Readded amputation sound

This commit is contained in:
ZioPao
2023-11-21 02:25:49 +01:00
parent 0d3b82aee3
commit 74508a9ed1
8 changed files with 43 additions and 19 deletions

View File

@@ -329,9 +329,6 @@ function ISEquipWeaponAction:isValid()
local isValid = og_ISEquipWeaponAction_isValid(self)
local modDataHandler = ModDataHandler.GetInstance(self.character:getUsername())
if isValid and modDataHandler:getIsAnyLimbCut() then
-- TODO We need to consider amputating legs, this won't be correct anymore
-- TODO Cache this!
local isPrimaryHandValid = not modDataHandler:getIsCut(primaryHand) or modDataHandler:getIsProstEquipped(prostTopR)
local isSecondaryHandValid = not modDataHandler:getIsCut(secondaryHand) or modDataHandler:getIsProstEquipped(prostTopL)