stuff for prosthesis models
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@@ -28,6 +28,9 @@ function ISUninstallProsthesis:start()
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elseif self.item:IsInventoryContainer() and self.item:canBeEquipped() ~= "" then
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self:setAnimVariable("WearClothingLocation", "Jacket")
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end
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self.character:setPrimaryHandItem(nil)
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self.character:setSecondaryHandItem(self.item)
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end
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function ISUninstallProsthesis:stop()
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