Readded amputation sound

This commit is contained in:
ZioPao
2023-11-21 02:25:49 +01:00
parent 0d3b82aee3
commit 74508a9ed1
8 changed files with 43 additions and 19 deletions

View File

@@ -37,11 +37,6 @@ function ProsthesisHandler.GetGroup(item)
return group
end
---Cache the correct texture for the Health Panel for the currently equipped prosthesis
function ProsthesisHandler.SetHealthPanelTexture()
-- TODO do it
end
---Check if a prosthesis is equippable. It depends whether the player has a cut limb or not on that specific side. There's an exception for Upper arm, obviously
---@param bodyLocation string
---@return boolean