Initialization remade
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@@ -1,10 +1,46 @@
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-- TODO Should manage Player modData and stuff like that
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local ModDataHandler = require("TOC_ModDataHandler")
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local StaticData = require("TOC_StaticData")
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-----------
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---@class PlayerHandler
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local PlayerHandler = {}
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---Setup player modData
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function PlayerHandler.InitializePlayer(playerIndex, playerObj)
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---@param _ nil
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---@param playerObj IsoPlayer
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function PlayerHandler.InitializePlayer(_, playerObj)
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PlayerHandler.modDataHandler = ModDataHandler:new(playerObj)
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PlayerHandler.modDataHandler:setup()
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end
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---...
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---@param playerObj IsoPlayer
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function PlayerHandler.ManageTraits(playerObj)
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for k,v in pairs(StaticData.TRAITS_BP) do
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if playerObj:HasTrait(k) then PlayerHandler.ForceCutLimb(v) end
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end
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end
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-- -- Setup traits
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-- if player:HasTrait("Amputee_Hand") then
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-- TOC.CutLimbForTrait(player, modData.TOC, "Left_Hand")
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-- elseif player:HasTrait("Amputee_LowerArm") then
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-- TOC.CutLimbForTrait(player, modData.TOC, "Left_LowerArm")
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-- elseif player:HasTrait("Amputee_UpperArm") then
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-- TOC.CutLimbForTrait(player, modData.TOC, "Left_UpperArm")
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-- end
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end
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---comment
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---@param limbName string
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function PlayerHandler.ForceCutLimb(limbName)
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PlayerHandler.modDataHandler:setCutLimb(limbName, true, true, true)
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-- TODO Spawn amputation item
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end
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return PlayerHandler
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