Readded amputation sound
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@@ -101,7 +101,7 @@ end
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---@class ItemsHandler.Zombie
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ItemsHandler.Zombie = {}
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---comment
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---Set an amputation to a zombie
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---@param zombie IsoZombie
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function ItemsHandler.Zombie.SpawnAmputationItem(zombie)
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-- TODO Set texture ID
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@@ -124,7 +124,7 @@ function ItemsHandler.Zombie.SpawnAmputationItem(zombie)
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end
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-- TODO COnsider highest amputation
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-- TODO Consider highest amputation
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local usableClothingAmputations = {}
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for i=1, #StaticData.LIMBS_STR do
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