Readded amputation sound
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@@ -37,11 +37,6 @@ function ProsthesisHandler.GetGroup(item)
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return group
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end
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---Cache the correct texture for the Health Panel for the currently equipped prosthesis
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function ProsthesisHandler.SetHealthPanelTexture()
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-- TODO do it
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end
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---Check if a prosthesis is equippable. It depends whether the player has a cut limb or not on that specific side. There's an exception for Upper arm, obviously
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---@param bodyLocation string
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---@return boolean
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