_R = "Ďđŕâŕ ńňîđîíŕ",
|
|
||||||
IGUI_perks_Side_L = "Ëłâŕ ńňîđîíŕ",
|
|
||||||
IGUI_perks_Prosthesis = "Ďđîňĺç",
|
|
||||||
IGUI_perks_ProstFamiliarity= "Ďđčńňîńîâŕíłńňü",
|
|
||||||
|
|
||||||
IGUI_ItemCat_Prosthesis = "Ďđîňĺç",
|
|
||||||
IGUI_ItemCat_Surgery = "Őłđóđăł˙",
|
|
||||||
IGUI_ItemCat_Amputation = "Ŕěďóňŕöł˙"
|
|
||||||
|
|
||||||
IGUI_HealthPanel_Cicatrization = "Đóáöţâŕíí˙",
|
|
||||||
IGUI_HealthPanel_Cicatrized = "Çŕđóáöüîâŕíŕ",
|
|
||||||
IGUI_HealthPanel_Cauterized = "Ďđčďĺ÷ĺíŕ",
|
|
||||||
IGUI_HealthPanel_WoundDirtyness = "Çŕáđóäíĺíŕ đŕíŕ",
|
|
||||||
IGUI_HealthPanel_ProstEquipped = "Ďđîňĺç óńňŕíîâëĺíî",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
ItemName_UA = {
|
|
||||||
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Äæãóò",
|
|
||||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Äæãóò",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç Ðóêè",
|
|
||||||
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç Ðóêè",
|
|
||||||
|
|
||||||
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç Ðóêè - Ãàê",
|
|
||||||
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç Ðóêè - Ãàê",
|
|
||||||
}
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
Recipes_UA = {
|
|
||||||
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
|
|
||||||
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
Sandbox_UA = {
|
|
||||||
Sandbox_TOC = "The Only Cure",
|
|
||||||
Sandbox_TOC_CicatrizationSpeed = "Øâèäê³ñòü ðóáöþâàííÿ",
|
|
||||||
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæíèê çàáðóäíåííÿ ðàíè",
|
|
||||||
Sandbox_TOC_SurgeonAbilityImportance = "Âàæëèâ³ñòü ìåäè÷íèõ íàâè÷îê ë³êàðÿ",
|
|
||||||
Sandbox_TOC_EnableZombieAmputations = "Óâ³ìêíóòè àìïóòàö³¿ çîìá³",
|
|
||||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Ïîð³ã øêîäè ïðè àìïóòàö³¿ çîìá³",
|
|
||||||
Sandbox_TOC_ZombieAmputationDamageChance = "Øàíñ íàíåñåííÿ øêîäè ïðè àìïóòàö³¿ çîìá³",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
Tooltip_UA = {
|
|
||||||
|
|
||||||
Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
|
|
||||||
|
|
||||||
Tooltip_Surgery_And = " та "
|
|
||||||
Tooltip_Surgery_TempTooLow = "Температура занадто низька",
|
|
||||||
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
|
|
||||||
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
UI_UA = {
|
|
||||||
UI_trait_Amputee_Hand = "Àìïóòîâàíà ˳âà Ðóêà",
|
|
||||||
UI_trait_Amputee_Hand_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_ForeArm = "Àìïóòîâàíå ˳âå Ïåðåäïë³÷÷ÿ",
|
|
||||||
UI_trait_Amputee_ForeArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Amputee_UpperArm = "Àìïóòîâàíå ˳âå Ïëå÷å",
|
|
||||||
UI_trait_Amputee_UpperArm_desc = "",
|
|
||||||
|
|
||||||
UI_trait_Insensitive = "Íå÷óòëèâèé",
|
|
||||||
UI_trait_Insensitive_desc = "",
|
|
||||||
|
|
||||||
|
|
||||||
UI_Say_CantEquip = "ß íå ìîæó âñòàíîâèòè öå òàêèì ÷èíîì..."
|
|
||||||
}
|
|
||||||
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |