Merge branch 'dev-42.13' of https://github.com/ZioPao/The-Only-Cure into dev-42.13-merge
This commit is contained in:
@@ -1,10 +0,0 @@
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local LimitActionsController = require("TOC/Controllers/LimitActionsController") -- declared in common
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local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
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local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Get("ISClothingExtraAction_isValid")
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---@diagnostic disable-next-line: duplicate-set-field
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function ISClothingExtraAction:isValid()
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-- TOC_DEBUG.print("Inside ISClothingExtraAction:isValid 42")
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-- TOC_DEBUG.print(OverridenMethodsArchive.Get("ISClothingExtraAction_isValid"))
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return LimitActionsController.WrapClothingAction(self, og_ISClothingExtraAction_isValid, instanceItem(self.extra))
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end
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@@ -1,40 +0,0 @@
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local ProsthesisHandler = require("TOC/Handlers/ProsthesisHandler") -- declared in common
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local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
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local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Get("ISClothingExtraAction_isValid")
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---@diagnostic disable-next-line: duplicate-set-field
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function ISClothingExtraAction:isValid()
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local isEquippable = og_ISClothingExtraAction_isValid(self)
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-- self.extra is a string, not the item
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local testItem = instanceItem(self.extra)
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return ProsthesisHandler.Validate(testItem, isEquippable)
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end
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local og_ISClothingExtraAction_perform = OverridenMethodsArchive.Get("ISClothingExtraAction_perform")
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function ISClothingExtraAction:perform()
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local extraItem = instanceItem(self.extra)
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ProsthesisHandler.SearchAndSetupProsthesis(extraItem, true)
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og_ISClothingExtraAction_perform(self)
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end
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local og_ISUnequipAction_complete = ISUnequipAction.complete
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function ISUnequipAction:complete()
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-- Horrendous workaround. For B42, as of now, it will basically happen two times, once with :perform and once with :complete. Shouldn't
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-- matter for performance but it's really ugly.
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-- local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, false)
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-- local group
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-- if isProst then
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-- group = BodyLocations.getGroup("Human")
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-- group:setMultiItem("TOC_ArmProst", false)
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-- end
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og_ISUnequipAction_complete(self)
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-- if isProst then
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-- group:setMultiItem("TOC_ArmProst", true)
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-- end
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end
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@@ -397,7 +397,7 @@ end
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local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Save("ISClothingExtraAction_isValid", ISClothingExtraAction.isValid)
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local og_ISClothingExtraAction_isValid = OverridenMethodsArchive.Save("ISClothingExtraAction_isValid", ISClothingExtraAction.isValid)
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---@diagnostic disable-next-line: duplicate-set-field
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---@diagnostic disable-next-line: duplicate-set-field
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function ISClothingExtraAction:isValid()
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function ISClothingExtraAction:isValid()
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return LimitActionsController.WrapClothingAction(self, og_ISClothingExtraAction_isValid, InventoryItemFactory.CreateItem(self.extra))
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return LimitActionsController.WrapClothingAction(self, og_ISClothingExtraAction_isValid, instanceItem(self.extra))
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end
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end
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@@ -3,6 +3,7 @@ local CommonMethods = require("TOC/CommonMethods")
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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local StaticData = require("TOC/StaticData")
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local StaticData = require("TOC/StaticData")
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require("TOC/Events")
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require("TOC/Events")
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local TOC = require("TOC/Registries")
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-----------
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-----------
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@@ -56,7 +57,7 @@ function LocalPlayerController.ManageTraits()
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local AmputationHandler = require("TOC/Handlers/AmputationHandler")
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local AmputationHandler = require("TOC/Handlers/AmputationHandler")
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for k, v in pairs(StaticData.TRAITS_BP) do
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for k, v in pairs(StaticData.TRAITS_BP) do
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if playerObj:HasTrait(k) then
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if playerObj:hasTrait(TOC.traits[k]) then
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-- Once we find one, we should be done since they're exclusive
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-- Once we find one, we should be done since they're exclusive
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TOC_DEBUG.print("Player has amputation trait " .. k .. ", executing it")
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TOC_DEBUG.print("Player has amputation trait " .. k .. ", executing it")
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local tempHandler = AmputationHandler:new(v, playerObj)
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local tempHandler = AmputationHandler:new(v, playerObj)
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@@ -93,7 +94,8 @@ function LocalPlayerController.HealArea(bodyPart)
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bodyPart:setBleedingTime(0)
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bodyPart:setBleedingTime(0)
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bodyPart:SetBitten(false)
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bodyPart:SetBitten(false)
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bodyPart:setBiteTime(0)
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--bodyPart:setBiteTime(0)
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bodyPart:SetInfected(false)
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bodyPart:setCut(false)
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bodyPart:setCut(false)
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bodyPart:setCutTime(0)
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bodyPart:setCutTime(0)
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@@ -110,14 +112,14 @@ end
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---@param bodyPart BodyPart
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---@param bodyPart BodyPart
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---@param limbName string
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---@param limbName string
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---@param dcInst DataController
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---@param dcInst DataController
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function LocalPlayerController.HealZombieInfection(bodyDamage, bodyPart, limbName, dcInst)
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function LocalPlayerController.HealZombieInfection(bodyDamage, limbName, dcInst)
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-- FIX Different in B42.13, to be set with stats?
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if bodyDamage:isInfected() == false then return end
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if bodyDamage:isInfected() == false then return end
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bodyDamage:setInfected(false)
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bodyDamage:setInfected(false)
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bodyDamage:setInfectionMortalityDuration(-1)
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bodyDamage:setInfectionMortalityDuration(-1)
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bodyDamage:setInfectionTime(-1)
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bodyDamage:setInfectionTime(-1)
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bodyDamage:setInfectionLevel(-1)
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--bodyPart:SetInfected(false)
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bodyPart:SetInfected(false)
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dcInst:setIsInfected(limbName, false)
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dcInst:setIsInfected(limbName, false)
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dcInst:apply()
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dcInst:apply()
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@@ -183,7 +185,7 @@ function LocalPlayerController.HandleDamage(character)
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-- Special case for bites\zombie infections
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-- Special case for bites\zombie infections
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if bodyPart:IsInfected() then
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if bodyPart:IsInfected() then
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TOC_DEBUG.print("Healed from zombie infection - " .. limbName)
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TOC_DEBUG.print("Healed from zombie infection - " .. limbName)
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LocalPlayerController.HealZombieInfection(bd, bodyPart, limbName, dcInst)
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LocalPlayerController.HealZombieInfection(bd, limbName, dcInst)
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end
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end
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else
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else
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if (bodyPart:bitten() or bodyPart:IsInfected()) and not dcInst:getIsInfected(limbName) then
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if (bodyPart:bitten() or bodyPart:IsInfected()) and not dcInst:getIsInfected(limbName) then
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@@ -152,8 +152,8 @@ function AmputationHandler:damageAfterAmputation(surgeonFactor)
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bodyPart:setBleedingTime(baseDamage - surgeonFactor)
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bodyPart:setBleedingTime(baseDamage - surgeonFactor)
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bodyPart:setDeepWounded(true)
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bodyPart:setDeepWounded(true)
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bodyPart:setDeepWoundTime(baseDamage - surgeonFactor)
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bodyPart:setDeepWoundTime(baseDamage - surgeonFactor)
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patientStats:setEndurance(surgeonFactor)
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patientStats:set(CharacterStat.ENDURANCE, surgeonFactor)
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patientStats:setStress(baseDamage - surgeonFactor)
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patientStats:set(CharacterStat.STRESS, baseDamage - surgeonFactor)
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end
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end
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---Execute the amputation. This method doesn't check if the upper limb has been amputated or not, so if
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---Execute the amputation. This method doesn't check if the upper limb has been amputated or not, so if
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@@ -190,8 +190,10 @@ function AmputationHandler:execute(damagePlayer)
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-- Cache highest amputation and hand feasibility
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-- Cache highest amputation and hand feasibility
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CachedDataHandler.CalculateCacheableValues(username)
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CachedDataHandler.CalculateCacheableValues(username)
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-- TODO Test this again for 42.13
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-- If the part was actually infected, heal the player, if they were in time (infectionLevel < 20)
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-- If the part was actually infected, heal the player, if they were in time (infectionLevel < 20)
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if bd:getInfectionLevel() < 20 and bodyPart:IsInfected() and not dcInst:getIsIgnoredPartInfected() then
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local infectionLevel = self.patientPl:getStats():get(CharacterStat.ZOMBIE_INFECTION)
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if infectionLevel < 20 and bodyPart:isInfected() and not dcInst:getIsIgnoredPartInfected() then
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LocalPlayerController.HealZombieInfection(bd, bodyPart, self.limbName, dcInst)
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LocalPlayerController.HealZombieInfection(bd, bodyPart, self.limbName, dcInst)
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end
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end
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@@ -208,4 +210,4 @@ function AmputationHandler:close()
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AmputationHandler.instance = nil
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AmputationHandler.instance = nil
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end
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end
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return AmputationHandler
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return AmputationHandler
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@@ -9,7 +9,7 @@ local OverridenMethodsArchive = require("TOC/OverridenMethodsArchive")
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---@class ProsthesisHandler
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---@class ProsthesisHandler
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local ProsthesisHandler = {}
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local ProsthesisHandler = {}
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local bodylocArmProstBaseline = "TOC_ArmProst"
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local bodylocArmProstBaseline = "toc:toc_armprost"
|
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--local bodyLocLegProst = "TOC_LegProst"
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--local bodyLocLegProst = "TOC_LegProst"
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---Check if the following item is a prosthesis or not
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---Check if the following item is a prosthesis or not
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@@ -17,13 +17,12 @@ local bodylocArmProstBaseline = "TOC_ArmProst"
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---@return boolean
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---@return boolean
|
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function ProsthesisHandler.CheckIfProst(item)
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function ProsthesisHandler.CheckIfProst(item)
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-- TODO Won't be correct when prost for legs are gonna be in
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-- TODO Won't be correct when prost for legs are gonna be in
|
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--TOC_DEBUG.print("Checking if item is prost")
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if item == nil then
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if item == nil then
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--TOC_DEBUG.print("Not prost")
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TOC_DEBUG.print("Not prost")
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return false
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return false
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end
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end
|
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return item:getBodyLocation():contains(bodylocArmProstBaseline)
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return item:getBodyLocation():toString():contains(bodylocArmProstBaseline)
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end
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end
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---Get the grouping for the prosthesis
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---Get the grouping for the prosthesis
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@@ -35,7 +34,7 @@ function ProsthesisHandler.GetGroup(item)
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local bodyLocation = item:getBodyLocation()
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local bodyLocation = item:getBodyLocation()
|
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local position
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local position
|
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if bodyLocation:contains(bodylocArmProstBaseline) then
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if bodyLocation:toString():contains(bodylocArmProstBaseline) then
|
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position = "Top_"
|
position = "Top_"
|
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else
|
else
|
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TOC_DEBUG.print("Something is wrong, no position in this item")
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TOC_DEBUG.print("Something is wrong, no position in this item")
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@@ -6,7 +6,7 @@ require("TOC/Events")
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---@class Main
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---@class Main
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local Main = {
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local Main = {
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_version = "2.2.2"
|
_version = "2.3"
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}
|
}
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|
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||||||
function Main.Start()
|
function Main.Start()
|
||||||
@@ -87,7 +87,7 @@ function CleanWoundAction:perform()
|
|||||||
|
|
||||||
TOC_DEBUG.print("CleanWound for " .. self.otherPlayer:getUsername())
|
TOC_DEBUG.print("CleanWound for " .. self.otherPlayer:getUsername())
|
||||||
|
|
||||||
if self.character:HasTrait("Hemophobic") then
|
if self.character:hasTrait("Hemophobic") then
|
||||||
self.character:getStats():setPanic(self.character:getStats():getPanic() + 15)
|
self.character:getStats():setPanic(self.character:getStats():getPanic() + 15)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -68,9 +68,10 @@ local function AddStoveContextMenu(playerNum, context, worldObjects, test)
|
|||||||
|
|
||||||
|
|
||||||
-- Notifications, in case the player can't do the action
|
-- Notifications, in case the player can't do the action
|
||||||
local isPlayerCourageous = pl:HasTrait("Brave") or pl:HasTrait("Desensitized") or pl:getPerkLevel(Perks.Strength) > 5
|
local isPlayerCourageous = pl:hasTrait(CharacterTrait.BRAVE) or pl:hasTrait(CharacterTrait.DESENSITIZED) or pl:getPerkLevel(Perks.Strength) > 5
|
||||||
local isTempHighEnough = stoveObj:getCurrentTemperature() >= 250
|
local isTempHighEnough = stoveObj:getCurrentTemperature()-1 >= 2.50
|
||||||
local isLimbFree = not dcInst:getIsProstEquipped(limbName)
|
local isLimbFree = not dcInst:getIsProstEquipped(limbName)
|
||||||
|
TOC_DEBUG.print(stoveObj:getCurrentTemperature())
|
||||||
|
|
||||||
option.notAvailable = not(isPlayerCourageous and isTempHighEnough and isLimbFree)
|
option.notAvailable = not(isPlayerCourageous and isTempHighEnough and isLimbFree)
|
||||||
if not isTempHighEnough then
|
if not isTempHighEnough then
|
||||||
109
42/media/lua/shared/TOC/BodyLocations.lua
Normal file
109
42/media/lua/shared/TOC/BodyLocations.lua
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
--Based on RabenRabo's bodylocation solution from their mod "Fantasy Bodyparts" and "Fantasy Legs" sub-mod.
|
||||||
|
--Modified by GanydeBielovzki with permission for batch use for the Frockin' Splendor franchise and spin-offs.
|
||||||
|
--To copy, further modify or otherwise use this code the original creator and the modifier must be credited.
|
||||||
|
|
||||||
|
local function copyBodyLocationProperties(oldGroup, oldLocID, newGroup)
|
||||||
|
for k = 0, oldGroup:size()-1 do
|
||||||
|
local otherLocID = oldGroup:getLocationByIndex(k):getId()
|
||||||
|
if oldGroup:isExclusive(oldLocID, otherLocID)
|
||||||
|
then
|
||||||
|
newGroup:setExclusive(oldLocID, otherLocID)
|
||||||
|
end
|
||||||
|
if oldGroup:isHideModel(oldLocID, otherLocID)
|
||||||
|
then
|
||||||
|
newGroup:setHideModel(oldLocID, otherLocID)
|
||||||
|
end
|
||||||
|
if oldGroup:isAltModel(oldLocID, otherLocID)
|
||||||
|
then
|
||||||
|
newGroup:setAltModel(oldLocID, otherLocID)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function addBodyLocationsAt(groupName, locationList)
|
||||||
|
local results = {}
|
||||||
|
|
||||||
|
-- get list (!!actually a view!!) of all groups and copy to array (BodyLocations.reset() will also clear the view)
|
||||||
|
local allGroupsList = BodyLocations.getAllGroups()
|
||||||
|
local allGroups = {}
|
||||||
|
for i = 0, allGroupsList:size()-1 do
|
||||||
|
allGroups[i + 1] = allGroupsList:get(i)
|
||||||
|
end
|
||||||
|
|
||||||
|
BodyLocations.reset()
|
||||||
|
|
||||||
|
-- recreate all groups/bodylocations and insert new bodylocations
|
||||||
|
for i = 1, #allGroups do
|
||||||
|
local oldGroup = allGroups[i]
|
||||||
|
local newGroup = BodyLocations.getGroup(oldGroup:getId())
|
||||||
|
|
||||||
|
-- FIRST: Process all original locations AND insert new ones at correct positions
|
||||||
|
for j = 0, oldGroup:size()-1 do
|
||||||
|
local oldLoc = oldGroup:getLocationByIndex(j)
|
||||||
|
local oldLocID = oldLoc:getId()
|
||||||
|
|
||||||
|
-- For each location definition, check if it should be inserted here
|
||||||
|
for _, locDef in ipairs(locationList) do
|
||||||
|
if oldGroup:getId() == groupName then
|
||||||
|
local newLocID = type(locDef.name) ~= "string" and locDef.name or
|
||||||
|
ItemBodyLocation.get(ResourceLocation.of(locDef.name))
|
||||||
|
|
||||||
|
local refLocID = type(locDef.reference) ~= "string" and locDef.reference or
|
||||||
|
ResourceLocation.of(locDef.reference)
|
||||||
|
|
||||||
|
local isTargetGroupAndLoc = refLocID == oldLocID
|
||||||
|
|
||||||
|
if isTargetGroupAndLoc and locDef.before then
|
||||||
|
results[locDef.name] = newGroup:getOrCreateLocation(newLocID)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add the original location
|
||||||
|
newGroup:getOrCreateLocation(oldLocID)
|
||||||
|
|
||||||
|
-- Check for "after" insertions
|
||||||
|
for _, locDef in ipairs(locationList) do
|
||||||
|
if oldGroup:getId() == groupName then
|
||||||
|
local newLocID = type(locDef.name) ~= "string" and locDef.name or
|
||||||
|
ItemBodyLocation.get(ResourceLocation.of(locDef.name))
|
||||||
|
|
||||||
|
local refLocID = type(locDef.reference) ~= "string" and locDef.reference or
|
||||||
|
ResourceLocation.of(locDef.reference)
|
||||||
|
|
||||||
|
local isTargetGroupAndLoc = refLocID == oldLocID
|
||||||
|
|
||||||
|
if isTargetGroupAndLoc and not locDef.before then
|
||||||
|
results[locDef.name] = newGroup:getOrCreateLocation(newLocID)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- SECOND: copy bodylocation properties from old groups to new groups
|
||||||
|
for j = 0, oldGroup:size()-1 do
|
||||||
|
local oldLocID = oldGroup:getLocationByIndex(j):getId()
|
||||||
|
newGroup:setMultiItem(oldLocID, oldGroup:isMultiItem(oldLocID))
|
||||||
|
copyBodyLocationProperties(oldGroup, oldLocID, newGroup)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return results
|
||||||
|
end
|
||||||
|
|
||||||
|
local results = addBodyLocationsAt("Human", {
|
||||||
|
{name = "toc:Arm_L", reference = ItemBodyLocation.FULL_TOP, before = false},
|
||||||
|
{name = "toc:Arm_R", reference = ItemBodyLocation.FULL_TOP, before = false},
|
||||||
|
{name = "toc:ArmProst_L", reference = ItemBodyLocation.FULL_TOP, before = false},
|
||||||
|
{name = "toc:ArmProst_R", reference = ItemBodyLocation.FULL_TOP, before = false},
|
||||||
|
{name = "toc:ArmAccessory_L", reference = ItemBodyLocation.FULL_TOP, before = false},
|
||||||
|
{name = "toc:ArmAccessory_R", reference = ItemBodyLocation.FULL_TOP, before = false},
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
results['toc:Arm_L']:setMultiItem(true)
|
||||||
|
results['toc:Arm_R']:setMultiItem(true)
|
||||||
|
results['toc:ArmProst_L']:setMultiItem(true)
|
||||||
|
results['toc:ArmProst_R']:setMultiItem(true)
|
||||||
|
results['toc:ArmAccessory_L']:setMultiItem(true)
|
||||||
|
results['toc:ArmAccessory_R']:setMultiItem(true)
|
||||||
1
42/media/lua/shared/TOC/Registries.lua
Normal file
1
42/media/lua/shared/TOC/Registries.lua
Normal file
@@ -0,0 +1 @@
|
|||||||
|
return _TOCRegistries
|
||||||
@@ -5,7 +5,6 @@
|
|||||||
---@alias tocModDataType { limbs : limbsTable, prostheses : prosthesesTable, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean}
|
---@alias tocModDataType { limbs : limbsTable, prostheses : prosthesesTable, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean}
|
||||||
---------------------------
|
---------------------------
|
||||||
|
|
||||||
|
|
||||||
-- _STR = Only strings, no index
|
-- _STR = Only strings, no index
|
||||||
-- _IND_STR = indexed Strings
|
-- _IND_STR = indexed Strings
|
||||||
-- _IND_BPT = Indexed BodyPartType
|
-- _IND_BPT = Indexed BodyPartType
|
||||||
@@ -49,15 +48,6 @@ StaticData.PARTS_STR = {
|
|||||||
"UpperArm"
|
"UpperArm"
|
||||||
}
|
}
|
||||||
|
|
||||||
-- TODO make it a bit more elegant
|
|
||||||
StaticData.MOD_BODYLOCS_BASE_IND_STR = {
|
|
||||||
TOC_ArmProst_L = "TOC_ArmProst_L",
|
|
||||||
TOC_ArmProst_R = "TOC_ArmProst_R",
|
|
||||||
TOC_Arm_L = "TOC_Arm_L",
|
|
||||||
TOC_Arm_R = "TOC_Arm_R",
|
|
||||||
|
|
||||||
--TOC_LegProst = "TOC_LegProst",
|
|
||||||
}
|
|
||||||
|
|
||||||
-- No "MAX" here.
|
-- No "MAX" here.
|
||||||
StaticData.IGNORED_BODYLOCS_BPT = {
|
StaticData.IGNORED_BODYLOCS_BPT = {
|
||||||
@@ -193,8 +183,8 @@ end
|
|||||||
|
|
||||||
|
|
||||||
StaticData.TOURNIQUET_BODYLOCS_TO_GROUPS_IND_STR = {
|
StaticData.TOURNIQUET_BODYLOCS_TO_GROUPS_IND_STR = {
|
||||||
["HandsLeft"] = StaticData.AMP_GROUPS_IND_STR.Top_L,
|
[ItemBodyLocation.HANDS_LEFT] = StaticData.AMP_GROUPS_IND_STR.Top_L,
|
||||||
["HandsRight"] = StaticData.AMP_GROUPS_IND_STR.Top_R
|
[ItemBodyLocation.HANDS_RIGHT] = StaticData.AMP_GROUPS_IND_STR.Top_R
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -242,7 +232,7 @@ end
|
|||||||
StaticData.TRAITS_BP = {
|
StaticData.TRAITS_BP = {
|
||||||
Amputee_Hand = "Hand_L",
|
Amputee_Hand = "Hand_L",
|
||||||
Amputee_ForeArm = "ForeArm_L",
|
Amputee_ForeArm = "ForeArm_L",
|
||||||
Amputee_UpperArm = "UpperArm_L"
|
Amputee_UpperArm = "UpperArm_L",
|
||||||
}
|
}
|
||||||
|
|
||||||
-----------------
|
-----------------
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user