Added ground model for Prosthetic Arm
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@@ -6,5 +6,5 @@
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<m_Static>false</m_Static>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<textureChoices>Prosthesis\hookArmTest</textureChoices>
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<textureChoices>Prosthesis\hookArm</textureChoices>
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</clothingItem>
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@@ -6,5 +6,5 @@
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<m_Static>false</m_Static>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<textureChoices>Prosthesis\hookArmTest</textureChoices>
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<textureChoices>Prosthesis\hookArm</textureChoices>
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</clothingItem>
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@@ -6,5 +6,5 @@
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<m_Static>false</m_Static>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<textureChoices>Prosthesis\hookArmTest</textureChoices>
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<textureChoices>Prosthesis\normalArm</textureChoices>
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</clothingItem>
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@@ -6,5 +6,5 @@
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<m_Static>false</m_Static>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<textureChoices>Prosthesis\hookArmTest</textureChoices>
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<textureChoices>Prosthesis\normalArm</textureChoices>
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</clothingItem>
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@@ -236,6 +236,7 @@ function PlayerHandler.UpdateCicatrization()
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TOC_DEBUG.print("updating modData from cicatrization loop")
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modDataHandler:apply() -- TODO This is gonna be heavy. Not entirely sure
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else
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TOC_DEBUG.print("Removing UpdateCicatrizationF")
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Events.EveryHours.Remove(PlayerHandler.UpdateCicatrization) -- We can remove it safely, no cicatrization happening here boys
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end
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TOC_DEBUG.print("updating cicatrization!")
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BIN
media/models_X/Prosthesis/normalArm_Ground.fbx
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BIN
media/models_X/Prosthesis/normalArm_Ground.fbx
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Binary file not shown.
16
media/scripts/TOC_models.txt
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16
media/scripts/TOC_models.txt
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@@ -0,0 +1,16 @@
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module Prosthesis
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{
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imports
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{
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Base
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}
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model prostheticArm
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{
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mesh = Prosthesis/normalArm_Ground,
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texture = Prosthetesis\normalArm,
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}
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}
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@@ -23,7 +23,7 @@ module TOC
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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Icon = armProsthetic,
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CanHaveHoles = false,
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}
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item Prost_HookArm_R
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@@ -42,7 +42,7 @@ module TOC
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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Icon = armProsthetic,
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CanHaveHoles = false,
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}
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@@ -62,7 +62,8 @@ module TOC
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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Icon = armProsthetic,
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WorldStaticModel = prostheticArm,
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CanHaveHoles = false,
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}
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item Prost_NormalArm_R
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@@ -81,7 +82,8 @@ module TOC
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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Icon = armProsthetic,
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WorldStaticModel = prostheticArm,
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CanHaveHoles = false,
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}
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@@ -15,7 +15,7 @@ module TOC
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Time:150.0,
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Category:Welding,
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OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
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NeedToBeLearn:true,
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NeedToBeLearn:false,
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}
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recipe Craft Prosthetic Hook
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Before Width: | Height: | Size: 505 KiB After Width: | Height: | Size: 505 KiB |
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Before Width: | Height: | Size: 535 KiB After Width: | Height: | Size: 535 KiB |
BIN
media/textures/item_armProsthetic.png
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BIN
media/textures/item_armProsthetic.png
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Binary file not shown.
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After Width: | Height: | Size: 1.9 KiB |
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