Added ground model for Prosthetic Arm
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@@ -236,6 +236,7 @@ function PlayerHandler.UpdateCicatrization()
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TOC_DEBUG.print("updating modData from cicatrization loop")
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modDataHandler:apply() -- TODO This is gonna be heavy. Not entirely sure
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else
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TOC_DEBUG.print("Removing UpdateCicatrizationF")
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Events.EveryHours.Remove(PlayerHandler.UpdateCicatrization) -- We can remove it safely, no cicatrization happening here boys
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end
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TOC_DEBUG.print("updating cicatrization!")
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