redoing mp stuff

This commit is contained in:
Pao
2023-01-22 23:46:35 +01:00
parent ce4e6ec9de
commit 739a358925
8 changed files with 146 additions and 65 deletions

View File

@@ -6,19 +6,25 @@ end
-----------------------------------------
-- MP HANDLING CHECKS
function CheckIfCanBeCut(part_name)
function CheckIfCanBeCut(part_name, part_data)
local toc_data = getPlayer():getModData().TOC
local check = (not toc_data.Limbs[part_name].is_cut) and
(not CheckIfProsthesisAlreadyInstalled(toc_data.Limbs, part_name))
if part_data == nil then
part_data = getPlayer():getModData().TOC.Limbs
end
local check = (not part_data[part_name].is_cut) and
(not CheckIfProsthesisAlreadyInstalled(part_data, part_name))
return check
end
function CheckIfCanBeOperated(part_name)
function CheckIfCanBeOperated(part_name, part_data)
if part_data == nil then
part_data = getPlayer():getModData().TOC.Limbs
end
local part_data = getPlayer():getModData().TOC.Limbs
return part_data[part_name].is_operated == false and part_data[part_name].is_amputation_shown

View File

@@ -229,3 +229,30 @@ local function OnTocServerCommand(module, command, args)
end
Events.OnServerCommand.Add(OnTocServerCommand)
---------------------------------- TEST -----------------------------
function TOC_OnReceiveGlobalModData(key, modData)
if modData then
ModData.remove(key)
ModData.add(key, modData)
end
end
Events.OnReceiveGlobalModData.Add(TOC_OnReceiveGlobalModData)
function TOC_OnConnected()
ModData.request("TOC_PLAYER_DATA")
end
Events.OnConnected.Add(TOC_OnConnected)

View File

@@ -101,14 +101,6 @@ TocContextMenus.CreateOperateWithOvenMenu = function(player, context, worldObjec
end
TocContextMenus.DoCut = function(_, patient, surgeon, part_name)
if TocGetSawInInventory(surgeon) then
ISTimedActionQueue.add(ISCutLimb:new(patient, surgeon, part_name));
else
surgeon:Say("I don't have a saw on me")
end
end
@@ -131,20 +123,38 @@ TocContextMenus.FillCutAndOperateMenus = function(local_player, clicked_player,
if local_player == clicked_player then -- Local player
if CheckIfCanBeCut(v) then
if CheckIfCanBeCut(v) and TocGetSawInInventory(local_player) ~= nil then
cut_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Cut", local_player, local_player)
elseif CheckIfCanBeOperated(v) then
elseif CheckIfCanBeOperated(v) and TocGetKitInInventory(local_player) ~= nil then
operate_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Operate", local_player,
local_player)
end
else -- Another player
-- TODO add way to prevent cutting already cut parts of another player
cut_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Cut", local_player,
clicked_player)
operate_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Operate",
local_player, clicked_player)
if ModData.get("TOC_PLAYER_DATA")[clicked_player:getUsername()] ~= nil then
local anotherPlayerData = ModData.get("TOC_PLAYER_DATA")[clicked_player:getUsername()]
if CheckIfCanBeCut(v, anotherPlayerData[1]) and TocGetSawInInventory(local_player) then
cut_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Cut", local_player,
clicked_player)
elseif CheckIfCanBeOperated(v, anotherPlayerData[1]) and TocGetKitInInventory(local_player) ~= nil then
operate_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Operate",
local_player, clicked_player)
end
end
end

View File

@@ -1,6 +1,6 @@
function TocCutLocal(_, player, part_name)
if TocGetSawInInventory(player) ~= nil then
ISTimedActionQueue.add(ISCutLimb:new(player, player, part_name));
ISTimedActionQueue.add(ISCutLimb:new(player, player, part_name))
else
player:Say("I don't have a saw on me")
end

View File

@@ -31,8 +31,7 @@ end
------------------------------
-- UI Visible stuff functions
local function GetImageName(part_name, toc_data)
local part_data = toc_data.Limbs[part_name]
local function GetImageName(part_name, part_data)
local name = ""
if part_data.is_cut and part_data.is_cicatrized and part_data.is_prosthesis_equipped then -- Cut and equip
@@ -59,9 +58,9 @@ local function GetImageName(part_name, toc_data)
end
-- If foreaerm equip, change hand
if part_name == "Right_Hand" and toc_data.Limbs["Right_LowerArm"].is_prosthesis_equipped then
if part_name == "Right_Hand" and part_data["Right_LowerArm"].is_prosthesis_equipped then
name = "media/ui/TOC/" .. part_name .. "/Hook.png"
elseif part_name == "Left_Hand" and toc_data.Limbs["Left_LowerArm"].is_prosthesis_equipped then
elseif part_name == "Left_Hand" and part_data["Left_LowerArm"].is_prosthesis_equipped then
name = "media/ui/TOC/" .. part_name .. "/Hook.png"
end
return name
@@ -137,7 +136,7 @@ local function OnClickTocMainUI(button, args)
desc_ui:open()
desc_ui:setPositionPixel(main_ui:getRight(), main_ui:getY())
SetupTocDescUI(main_ui.surgeon, main_ui.patient, args.toc_data, args.part_name) -- surgeon is generic.
SetupTocDescUI(main_ui.surgeon, main_ui.patient, args.part_data, args.part_name) -- surgeon is generic.
end
@@ -351,37 +350,36 @@ end
-----------------------------------------
-- Setup stuff with variables and shit
function SetupTocMainUI(surgeon, patient, toc_data)
function SetupTocMainUI(surgeon, patient, part_data)
-- TODO add a ontick to update it regularly
main_ui.surgeon = surgeon -- we shouldn't need an arg for this
main_ui.patient = patient
if toc_data then
main_ui["b11"]:addArg("toc_data", toc_data)
main_ui["b12"]:addArg("toc_data", toc_data)
main_ui["b21"]:addArg("toc_data", toc_data)
main_ui["b22"]:addArg("toc_data", toc_data)
main_ui["b31"]:addArg("toc_data", toc_data)
main_ui["b32"]:addArg("toc_data", toc_data)
if part_data then
main_ui["b11"]:addArg("part_data", part_data)
main_ui["b12"]:addArg("part_data", part_data)
main_ui["b21"]:addArg("part_data", part_data)
main_ui["b22"]:addArg("part_data", part_data)
main_ui["b31"]:addArg("part_data", part_data)
main_ui["b32"]:addArg("part_data", part_data)
main_ui["b11"]:setPath(GetImageName("Right_UpperArm", toc_data))
main_ui["b12"]:setPath(GetImageName("Left_UpperArm", toc_data))
main_ui["b11"]:setPath(GetImageName("Right_UpperArm", part_data))
main_ui["b12"]:setPath(GetImageName("Left_UpperArm", part_data))
main_ui["b21"]:setPath(GetImageName("Right_LowerArm", toc_data))
main_ui["b22"]:setPath(GetImageName("Left_LowerArm", toc_data))
main_ui["b21"]:setPath(GetImageName("Right_LowerArm", part_data))
main_ui["b22"]:setPath(GetImageName("Left_LowerArm", part_data))
main_ui["b31"]:setPath(GetImageName("Right_Hand", toc_data))
main_ui["b32"]:setPath(GetImageName("Left_Hand", toc_data))
main_ui["b31"]:setPath(GetImageName("Right_Hand", part_data))
main_ui["b32"]:setPath(GetImageName("Left_Hand", part_data))
end
end
function SetupTocDescUI(surgeon, patient, toc_data, part_name)
local part_data = toc_data.Limbs[part_name]
function SetupTocDescUI(surgeon, patient, part_data, part_name)
desc_ui["textTitle"]:setText(getText("UI_ContextMenu_" .. part_name))
desc_ui.part_name = part_name
desc_ui.surgeon = surgeon
@@ -454,11 +452,11 @@ function SetupTocDescUI(surgeon, patient, toc_data, part_name)
-- TODO add check for cuts and scratches
desc_ui["status"]:setText("Not cut")
desc_ui["status"]:setColor(1, 1, 1, 1)
if TocGetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(toc_data.Limbs, part_name) then
if TocGetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(part_data, part_name) then
desc_ui["b1"]:setVisible(true)
desc_ui["b1"]:setText("Cut")
desc_ui["b1"]:addArg("option", "Cut")
elseif TocGetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(toc_data.Limbs, part_name) then
elseif TocGetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(part_data, part_name) then
desc_ui["b1"]:setVisible(true)
desc_ui["b1"]:setText("Remove prosthesis before")
desc_ui["b1"]:addArg("option", "Nothing")
@@ -547,20 +545,29 @@ function ISNewHealthPanel.onClick_TOC(button)
if surgeon then
if surgeon == patient then
SetupTocMainUI(surgeon, surgeon, surgeon:getModData().TOC)
SetupTocMainUI(surgeon, surgeon, surgeon:getModData().TOC.Limbs)
else
-- MP stuff, try to get the other player data and display it on the surgeon display
sendClientCommand(surgeon, "TOC", "GetPlayerData", { surgeon:getOnlineID(), patient:getOnlineID() })
if ModData.get("TOC_PLAYER_DATA")[patient:getUsername()] ~= nil then
local other_player_part_data = ModData.get("TOC_PLAYER_DATA")[patient:getUsername()]
TocTempTable.TempPatient = patient
TocTempTable.TempSurgeon = surgeon
SetupTocMainUI(surgeon, patient, other_player_part_data[1])
end
--sendClientCommand(surgeon, "TOC", "GetPlayerData", { surgeon:getOnlineID(), patient:getOnlineID() })
--TocTempTable.TempPatient = patient
--TocTempTable.TempSurgeon = surgeon
-- Wait for ack
Events.OnTick.Add(TocWaitForOnlinePlayerData)
--Events.OnTick.Add(TocWaitForOnlinePlayerData)
end
else
-- This is when surgeon doesnt exist for some reason.
SetupTocMainUI(patient, patient, patient:getModData().TOC)
SetupTocMainUI(patient, patient, patient:getModData().TOC.Limbs)
end
main_ui:toggle()

View File

@@ -26,7 +26,6 @@ function TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
if body_damage:getBodyPart(v):bitten() and part_data ~= nil then
if part_data.is_cut == false then
part_data.is_infected = true
player:transmitModData()
end
end
@@ -35,7 +34,6 @@ function TheOnlyCure.CheckIfPlayerIsInfected(player, toc_data)
for _, v in ipairs(GetOtherBodyPartTypes()) do
if body_damage:getBodyPart(v):bitten() then
toc_data.Limbs.is_other_bodypart_infected = true -- Even one is enough, stop cycling if we find it
player:transmitModData()
break
end
end
@@ -55,7 +53,6 @@ function TheOnlyCure.UpdatePlayerHealth(player, part_data)
end
end
player:transmitModData()
end
@@ -159,6 +156,16 @@ function TheOnlyCure.UpdateEveryOneMinute()
TheOnlyCure.UpdatePlayerHealth(player, toc_data.Limbs)
end
if toc_data ~= nil then
sendClientCommand(player, 'TOC', 'ChangePlayerState', { toc_data.Limbs } )
end
end
function TheOnlyCure.UpdateEveryTenMinutes()
@@ -183,12 +190,9 @@ function TheOnlyCure.UpdateEveryTenMinutes()
for _, part_name in pairs(GetBodyParts()) do
if part_data[part_name].is_cut and not part_data[part_name].is_cicatrized then
part_data[part_name].cicatrization_time = part_data[part_name].cicatrization_time - 1 -- TODO Make it more "dynamic"
end
end
player:transmitModData()
end
Events.EveryTenMinutes.Add(TheOnlyCure.UpdateEveryTenMinutes)

View File

@@ -423,6 +423,8 @@ function TryTocAction(_, part_name, action, surgeon, patient)
patient = surgeon
end
if action == "Cut" then
AskCanCutLimb(patient, part_name)
elseif action == "Operate" then