Moved everything to common.

This commit is contained in:
ZioPao
2025-03-31 02:36:15 +02:00
parent e919c8c01b
commit 71b854efe2
117 changed files with 1 additions and 906 deletions

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@@ -1,216 +0,0 @@
-- Made by Vyshnia
-- Workshop ID: 2875394066
-- Mod ID: LuaTimers
local os_time = os.time
local table_insert = table.insert
local table_remove = table.remove
local assert = assert
local type = type
local pairs = pairs
timer = {
Timers = {},
SimpleTimers = {}
}
function timer:Simple(delay, func)
assert(type(delay) == "number", "Delay of timer should be a number type")
assert(type(func) == "function", "Func of timer should be a function type (lol)")
table_insert(self.SimpleTimers, {
EndTime = os_time() + delay,
Func = func
})
end
function timer:Create(name, delay, repetitions, func)
assert(type(name) == "string", "ID of timer should be a string type")
assert(type(delay) == "number", "Delay of timer should be a number type")
assert(type(repetitions) == "number", "Repetitions of timer should be a number type")
assert(type(func) == "function", "Func of timer should be a function type (lol)")
self.Timers[name] = {
Delay = delay,
StartRepetitions = repetitions,
Repetitions = repetitions,
Infinity = repetitions == 0,
LastFuncTime = os_time(),
Func = func,
Paused = false,
}
end
local function timerUpdate()
local cur_time = os_time()
for k,v in pairs(timer.Timers) do
if not v.Paused then
if cur_time >= v.LastFuncTime + v.Delay then
v.Func()
v.LastFuncTime = cur_time
if not v.Infinity then
v.Repetitions = v.Repetitions - 1
if v.Repetitions <= 0 then
timer.Timers[k] = nil
end
end
end
end
end
local simple_timers = timer.SimpleTimers
for i = #simple_timers, 1, -1 do
local t = simple_timers[i]
if t.EndTime <= cur_time then
t.Func()
table_remove(simple_timers, i)
end
end
end
Events.OnTickEvenPaused.Add(timerUpdate)
function timer:Remove(name)
local t = self.Timers[name]
if not t then return false end
self.Timers[name] = nil
return true
end
function timer:Exists(name)
return self.Timers[name] and true or false
end
function timer:Start(name)
local t = self.Timers[name]
if not t then return false end
t.Repetitions = t.StartRepetitions
t.LastFuncTime = os_time()
t.Paused = false
t.PausedTime = nil
return true
end
function timer:Pause(name)
local t = self.Timers[name]
if not t then return false end
if t.Paused then return false end
t.Paused = true
t.PausedTime = os_time()
return true
end
function timer:UnPause(name)
local t = self.Timers[name]
if not t then return false end
if not t.Paused then return false end
t.Paused = false
return true
end
timer.Resume = timer.UnPause
function timer:Toggle(name)
local t = self.Timers[name]
if not t then return false end
t.Paused = not t.Paused
return true
end
function timer:TimeLeft(name)
local t = self.Timers[name]
if not t then return end
if t.Paused then
return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - t.PausedTime)
else
return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - os_time())
end
end
function timer:NextTimeLeft(name)
local t = self.Timers[name]
if not t then return end
if t.Paused then
return t.LastFuncTime + t.Delay - t.PausedTime
else
return t.LastFuncTime + t.Delay - os_time()
end
end
function timer:RepsLeft(name)
local t = self.Timers[name]
return t and t.Repetitions
end

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@@ -5,4 +5,4 @@ id=TheOnlyCure
icon=icon.png
url=https://github.com/ZioPao/The-Only-Cure
modversion=2.2
pzversion=42.6
versionMin=42.0

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@@ -1,22 +0,0 @@
ContextMenu_DE = {
ContextMenu_Amputate = "Amputieren",
ContextMenu_Amputate_Bandage = "Amputieren und bandagieren",
ContextMenu_Amputate_Stitch = "Amputieren und nähen",
ContextMenu_Amputate_Stitch_Bandage = "Amputieren, nähen und bandagieren",
ContextMenu_Cauterize = "Kauterisieren",
ContextMenu_Limb_Hand_L = "Linke Hand",
ContextMenu_Limb_ForeArm_L = "Linker Unterarm",
ContextMenu_Limb_UpperArm_L = "Linker Oberarm"
ContextMenu_Limb_Hand_R = "Rechte Hand",
ContextMenu_Limb_ForeArm_R = "Rechter Unterarm",
ContextMenu_Limb_UpperArm_R = "Rechter Oberarm",
ContextMenu_InstallProstRight = "Instaliere Prothese am rechten Arm",
ContextMenu_InstallProstLeft = "Instaliere Prothese am linken Arm",
ContextMenu_PutTourniquetArmLeft = "Lege das Tourniquet am linken Arm an",
ContextMenu_PutTourniquetLegL = "Lege das Tourniquet am linken Bein an",
ContextMenu_PutTourniquetArmRight = "Lege das Tourniquet am rechten Arm an",
ContextMenu_PutTourniquetLegR = "Lege das Tourniquet am rechten Bein an",
ContextMenu_CleanWound = "Saubere Wunde",
}

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@@ -1,18 +0,0 @@
IG_UI_DE = {
IGUI_Yes = "Ja",
IGUI_No = "Nein",
IGUI_perks_Amputations = "Amputationen",
IGUI_perks_Side_R = "Rechte Seite",
IGUI_perks_Side_L = "Linke Seite",
IGUI_perks_Prosthesis = "Prothese",
IGUI_perks_ProstFamiliarity= "Vertrautheit",
IGUI_ItemCat_Prosthesis = "Prothese",
IGUI_ItemCat_Surgery = "Operation",
IGUI_ItemCat_Amputation = "Amputation"
IGUI_HealthPanel_Cicatrization = "Vernarbung",
IGUI_HealthPanel_Cicatrized = "Vernarbt",
IGUI_HealthPanel_Cauterized = "Kauterisiert",
IGUI_HealthPanel_WoundDirtyness = "Wundverschmutzung",
IGUI_HealthPanel_ProstEquipped = "Prothese angelegt",
}

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@@ -1,9 +0,0 @@
ItemName_DE = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Tourniquet",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Tourniquet",
ItemName_TOC.Prost_NormalArm_L = "Armprothese Links",
ItemName_TOC.Prost_NormalArm_R = "Armprothese Rechts",
ItemName_TOC.Prost_HookArm_L = "Linke Armprothese - Haken",
ItemName_TOC.Prost_HookArm_R = "Rechte Armprothese - Haken",
}

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@@ -1,4 +0,0 @@
Recipes_DE = {
Recipe_Craft_Prosthetic_Arm = "Baue Armprothese",
Recipe_Craft_Prosthetic_Hook = "Baue Hakenprothese",
}

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@@ -1,6 +0,0 @@
Sandbox_EN = {
Sandbox_TOC = "The Only Cure - Die einzige Heilung",
Sandbox_TOC_CicatrizationSpeed = "Vernarbungs Geschwindigkeit",
Sandbox_TOC_WoundDirtynessMultiplier = "Wundenverschmutzung Multiplikator",
Sandbox_TOC_SurgeonAbilityImportance = "Relevanz der Fähigkeiten des Chirurgen",
}

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@@ -1,8 +0,0 @@
Tooltip_DE = {
Tooltip_Surgery_CantCauterize = "Du kannst die Wunde nicht kauterisieren",
Tooltip_Surgery_And = " und "
Tooltip_Surgery_TempTooLow = "Die Temperatur ist immer noch zu niedrig",
Tooltip_Surgery_Coward = "Du hast nicht den Mut dazu",
Tooltip_Surgery_LimbNotFree = "Zuerst musst du die Prothese abnehmen",
}

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@@ -1,11 +0,0 @@
UI_DE = {
UI_trait_Amputee_Hand = "Amputierte linke Hand",
UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Amputierter linker Unterarm",
UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Amputierter linker Oberarm",
UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Unempfindlich",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Ich kann das so nicht ausrüsten..."
}

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@@ -1,33 +0,0 @@
ContextMenu_EN = {
ContextMenu_Amputate = "Amputate",
ContextMenu_Amputate_Bandage = "Amputate and bandage",
ContextMenu_Amputate_Stitch = "Amputate and stitches",
ContextMenu_Amputate_Stitch_Bandage = "Amputate, stitches and bandage",
ContextMenu_Cauterize = "Cauterize",
ContextMenu_Limb_Hand_L = "Left Hand",
ContextMenu_Limb_ForeArm_L = "Left Forearm",
ContextMenu_Limb_UpperArm_L = "Left UpperArm"
ContextMenu_Limb_Hand_R = "Right Hand",
ContextMenu_Limb_ForeArm_R = "Right Forearm",
ContextMenu_Limb_UpperArm_R = "Right UpperArm",
ContextMenu_InstallProstRight = "Install prosthesis on right arm",
ContextMenu_InstallProstLeft = "Install prosthesis on left arm",
ContextMenu_PutTourniquetArmLeft = "Put tourniquet on left arm",
ContextMenu_PutTourniquetLegL = "Put tourniquet on left leg",
ContextMenu_PutTourniquetArmRight = "Put tourniquet on right arm",
ContextMenu_PutTourniquetLegR = "Put tourniquet on right leg",
ContextMenu_CleanWound = "Clean Wound",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Reset Amputations",
ContextMenu_Admin_ForceAmputation = "Force Amputation",
}

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@@ -1,23 +0,0 @@
IG_UI_EN = {
IGUI_Yes = "Yes",
IGUI_No = "No",
IGUI_perks_Amputations = "Amputations",
IGUI_perks_Side_R = "Right Side",
IGUI_perks_Side_L = "Left Side",
IGUI_perks_Prosthesis = "Prosthesis",
IGUI_perks_ProstFamiliarity= "Familiarity",
IGUI_ItemCat_Prosthesis = "Prosthesis",
IGUI_ItemCat_Surgery = "Surgery",
IGUI_ItemCat_Amputation = "Amputation"
IGUI_HealthPanel_Cicatrization = "Cicatrization",
IGUI_HealthPanel_Cicatrized = "Cicatrized",
IGUI_HealthPanel_Cauterized = "Cauterized",
IGUI_HealthPanel_WoundDirtyness = "Wound Dirtyness",
IGUI_HealthPanel_ProstEquipped = "Prosthesis Equipped",
IGUI_Confirmation_Amputate = " <CENTRE> Do you really want to amputate that limb?"
}

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@@ -1,11 +0,0 @@
ItemName_EN = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Tourniquet",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Tourniquet",
ItemName_TOC.Prost_NormalArm_L = "Prosthetic Arm",
ItemName_TOC.Prost_NormalArm_R = "Prosthetic Arm",
ItemName_TOC.Prost_HookArm_L = "Prosthetic Arm - Hook",
ItemName_TOC.Prost_HookArm_R = "Prosthetic Arm - Hook",
}

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@@ -1,4 +0,0 @@
Recipes_EN = {
Recipe_Craft_Prosthetic_Arm = "Craft Prosthetic Arm",
Recipe_Craft_Prosthetic_Hook = "Craft Prosthetic Hook",
}

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@@ -1,10 +0,0 @@
Sandbox_EN = {
Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Cicatrization Speed",
Sandbox_TOC_WoundDirtynessMultiplier = "Wound Dirtyness Multiplier",
Sandbox_TOC_SurgeonAbilityImportance = "Relevance of surgeon doctor ability",
Sandbox_TOC_EnableZombieAmputations = "Enable Zombie amputations",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombie amputations damage treshold",
Sandbox_TOC_ZombieAmputationDamageChance = "Zombie amputations damage chance",
}

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@@ -1,10 +0,0 @@
Tooltip_EN = {
Tooltip_Surgery_CantCauterize = "You can't cauterize the wound",
Tooltip_Surgery_And = " and "
Tooltip_Surgery_TempTooLow = "The temperature is still too low",
Tooltip_Surgery_Coward = "You don't have the guts to do it",
Tooltip_Surgery_LimbNotFree = "You need to remove the prosthesis first",
}

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@@ -1,16 +0,0 @@
UI_EN = {
UI_trait_Amputee_Hand = "Amputated Left Hand",
UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Amputated Left Forearm",
UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Amputated Left Upper arm",
UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Insensitive",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "I can't equip it like this..."
}

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@@ -1,29 +0,0 @@
ContextMenu_FR = {
ContextMenu_Amputate = "Amputer",
ContextMenu_Amputate_Bandage = "Amputer et bander",
ContextMenu_Amputate_Stitch = "Amputer et suturer",
ContextMenu_Amputate_Stitch_Bandage = "Amputer, suturer et bander",
ContextMenu_Cauterize = "Cautériser",
ContextMenu_Limb_Hand_L = "Main gauche",
ContextMenu_Limb_ForeArm_L = "Avant-bras gauche",
ContextMenu_Limb_UpperArm_L = "Bras supérieur gauche",
ContextMenu_Limb_Hand_R = "Main droite",
ContextMenu_Limb_ForeArm_R = "Avant-bras droit",
ContextMenu_Limb_UpperArm_R = "Bras supérieur droit",
ContextMenu_InstallProstRight = "Installer une prothèse sur le bras droit",
ContextMenu_InstallProstLeft = "Installer une prothèse sur le bras gauche",
ContextMenu_PutTourniquetArmLeft = "Mettre un garrot sur le bras gauche",
ContextMenu_PutTourniquetLegL = "Mettre un garrot sur la jambe gauche",
ContextMenu_PutTourniquetArmRight = "Mettre un garrot sur le bras droit",
ContextMenu_PutTourniquetLegR = "Mettre un garrot sur la jambe droite",
ContextMenu_CleanWound = "Nettoyer la plaie",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Réinitialiser les amputations",
ContextMenu_Admin_ForceAmputation = "Forcer l'amputation",
}

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@@ -1,21 +0,0 @@
IG_UI_FR = {
IGUI_Yes = "Oui",
IGUI_No = "Non",
IGUI_perks_Amputations = "Amputations",
IGUI_perks_Side_R = "C<>t<EFBFBD> droit",
IGUI_perks_Side_L = "C<>t<EFBFBD> gauche",
IGUI_perks_Prosthesis = "Proth<74>se",
IGUI_perks_ProstFamiliarity = "Familiarit<69>",
IGUI_ItemCat_Prosthesis = "Proth<74>se",
IGUI_ItemCat_Surgery = "Chirurgie",
IGUI_ItemCat_Amputation = "Amputation",
IGUI_HealthPanel_Cicatrization = "Cicatrisation",
IGUI_HealthPanel_Cicatrized = "Cicatris<69>",
IGUI_HealthPanel_Cauterized = "Caut<75>ris<69>",
IGUI_HealthPanel_WoundDirtyness = "Salet<65> de la plaie",
IGUI_HealthPanel_ProstEquipped = "Proth<74>se <20>quip<69>e",
}

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@@ -1,11 +0,0 @@
ItemName_FR = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Garrot",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Garrot",
ItemName_TOC.Prost_NormalArm_L = "Bras prothétique",
ItemName_TOC.Prost_NormalArm_R = "Bras prothétique",
ItemName_TOC.Prost_HookArm_L = "Bras prothétique - Crochet",
ItemName_TOC.Prost_HookArm_R = "Bras prothétique - Crochet",
}

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@@ -1,5 +0,0 @@
Recipes_FR = {
Recipe_Craft_Prosthetic_Arm = "Fabriquer un bras prothétique",
Recipe_Craft_Prosthetic_Hook = "Fabriquer un crochet prothétique",
}

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@@ -1,10 +0,0 @@
Sandbox_FR = {
Sandbox_TOC = "Le Seul Remède",
Sandbox_TOC_CicatrizationSpeed = "Vitesse de cicatrisation",
Sandbox_TOC_WoundDirtynessMultiplier = "Multiplicateur de saleté de la plaie",
Sandbox_TOC_SurgeonAbilityImportance = "Importance de la compétence du chirurgien",
Sandbox_TOC_EnableZombieAmputations = "Activer les amputations de zombies",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Seuil de dégâts pour amputations de zombies",
Sandbox_TOC_ZombieAmputationDamageChance = "Probabilité d'amputations de zombies",
}

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@@ -1,10 +0,0 @@
Tooltip_FR = {
Tooltip_Surgery_CantCauterize = "Vous ne pouvez pas cautériser la plaie",
Tooltip_Surgery_And = " et ",
Tooltip_Surgery_TempTooLow = "La température est encore trop basse",
Tooltip_Surgery_Coward = "Vous n'avez pas le courage de le faire",
Tooltip_Surgery_LimbNotFree = "Vous devez d'abord retirer la prothèse",
}

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@@ -1,16 +0,0 @@
UI_FR = {
UI_trait_Amputee_Hand = "Main gauche amputée",
UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Avant-bras gauche amputé",
UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Bras supérieur gauche amputé",
UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Insensible",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Je ne peux pas l'équiper comme ça..."
}

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@@ -1,33 +0,0 @@
ContextMenu_IT = {
ContextMenu_Amputate = "Amputa",
ContextMenu_Amputate_Bandage = "Amputa e fascia",
ContextMenu_Amputate_Stitch = "Amputa e metti i punti",
ContextMenu_Amputate_Stitch_Bandage = "Amputate, metti i punti e fascia",
ContextMenu_Cauterize = "Cauterizza",
ContextMenu_Limb_Hand_L = "Mano Sinistra",
ContextMenu_Limb_ForeArm_L = "Avambraccio Sinistro",
ContextMenu_Limb_UpperArm_L = "Braccio Superiore Sinistro",
ContextMenu_Limb_Hand_R = "Mano Destra",
ContextMenu_Limb_ForeArm_R = "Avambraccio Destro",
ContextMenu_Limb_UpperArm_R = "Braccio Superiore Destro",
ContextMenu_InstallProstRight = "Installa protesi sul braccio destro",
ContextMenu_InstallProstLeft = "Installa protesi sul braccio sinistro",
ContextMenu_PutTourniquetArmLeft = "Metti laccio emostatico sul braccio sinistro",
ContextMenu_PutTourniquetLegL = "Metti laccio emostatico sulla gamba sinistra",
ContextMenu_PutTourniquetArmRight = "Metti laccio emostatico sul braccio destro",
ContextMenu_PutTourniquetLegR = "Metti laccio emostatico sulla gamba destra",
ContextMenu_CleanWound = "Pulisci ferita",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Reset Amputations",
ContextMenu_Admin_ForceAmputation = "Force Amputation",
}

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@@ -1,21 +0,0 @@
IG_UI_IT = {
IGUI_Yes = "Si",
IGUI_No = "No",
IGUI_perks_Amputations = "Amputazioni",
IGUI_perks_Side_R = "Parte destra",
IGUI_perks_Side_L = "Parte sinistra",
IGUI_perks_Prosthesis = "Protesi",
IGUI_perks_ProstFamiliarity= "Familiarità",
IGUI_ItemCat_Prosthesis = "Protesi",
IGUI_ItemCat_Surgery = "Operazioni mediche",
IGUI_ItemCat_Amputation = "Amputazione"
IGUI_HealthPanel_Cicatrization = "Cicatrizzazione",
IGUI_HealthPanel_Cicatrized = "Cicatrizzata",
IGUI_HealthPanel_Cauterized = "Cauterizzata",
IGUI_HealthPanel_WoundDirtyness = "Sporcizia della ferita",
IGUI_HealthPanel_ProstEquipped = "Protesi installata",
}

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@@ -1,11 +0,0 @@
ItemName_IT = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Laccio emostatico",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Laccio emostatico",
ItemName_TOC.Prost_NormalArm_L = "Braccio Prostetico",
ItemName_TOC.Prost_NormalArm_R = "Braccio Prostetico",
ItemName_TOC.Prost_HookArm_L = "Braccio prostetico - Uncino",
ItemName_TOC.Prost_HookArm_R = "Braccio prostetico - Uncino",
}

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@@ -1,4 +0,0 @@
Recipes_IT = {
Recipe_Craft_Prosthetic_Arm = "Costruisci un braccio prostetico",
Recipe_Craft_Prosthetic_Hook = "Costruisci un braccio prostetico con uncino",
}

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@@ -1,7 +0,0 @@
Sandbox_IT = {
Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Velocità cicatrizzazione",
Sandbox_TOC_WoundDirtynessMultiplier = "Moltiplicatore sporcizia ferita",
Sandbox_TOC_SurgeonAbilityImportance = "Importanza abilità medico",
}

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@@ -1,10 +0,0 @@
Tooltip_IT = {
Tooltip_Surgery_CantCauterize = "Non puoi cauterizzare la ferita",
Tooltip_Surgery_And = " e "
Tooltip_Surgery_TempTooLow = "La temperatura è troppo bassa",
Tooltip_Surgery_Coward = "Non sei abbastanza coraggioso",
Tooltip_Surgery_LimbNotFree = "Devi rimuovere la protesi",
}

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@@ -1,16 +0,0 @@
UI_IT = {
UI_trait_Amputee_Hand = "Mano Sinistra Amputata",
UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Avambraccio Sinistro Amputato",
UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Parte superiore del Braccio Sinistro Amputato",
UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Insensibile",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Non posso equipaggiarlo..."
}

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@@ -1,33 +0,0 @@
ContextMenu_RU = {
ContextMenu_Amputate = "Àìïóòèðîâàòü",
ContextMenu_Amputate_Bandage = "Àìïóòèðîâàòü è ïåðåâÿçàòü",
ContextMenu_Amputate_Stitch = "Àìïóòèðîâàòü è íàëîæèòü øâû",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòèðîâàòü, íàëîæèòü øâû è ïåðåâÿçàòü",
ContextMenu_Cauterize = "Ïðèæå÷ü",
ContextMenu_Limb_Hand_L = "Ëåâàÿ ðóêà",
ContextMenu_Limb_ForeArm_L = "Ëåâàÿ ïðåäïëå÷üå",
ContextMenu_Limb_UpperArm_L = "Ëåâîå ïëå÷î"
ContextMenu_Limb_Hand_R = "Ïðàâàÿ ðóêà",
ContextMenu_Limb_ForeArm_R = "Ïðàâàÿ ïðåäïëå÷üå",
ContextMenu_Limb_UpperArm_R = "Ïðàâàÿ ïëå÷î",
ContextMenu_InstallProstRight = "Óñòàíîâèòü ïðîòåç íà ïðàâóþ ðóêó",
ContextMenu_InstallProstLeft = "Óñòàíîâèòü ïðîòåç íà ëåâóþ ðóêó",
ContextMenu_PutTourniquetArmLeft = "Íàëîæèòü æãóò íà ëåâóþ ðóêó",
ContextMenu_PutTourniquetLegL = "Íàëîæèòü æãóò íà ëåâóþ íîãó",
ContextMenu_PutTourniquetArmRight = "Íàëîæèòü æãóò íà ïðàâóþ ðóêó",
ContextMenu_PutTourniquetLegR = "Íàëîæèòü æãóò íà ïðàâóþ íîãó",
ContextMenu_CleanWound = "Î÷èñòèòü ðàíó",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñáðîñèòü àìïóòàöèè",
ContextMenu_Admin_ForceAmputation = "Ìîìåíòàëüíî àìïóòèðîâàòü",
}

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@@ -1,18 +0,0 @@
IG_UI_RU = {
IGUI_perks_Amputations = "Ампутации",
IGUI_perks_Side_R = "Правая сторона",
IGUI_perks_Side_L = "Левая сторона",
IGUI_perks_Prosthesis = "Протез",
IGUI_perks_ProstFamiliarity= "Приспособленность",
IGUI_ItemCat_Prosthesis = "Протез",
IGUI_ItemCat_Surgery = "Хирургия",
IGUI_ItemCat_Amputation = "Ампутация"
IGUI_HealthPanel_Cicatrization = "Заживление",
IGUI_HealthPanel_Cicatrized = "Заживлено",
IGUI_HealthPanel_Cauterized = "Прижженно",
IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
}

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@@ -1,11 +0,0 @@
ItemName_RU = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Æãóò",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Æãóò",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç ðóêè",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç ðóêè",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç ðóêè - Êðþê",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç ðóêè - Êðþê",
}

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@@ -1,4 +0,0 @@
Recipes_RU = {
Recipe_Craft_Prosthetic_Arm = "如泐蝾忤螯 镳铗彗 痼觇",
Recipe_Craft_Prosthetic_Hook = "如泐蝾忤螯 镳铗彗 忖桎<E5BF96><>赅",
}

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@@ -1,7 +0,0 @@
Sandbox_RU = {
Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Ñêîðîñòü çàæèâëåíèÿ",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæèòåëü çàãðÿçíåíèÿ ðàí",
Sandbox_TOC_SurgeonAbilityImportance = "Çíà÷èìîñòü ñïîñîáíîñòåé âðà÷à-õèðóðãà",
}

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@@ -1,10 +0,0 @@
Tooltip_RU = {
Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
Tooltip_Surgery_And = " и "
Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
}

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@@ -1,16 +0,0 @@
UI_RU = {
UI_trait_Amputee_Hand = "Ампутированная левая рука",
UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
UI_trait_Insensitive = "Нечувствительный",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Я не могу его так экипировать..."
}

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@@ -1,31 +0,0 @@
ContextMenu_TR = {
ContextMenu_Amputate = "Ampute Et",
ContextMenu_Amputate_Bandage = "Ampute Et ve Bandajla",
ContextMenu_Amputate_Stitch = "Ampute Et ve Dikiþ At",
ContextMenu_Amputate_Stitch_Bandage = "Ampute Et, Dikiþ At ve Bandajla",
ContextMenu_Cauterize = "Daðla",
ContextMenu_Limb_Hand_L = "Sol El",
ContextMenu_Limb_ForeArm_L = "Sol Ön Kol",
ContextMenu_Limb_UpperArm_L = "Sol Üst Kol",
ContextMenu_Limb_Hand_R = "Sað El",
ContextMenu_Limb_ForeArm_R = "Sað Ön Kol",
ContextMenu_Limb_UpperArm_R = "Sað Üst Kol",
ContextMenu_InstallProstRight = "Sað kola protez tak",
ContextMenu_InstallProstLeft = "Sol kola protez tak",
ContextMenu_PutTourniquetArmLeft = "Sol kola turnike tak",
ContextMenu_PutTourniquetLegL = "Sol bacaðýna turnike tak",
ContextMenu_PutTourniquetArmRight = "Sað kola turnike tak",
ContextMenu_PutTourniquetLegR = "Sað bacaðýna turnike tak",
ContextMenu_CleanWound = "Yarayý Temizle",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Amputasyonlarý Sýfýrla",
ContextMenu_Admin_ForceAmputation = "Zorla Amputasyon Yap",
}

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@@ -1,19 +0,0 @@
IG_UI_TR = {
IGUI_perks_Amputations = "Amputasyonlar",
IGUI_perks_Side_R = "Sað Taraf",
IGUI_perks_Side_L = "Sol Taraf",
IGUI_perks_Prosthesis = "Protez",
IGUI_perks_ProstFamiliarity = "Aþinalýk",
IGUI_ItemCat_Prosthesis = "Protez",
IGUI_ItemCat_Surgery = "Cerrahi",
IGUI_ItemCat_Amputation = "Amputasyon",
IGUI_HealthPanel_Cicatrization = "Yara Ýyileþmesi",
IGUI_HealthPanel_Cicatrized = "Ýyileþti",
IGUI_HealthPanel_Cauterized = "Daðlandý",
IGUI_HealthPanel_WoundDirtyness = "Yara Kirliliði",
IGUI_HealthPanel_ProstEquipped = "Protez Takýlý",
IGUI_Confirmation_Amputate = " <CENTRE> Bu uzvu gerçekten ampute etmek istiyor musunuz?"
}

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@@ -1,11 +0,0 @@
ItemName_TR = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Turnike",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Turnike",
ItemName_TOC.Prost_NormalArm_L = "Protez Kol",
ItemName_TOC.Prost_NormalArm_R = "Protez Kol",
ItemName_TOC.Prost_HookArm_L = "Protez Kol - Kanca",
ItemName_TOC.Prost_HookArm_R = "Protez Kol - Kanca",
}

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@@ -1,4 +0,0 @@
Recipes_TR = {
Recipe_Craft_Prosthetic_Arm = "Protez Kol Yap",
Recipe_Craft_Prosthetic_Hook = "Protez Kanca Yap",
}

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@@ -1,9 +0,0 @@
Sandbox_TR = {
Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Yara Ýyileþme Hýzý",
Sandbox_TOC_WoundDirtynessMultiplier = "Yara Kirlilik Çarpaný",
Sandbox_TOC_SurgeonAbilityImportance = "Cerrahýn Yetenek Önemi",
Sandbox_TOC_EnableZombieAmputations = "Zombi Amputasyonlarýný Etkinleþtir",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombi Amputasyon Hasar Eþiði",
Sandbox_TOC_ZombieAmputationDamageChance = "Zombi Amputasyon Hasar Þansý",
}

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@@ -1,10 +0,0 @@
Tooltip_TR = {
Tooltip_Surgery_CantCauterize = "Yarayý daðlayamazsýn",
Tooltip_Surgery_And = " ve ",
Tooltip_Surgery_TempTooLow = "Sýcaklýk hâlâ çok düþük",
Tooltip_Surgery_Coward = "Bunu yapacak cesaretin yok. KORKUYORSUN!",
Tooltip_Surgery_LimbNotFree = "Önce protezi çýkarman gerekiyor",
}

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@@ -1,15 +0,0 @@
UI_TR = {
UI_trait_Amputee_Hand = "Ampute Sol El",
UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Ampute Sol <20>n Kol",
UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Ampute Sol <20>st Kol",
UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Hissiz",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Bunu bu <20>ekilde ku<6B>anamam...",
}

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@@ -1,33 +0,0 @@
ContextMenu_UA = {
ContextMenu_Amputate = "Àìïóòóâàòè",
ContextMenu_Amputate_Bandage = "Àìïóòóâàòè òà ïåðåâ'ÿçàòè",
ContextMenu_Amputate_Stitch = "Àìïóòóâàòè òà íàêëàñòè øâè",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòóâàòè, íàêëàñòè øâè òà ïåðåâ'ÿçàòè",
ContextMenu_Cauterize = "Ïðèïåêòè",
ContextMenu_Limb_Hand_L = "˳âà Ðóêà",
ContextMenu_Limb_ForeArm_L = "˳âå Ïåðåäïë³÷÷ÿ",
ContextMenu_Limb_UpperArm_L = "˳âå Ïëå÷å"
ContextMenu_Limb_Hand_R = "Ïðàâà Ðóêà",
ContextMenu_Limb_ForeArm_R = "Ïðàâå Ïåðåäïë³÷÷ÿ",
ContextMenu_Limb_UpperArm_R = "Ïðàâå Ïëå÷å",
ContextMenu_InstallProstRight = "Óñòàíîâèòè ïðîòåç íà ïðàâó ðóêó",
ContextMenu_InstallProstLeft = "Óñòàíîâèòè ïðîòåç íà ë³âó ðóêó",
ContextMenu_PutTourniquetArmLeft = "Íàêëàñòè äæãóò íà ë³âó ðóêó",
ContextMenu_PutTourniquetLegL = "Íàêëàñòè äæãóò íà ë³âó íîãó",
ContextMenu_PutTourniquetArmRight = "Íàêëàñòè äæãóò íà ïðàâó ðóêó",
ContextMenu_PutTourniquetLegR = "Íàêëàñòè äæãóò íà ïðàâó íîãó",
ContextMenu_CleanWound = "Î÷èñòèòè ðàíó",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñêèíóòè Àìïóòàö³¿",
ContextMenu_Admin_ForceAmputation = "Ïðèìóñîâî Àìïóòóâàòè",
}

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@@ -1,18 +0,0 @@
IG_UI_UA = {
IGUI_perks_Amputations = "Ŕěďóňŕöłż",
IGUI_perks_Side_R = "Ďđŕâŕ ńňîđîíŕ",
IGUI_perks_Side_L = "Ëłâŕ ńňîđîíŕ",
IGUI_perks_Prosthesis = "Ďđîňĺç",
IGUI_perks_ProstFamiliarity= "Ďđčńňîńîâŕíłńňü",
IGUI_ItemCat_Prosthesis = "Ďđîňĺç",
IGUI_ItemCat_Surgery = "Őłđóđăł˙",
IGUI_ItemCat_Amputation = "Ŕěďóňŕöł˙"
IGUI_HealthPanel_Cicatrization = "Đóáöţâŕíí˙",
IGUI_HealthPanel_Cicatrized = "Çŕđóáöüîâŕíŕ",
IGUI_HealthPanel_Cauterized = "Ďđčďĺ÷ĺíŕ",
IGUI_HealthPanel_WoundDirtyness = "Çŕáđóäíĺíŕ đŕíŕ",
IGUI_HealthPanel_ProstEquipped = "Ďđîňĺç óńňŕíîâëĺíî",
}

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ItemName_UA = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Äæãóò",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Äæãóò",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç Ðóêè",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç Ðóêè",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç Ðóêè - Ãàê",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç Ðóêè - Ãàê",
}

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Recipes_UA = {
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
}

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@@ -1,10 +0,0 @@
Sandbox_UA = {
Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Øâèäê³ñòü ðóáöþâàííÿ",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæíèê çàáðóäíåííÿ ðàíè",
Sandbox_TOC_SurgeonAbilityImportance = "Âàæëèâ³ñòü ìåäè÷íèõ íàâè÷îê ë³êàðÿ",
Sandbox_TOC_EnableZombieAmputations = "Óâ³ìêíóòè àìïóòàö³¿ çîìá³",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Ïîð³ã øêîäè ïðè àìïóòàö³¿ çîìá³",
Sandbox_TOC_ZombieAmputationDamageChance = "Øàíñ íàíåñåííÿ øêîäè ïðè àìïóòàö³¿ çîìá³",
}

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@@ -1,10 +0,0 @@
Tooltip_UA = {
Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
Tooltip_Surgery_And = " та "
Tooltip_Surgery_TempTooLow = "Температура занадто низька",
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
}

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@@ -1,16 +0,0 @@
UI_UA = {
UI_trait_Amputee_Hand = "Àìïóòîâàíà ˳âà Ðóêà",
UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Àìïóòîâàíå ˳âå Ïåðåäïë³÷÷ÿ",
UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Àìïóòîâàíå ˳âå Ïëå÷å",
UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Íå÷óòëèâèé",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "ß íå ìîæó âñòàíîâèòè öå òàêèì ÷èíîì..."
}

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