More fixes for debug cheats
This commit is contained in:
@@ -1,3 +1,6 @@
|
|||||||
|
|
||||||
|
-- TODO rewrite this mess
|
||||||
|
|
||||||
local function CutLocal(_, patient, surgeon, part_name)
|
local function CutLocal(_, patient, surgeon, part_name)
|
||||||
if IsSawInInventory(surgeon) ~= nil then
|
if IsSawInInventory(surgeon) ~= nil then
|
||||||
ISTimedActionQueue.add(ISCutLimb:new(patient, surgeon, part_name));
|
ISTimedActionQueue.add(ISCutLimb:new(patient, surgeon, part_name));
|
||||||
@@ -23,11 +26,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function TryToToResetEverythingOtherPlayer(_, patient, surgeon)
|
function TryToToResetEverythingOtherPlayer(_, patient, surgeon)
|
||||||
|
|
||||||
sendClientCommand(surgeon, "TOC", "AskToResetEverything", {patient:getOnlineID()})
|
sendClientCommand(surgeon, "TOC", "AskToResetEverything", {patient:getOnlineID()})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--TODO Make the name more unique
|
--TODO Make the name more unique
|
||||||
@@ -65,11 +64,36 @@ local function CheckIfCanBeOperated(modData)
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function CloseAllMenus(player_index)
|
||||||
|
local contextMenu = getPlayerContextMenu(player_index)
|
||||||
|
if contextMenu:isVisible() then
|
||||||
|
|
||||||
|
contextMenu:closeAll()
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Declare context menus here so we can access them later
|
||||||
function ISWorldObjectContextMenu.OnFillTOCMenu(player, context, worldObjects, test)
|
function ISWorldObjectContextMenu.OnFillTOCMenu(player, context, worldObjects, test)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function ISWorldObjectContextMenu.OnFillOperateWithOven(player, context, worldObjects, test)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
----------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TocContextMenus = {}
|
||||||
|
|
||||||
|
|
||||||
|
TocContextMenus.CreateMenus = function(player, context, worldObjects, test)
|
||||||
local clickedPlayersTable = {} --todo awful workaround
|
local clickedPlayersTable = {} --todo awful workaround
|
||||||
local clickedPlayer = nil
|
local clickedPlayer = nil
|
||||||
|
|
||||||
@@ -126,11 +150,21 @@ function ISWorldObjectContextMenu.OnFillTOCMenu(player, context, worldObjects, t
|
|||||||
|
|
||||||
--todo right now it doesnt check for a saw.
|
--todo right now it doesnt check for a saw.
|
||||||
if clickedPlayer == player_obj then
|
if clickedPlayer == player_obj then
|
||||||
|
|
||||||
|
|
||||||
|
if getPlayer():getModData().TOC[v_part].is_cut == false then
|
||||||
cutMenu:addOption(getText('UI_ContextMenu_' .. v_part), worldObjects, CutLocal, player_obj, player_obj, v_part)
|
cutMenu:addOption(getText('UI_ContextMenu_' .. v_part), worldObjects, CutLocal, player_obj, player_obj, v_part)
|
||||||
|
elseif getPlayer():getModData().TOC[v_part].is_operated == false then
|
||||||
operateMenu:addOption(getText('UI_ContextMenu_' .. v_part), worldObjects, OperateLocal, player_obj, player_obj, v_part)
|
operateMenu:addOption(getText('UI_ContextMenu_' .. v_part), worldObjects, OperateLocal, player_obj, player_obj, v_part)
|
||||||
|
|
||||||
|
end
|
||||||
else
|
else
|
||||||
|
--TODO Make it so cut limbs do not appear in the Cut Menu
|
||||||
|
--if clickedPlayer.getModData().TOC[v_part].is_cut == false then
|
||||||
cutMenu:addOption(getText('UI_ContextMenu_' .. v_part), worldObjects, TryActionOnOtherPlayerLocal, v_part, "Cut", player_obj, clickedPlayer)
|
cutMenu:addOption(getText('UI_ContextMenu_' .. v_part), worldObjects, TryActionOnOtherPlayerLocal, v_part, "Cut", player_obj, clickedPlayer)
|
||||||
|
--elseif clickedPlayer.getModData().TOC[v_part].is_operated == false then
|
||||||
operateMenu:addOption(getText('UI_ContextMenu_' .. v_part), worldObjects, TryActionOnOtherPlayerLocal, v_part, "Operate", player_obj, clickedPlayer);
|
operateMenu:addOption(getText('UI_ContextMenu_' .. v_part), worldObjects, TryActionOnOtherPlayerLocal, v_part, "Operate", player_obj, clickedPlayer);
|
||||||
|
--end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -150,7 +184,7 @@ function ISWorldObjectContextMenu.OnFillTOCMenu(player, context, worldObjects, t
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function ISWorldObjectContextMenu.OnFillOperateWithOven(player, context, worldObjects, test)
|
TocContextMenus.CreateOperateWithOvenMenu = function(player, context, worldObjects, test)
|
||||||
local player_obj = getSpecificPlayer(player)
|
local player_obj = getSpecificPlayer(player)
|
||||||
--local clickedPlayer
|
--local clickedPlayer
|
||||||
local modData = player_obj:getModData()
|
local modData = player_obj:getModData()
|
||||||
@@ -188,14 +222,17 @@ function ISWorldObjectContextMenu.OnFillOperateWithOven(player, context, worldOb
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
TocContextMenus.DoCut = function(_, patient, surgeon, part_name)
|
||||||
|
|
||||||
|
if IsSawInInventory(surgeon) then
|
||||||
|
ISTimedActionQueue.add(ISCutLimb:new(patient, surgeon, part_name));
|
||||||
|
else
|
||||||
|
surgeon:Say("I don't have a saw on me")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateOperateWithOvenMenu) -- this is probably too much
|
||||||
|
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateMenus)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Events.OnFillWorldObjectContextMenu.Add(ISWorldObjectContextMenu.OnFillOperateWithOven) -- this is probably too much
|
|
||||||
Events.OnFillWorldObjectContextMenu.Add(ISWorldObjectContextMenu.OnFillTOCMenu)
|
|
||||||
@@ -11,9 +11,11 @@ function ResetEverything()
|
|||||||
local cloth = player:getInventory():FindAndReturn(find_clothName2_TOC(v))
|
local cloth = player:getInventory():FindAndReturn(find_clothName2_TOC(v))
|
||||||
|
|
||||||
if cloth ~= nil then
|
if cloth ~= nil then
|
||||||
|
print("Resetting " .. cloth:getName())
|
||||||
player:removeWornItem(cloth)
|
player:removeWornItem(cloth)
|
||||||
player:getInventory():Remove(cloth:getName())
|
player:getInventory():Remove(cloth)
|
||||||
end
|
end
|
||||||
|
cloth = nil -- reset it
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user