Working stuff

This commit is contained in:
Pao
2023-01-23 00:34:44 +01:00
parent 739a358925
commit 73fdbb11e0
4 changed files with 46 additions and 55 deletions

View File

@@ -6,27 +6,27 @@ end
----------------------------------------- -----------------------------------------
-- MP HANDLING CHECKS -- MP HANDLING CHECKS
function CheckIfCanBeCut(part_name, part_data) function CheckIfCanBeCut(part_name, limbs_data)
if part_data == nil then if limbs_data == nil then
part_data = getPlayer():getModData().TOC.Limbs limbs_data = getPlayer():getModData().TOC.Limbs
end end
local check = (not part_data[part_name].is_cut) and local check = (not limbs_data[part_name].is_cut) and
(not CheckIfProsthesisAlreadyInstalled(part_data, part_name)) (not CheckIfProsthesisAlreadyInstalled(limbs_data, part_name))
return check return check
end end
function CheckIfCanBeOperated(part_name, part_data) function CheckIfCanBeOperated(part_name, limbs_data)
if part_data == nil then if limbs_data == nil then
part_data = getPlayer():getModData().TOC.Limbs limbs_data = getPlayer():getModData().TOC.Limbs
end end
return part_data[part_name].is_operated == false and part_data[part_name].is_amputation_shown return limbs_data[part_name].is_operated == false and limbs_data[part_name].is_amputation_shown
end end
@@ -54,17 +54,17 @@ end
function CheckIfProsthesisAlreadyInstalled(part_data, part_name) function CheckIfProsthesisAlreadyInstalled(limbs_data, part_name)
local r = "Right" local r = "Right"
local l = "Left" local l = "Left"
if string.find(part_name, r) then if string.find(part_name, r) then
return (part_data[r .. "_Hand"].is_prosthesis_equipped or part_data[r .. "_LowerArm"].is_prosthesis_equipped) return (limbs_data[r .. "_Hand"].is_prosthesis_equipped or limbs_data[r .. "_LowerArm"].is_prosthesis_equipped)
elseif string.find(part_name, l) then elseif string.find(part_name, l) then
return (part_data[l .. "_Hand"].is_prosthesis_equipped or part_data[l .. "_LowerArm"].is_prosthesis_equipped) return (limbs_data[l .. "_Hand"].is_prosthesis_equipped or limbs_data[l .. "_LowerArm"].is_prosthesis_equipped)
end end

View File

@@ -120,8 +120,6 @@ TocContextMenus.FillCutAndOperateMenus = function(local_player, clicked_player,
local local_part_data = local_player:getModData().TOC.Limbs local local_part_data = local_player:getModData().TOC.Limbs
for _, v in ipairs(GetBodyParts()) do for _, v in ipairs(GetBodyParts()) do
if local_player == clicked_player then -- Local player if local_player == clicked_player then -- Local player
if CheckIfCanBeCut(v) and TocGetSawInInventory(local_player) ~= nil then if CheckIfCanBeCut(v) and TocGetSawInInventory(local_player) ~= nil then
@@ -145,21 +143,9 @@ TocContextMenus.FillCutAndOperateMenus = function(local_player, clicked_player,
operate_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Operate", operate_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Operate",
local_player, clicked_player) local_player, clicked_player)
end end
end end
end end
end end
end end

View File

@@ -31,9 +31,11 @@ end
------------------------------ ------------------------------
-- UI Visible stuff functions -- UI Visible stuff functions
local function GetImageName(part_name, part_data) local function GetImageName(part_name, limbs_data)
local name = "" local name = ""
local part_data = limbs_data[part_name]
if part_data.is_cut and part_data.is_cicatrized and part_data.is_prosthesis_equipped then -- Cut and equip if part_data.is_cut and part_data.is_cicatrized and part_data.is_prosthesis_equipped then -- Cut and equip
if part_name == "Right_Hand" or part_name == "Left_Hand" then if part_name == "Right_Hand" or part_name == "Left_Hand" then
name = "media/ui/TOC/" .. part_name .. "/Hook.png" name = "media/ui/TOC/" .. part_name .. "/Hook.png"
@@ -58,9 +60,9 @@ local function GetImageName(part_name, part_data)
end end
-- If foreaerm equip, change hand -- If foreaerm equip, change hand
if part_name == "Right_Hand" and part_data["Right_LowerArm"].is_prosthesis_equipped then if part_name == "Right_Hand" and limbs_data["Right_LowerArm"].is_prosthesis_equipped then
name = "media/ui/TOC/" .. part_name .. "/Hook.png" name = "media/ui/TOC/" .. part_name .. "/Hook.png"
elseif part_name == "Left_Hand" and part_data["Left_LowerArm"].is_prosthesis_equipped then elseif part_name == "Left_Hand" and limbs_data["Left_LowerArm"].is_prosthesis_equipped then
name = "media/ui/TOC/" .. part_name .. "/Hook.png" name = "media/ui/TOC/" .. part_name .. "/Hook.png"
end end
return name return name
@@ -136,7 +138,7 @@ local function OnClickTocMainUI(button, args)
desc_ui:open() desc_ui:open()
desc_ui:setPositionPixel(main_ui:getRight(), main_ui:getY()) desc_ui:setPositionPixel(main_ui:getRight(), main_ui:getY())
SetupTocDescUI(main_ui.surgeon, main_ui.patient, args.part_data, args.part_name) -- surgeon is generic. SetupTocDescUI(main_ui.surgeon, main_ui.patient, args.limbs_data, args.part_name) -- surgeon is generic.
end end
@@ -350,41 +352,43 @@ end
----------------------------------------- -----------------------------------------
-- Setup stuff with variables and shit -- Setup stuff with variables and shit
function SetupTocMainUI(surgeon, patient, part_data) function SetupTocMainUI(surgeon, patient, limbs_data)
-- TODO add a ontick to update it regularly -- TODO add a ontick to update it regularly
main_ui.surgeon = surgeon -- we shouldn't need an arg for this main_ui.surgeon = surgeon -- we shouldn't need an arg for this
main_ui.patient = patient main_ui.patient = patient
if part_data then if limbs_data then
main_ui["b11"]:addArg("part_data", part_data) main_ui["b11"]:addArg("limbs_data", limbs_data)
main_ui["b12"]:addArg("part_data", part_data) main_ui["b12"]:addArg("limbs_data", limbs_data)
main_ui["b21"]:addArg("part_data", part_data) main_ui["b21"]:addArg("limbs_data", limbs_data)
main_ui["b22"]:addArg("part_data", part_data) main_ui["b22"]:addArg("limbs_data", limbs_data)
main_ui["b31"]:addArg("part_data", part_data) main_ui["b31"]:addArg("limbs_data", limbs_data)
main_ui["b32"]:addArg("part_data", part_data) main_ui["b32"]:addArg("limbs_data", limbs_data)
main_ui["b11"]:setPath(GetImageName("Right_UpperArm", part_data)) main_ui["b11"]:setPath(GetImageName("Right_UpperArm", limbs_data))
main_ui["b12"]:setPath(GetImageName("Left_UpperArm", part_data)) main_ui["b12"]:setPath(GetImageName("Left_UpperArm", limbs_data))
main_ui["b21"]:setPath(GetImageName("Right_LowerArm", part_data)) main_ui["b21"]:setPath(GetImageName("Right_LowerArm", limbs_data))
main_ui["b22"]:setPath(GetImageName("Left_LowerArm", part_data)) main_ui["b22"]:setPath(GetImageName("Left_LowerArm", limbs_data))
main_ui["b31"]:setPath(GetImageName("Right_Hand", part_data)) main_ui["b31"]:setPath(GetImageName("Right_Hand", limbs_data))
main_ui["b32"]:setPath(GetImageName("Left_Hand", part_data)) main_ui["b32"]:setPath(GetImageName("Left_Hand", limbs_data))
end end
end end
function SetupTocDescUI(surgeon, patient, part_data, part_name) function SetupTocDescUI(surgeon, patient, limbs_data, part_name)
desc_ui["textTitle"]:setText(getText("UI_ContextMenu_" .. part_name)) desc_ui["textTitle"]:setText(getText("UI_ContextMenu_" .. part_name))
desc_ui.part_name = part_name desc_ui.part_name = part_name
desc_ui.surgeon = surgeon desc_ui.surgeon = surgeon
desc_ui.patient = patient desc_ui.patient = patient
local part_data = limbs_data[part_name]
if IsProsthesisInstalled(part_data) then if IsProsthesisInstalled(part_data) then
-- Limb cut with prosthesis -- Limb cut with prosthesis
desc_ui["status"]:setText("Prosthesis equipped") desc_ui["status"]:setText("Prosthesis equipped")
@@ -447,16 +451,16 @@ function SetupTocDescUI(surgeon, patient, part_data, part_name)
desc_ui["status"]:setText("Nothing here") desc_ui["status"]:setText("Nothing here")
desc_ui["status"]:setColor(1, 1, 1, 1) desc_ui["status"]:setColor(1, 1, 1, 1)
desc_ui["b1"]:setVisible(false) desc_ui["b1"]:setVisible(false)
elseif CheckIfCanBeCut(part_name) then elseif CheckIfCanBeCut(part_name, limbs_data) then
-- Everything else -- Everything else
-- TODO add check for cuts and scratches -- TODO add check for cuts and scratches
desc_ui["status"]:setText("Not cut") desc_ui["status"]:setText("Not cut")
desc_ui["status"]:setColor(1, 1, 1, 1) desc_ui["status"]:setColor(1, 1, 1, 1)
if TocGetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(part_data, part_name) then if TocGetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(limbs_data, part_name) then
desc_ui["b1"]:setVisible(true) desc_ui["b1"]:setVisible(true)
desc_ui["b1"]:setText("Cut") desc_ui["b1"]:setText("Cut")
desc_ui["b1"]:addArg("option", "Cut") desc_ui["b1"]:addArg("option", "Cut")
elseif TocGetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(part_data, part_name) then elseif TocGetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(limbs_data, part_name) then
desc_ui["b1"]:setVisible(true) desc_ui["b1"]:setVisible(true)
desc_ui["b1"]:setText("Remove prosthesis before") desc_ui["b1"]:setText("Remove prosthesis before")
desc_ui["b1"]:addArg("option", "Nothing") desc_ui["b1"]:addArg("option", "Nothing")
@@ -548,6 +552,7 @@ function ISNewHealthPanel.onClick_TOC(button)
SetupTocMainUI(surgeon, surgeon, surgeon:getModData().TOC.Limbs) SetupTocMainUI(surgeon, surgeon, surgeon:getModData().TOC.Limbs)
else else
-- MP stuff, try to get the other player data and display it on the surgeon display -- MP stuff, try to get the other player data and display it on the surgeon display
print("TOC: Checking part_data for " .. patient:getUsername())
if ModData.get("TOC_PLAYER_DATA")[patient:getUsername()] ~= nil then if ModData.get("TOC_PLAYER_DATA")[patient:getUsername()] ~= nil then
local other_player_part_data = ModData.get("TOC_PLAYER_DATA")[patient:getUsername()] local other_player_part_data = ModData.get("TOC_PLAYER_DATA")[patient:getUsername()]

View File

@@ -2,11 +2,11 @@
--if isClient() then return end --if isClient() then return end
---Server side ---Server side
local Commands = {} local TOC_Commands = {}
--TODO how does this work --TODO how does this work
Commands["SendServer"] = function(player, arg) TOC_Commands["SendServer"] = function(player, arg)
local otherPlayer = getPlayerByOnlineID(arg["To"]) local otherPlayer = getPlayerByOnlineID(arg["To"])
print("The Only Cure Command: ", arg['command']) print("The Only Cure Command: ", arg['command'])
sendServerCommand(otherPlayer, "TOC", arg["command"], arg) sendServerCommand(otherPlayer, "TOC", arg["command"], arg)
@@ -14,14 +14,14 @@ end
-- To make the UI Work -- To make the UI Work
Commands["GetPlayerData"] = function(_, arg) TOC_Commands["GetPlayerData"] = function(_, arg)
local surgeon_id = arg[1] local surgeon_id = arg[1]
local patient_id = arg[2] local patient_id = arg[2]
local patient = getPlayerByOnlineID(arg[2]) local patient = getPlayerByOnlineID(arg[2])
sendServerCommand(patient, "TOC", "GivePlayerData", { surgeon_id, patient_id }) sendServerCommand(patient, "TOC", "GivePlayerData", { surgeon_id, patient_id })
end end
Commands["SendPlayerData"] = function(_, arg) TOC_Commands["SendPlayerData"] = function(_, arg)
local surgeon = getPlayerByOnlineID(arg[1]) local surgeon = getPlayerByOnlineID(arg[1])
local surgeon_id = arg[1] local surgeon_id = arg[1]
local toc_data = arg[2] local toc_data = arg[2]
@@ -31,7 +31,7 @@ end
-- CHEATING STUFF -- CHEATING STUFF
Commands["AskToResetEverything"] = function(_, arg) TOC_Commands["AskToResetEverything"] = function(_, arg)
local clicked_player = getPlayerByOnlineID(arg[1]) local clicked_player = getPlayerByOnlineID(arg[1])
local clicked_player_id = arg[1] local clicked_player_id = arg[1]
@@ -55,7 +55,7 @@ end
-------------------------------- TEST ------------------------ -------------------------------- TEST ------------------------
TOC_Commands = {}
function TOC_OnInitGlobalModData() function TOC_OnInitGlobalModData()
ModData.getOrCreate("TOC_PLAYER_DATA") ModData.getOrCreate("TOC_PLAYER_DATA")