Fixed some sound related stuff
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@@ -24,30 +24,18 @@ function JCIO_CutLimbAction:update()
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self.surgeon:faceThisObject(self.patient)
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end
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local worldSoundRadius = 3
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local soundDelay = 6
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-- Sound handling
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if self.soundTime + soundDelay < getTimestamp() then
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if self.soundTime < getTimestamp() then
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self.soundTime = getTimestamp()
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if not self.chatacter:getEmitter():isPlaying(self.sawSound) then
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if not self.character:getEmitter():isPlaying(self.sawSound) then
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print("JCIO: Running sound again")
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self.sawSound = self.character:getEmitter():playSound("Amputation_Sound")
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addSound(self.surgeon, self.surgeon:getX(), self.surgeon:getY(), self.surgeon:getZ(), 3, 3)
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end
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end
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end
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-- TODO This is to handle MP I guess?
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if worldSoundRadius > 0 then
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self.worldSoundTime = getTimestamp()
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addSound(self.surgeon, self.surgeon:getX(), self.surgeon:getY(), self.surgeon:getZ(), worldSoundRadius, worldSoundRadius)
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end
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end
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function JCIO_CutLimbAction:stop()
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@@ -1,5 +1,5 @@
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Sandbox_EN = {
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Sandbox_JCIO = "JUST CUT IT OFF",
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Sandbox_JCIO = "Just Cut It Off",
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Sandbox_JCIO_RollUpSleeves = "Roll up sleeves",
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Sandbox_JCIO_RollUpSleeves_tooltip = "Currently broken, will not do anything",
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@@ -8,7 +8,7 @@ Sandbox_EN = {
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Sandbox_JCIO_CicatrizationSpeedMultiplier_tooltip = "Customize this to make the cicatrization process faster",
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Sandbox_JCIO_AmputationTimeMultiplier = "Amputation Time Scaler",
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Sandbox_JCIO_AmputationTimeMultiplier_tooltip = "Scales the amount of time multplying added after amputation"
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Sandbox_JCIO_AmputationTimeMultiplier_tooltip = "Scales the amount of time multplying added after amputation",
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}
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