Added ground model for Prosthetic Arm

This commit is contained in:
ZioPao
2023-12-23 00:54:31 -05:00
parent 2606f664bc
commit 77cf50066a
12 changed files with 28 additions and 9 deletions

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@@ -6,5 +6,5 @@
<m_Static>false</m_Static> <m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint> <m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\hookArmTest</textureChoices> <textureChoices>Prosthesis\hookArm</textureChoices>
</clothingItem> </clothingItem>

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@@ -6,5 +6,5 @@
<m_Static>false</m_Static> <m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint> <m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\hookArmTest</textureChoices> <textureChoices>Prosthesis\hookArm</textureChoices>
</clothingItem> </clothingItem>

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@@ -6,5 +6,5 @@
<m_Static>false</m_Static> <m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint> <m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\hookArmTest</textureChoices> <textureChoices>Prosthesis\normalArm</textureChoices>
</clothingItem> </clothingItem>

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@@ -6,5 +6,5 @@
<m_Static>false</m_Static> <m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint> <m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\hookArmTest</textureChoices> <textureChoices>Prosthesis\normalArm</textureChoices>
</clothingItem> </clothingItem>

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@@ -236,6 +236,7 @@ function PlayerHandler.UpdateCicatrization()
TOC_DEBUG.print("updating modData from cicatrization loop") TOC_DEBUG.print("updating modData from cicatrization loop")
modDataHandler:apply() -- TODO This is gonna be heavy. Not entirely sure modDataHandler:apply() -- TODO This is gonna be heavy. Not entirely sure
else else
TOC_DEBUG.print("Removing UpdateCicatrizationF")
Events.EveryHours.Remove(PlayerHandler.UpdateCicatrization) -- We can remove it safely, no cicatrization happening here boys Events.EveryHours.Remove(PlayerHandler.UpdateCicatrization) -- We can remove it safely, no cicatrization happening here boys
end end
TOC_DEBUG.print("updating cicatrization!") TOC_DEBUG.print("updating cicatrization!")

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@@ -0,0 +1,16 @@
module Prosthesis
{
imports
{
Base
}
model prostheticArm
{
mesh = Prosthesis/normalArm_Ground,
texture = Prosthetesis\normalArm,
}
}

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@@ -23,7 +23,7 @@ module TOC
Insulation = 1.0, Insulation = 1.0,
WindResistance = 1.0, WindResistance = 1.0,
WaterResistance = 1.0, WaterResistance = 1.0,
Icon = genericAmputation, Icon = armProsthetic,
CanHaveHoles = false, CanHaveHoles = false,
} }
item Prost_HookArm_R item Prost_HookArm_R
@@ -42,7 +42,7 @@ module TOC
Insulation = 1.0, Insulation = 1.0,
WindResistance = 1.0, WindResistance = 1.0,
WaterResistance = 1.0, WaterResistance = 1.0,
Icon = genericAmputation, Icon = armProsthetic,
CanHaveHoles = false, CanHaveHoles = false,
} }
@@ -62,7 +62,8 @@ module TOC
Insulation = 1.0, Insulation = 1.0,
WindResistance = 1.0, WindResistance = 1.0,
WaterResistance = 1.0, WaterResistance = 1.0,
Icon = genericAmputation, Icon = armProsthetic,
WorldStaticModel = prostheticArm,
CanHaveHoles = false, CanHaveHoles = false,
} }
item Prost_NormalArm_R item Prost_NormalArm_R
@@ -81,7 +82,8 @@ module TOC
Insulation = 1.0, Insulation = 1.0,
WindResistance = 1.0, WindResistance = 1.0,
WaterResistance = 1.0, WaterResistance = 1.0,
Icon = genericAmputation, Icon = armProsthetic,
WorldStaticModel = prostheticArm,
CanHaveHoles = false, CanHaveHoles = false,
} }

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@@ -15,7 +15,7 @@ module TOC
Time:150.0, Time:150.0,
Category:Welding, Category:Welding,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10, OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
NeedToBeLearn:true, NeedToBeLearn:false,
} }
recipe Craft Prosthetic Hook recipe Craft Prosthetic Hook

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