Easier than expected, now prost won't show up when equipped
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@@ -53,7 +53,7 @@ function TheOnlyCure.InitTheOnlyCure(_, player)
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mod_data.TOC[v].is_prosthesis_equipped = false
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mod_data.TOC[v].prothesis_factor = 1.0 -- TODO Every prosthesis has the same... does this even make sense here?
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mod_data.TOC[v].prosthesis_factor = 1.0 -- TODO Every prosthesis has the same... does this even make sense here?
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mod_data.TOC[v].prothesis_material_id = nil
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end
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