lock for HandleDamage not disengaging in some cases
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@@ -149,7 +149,11 @@ LocalPlayerController.hasBeenDamaged = false
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function LocalPlayerController.HandleDamage(character)
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--TOC_DEBUG.print("Player got hit!")
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-- TOC_DEBUG.print(damageType)
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if character ~= getPlayer() then return end
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if character ~= getPlayer() then
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-- Disable lock before doing anything else
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LocalPlayerController.hasBeenDamaged = false
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return
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end
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local bd = character:getBodyDamage()
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local dcInst = DataController.GetInstance()
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local modDataNeedsUpdate = false
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