Somes fixes, blood on limbs\prosthetics, new textures

This commit is contained in:
Pao
2023-01-17 22:29:31 +01:00
parent 0d840baeff
commit 8656bd5696
7 changed files with 108 additions and 31 deletions

View File

@@ -99,4 +99,21 @@ function CheckIfItemIsAmputatedLimb(item)
return is_amputated_limb
end
function CheckIfItemIsProsthesis(item)
local item_full_type = item:getFullType()
local prosthesis_list = GetProsthesisList()
--return (item_full_type == "TOC.WoodenHook" or item_full_type == "TOC.MetalHook" or item_full_type == "TOC.MetalHand")
local check = prosthesis_list[item_full_type]
return check
end
function CheckIfItemIsInstalledProsthesis(item)
local item_full_type = item:getFullType()
local installable_prosthesis_list = GetInstallableProsthesisList()
local check = installable_prosthesis_list[item_full_type]
return check
end

View File

@@ -53,15 +53,16 @@ function ISUninstallProsthesis:perform()
if self.bodyPart:getType() == v then
local part_name = FindTocBodyPartNameFromBodyPartType(v)
print("Found prost in " .. part_name)
if part_name then
toc_data[part_name].is_prosthesis_equipped = false
toc_data[part_name].prosthesis_factor = 1
--local side = string.gsub(part_name, "Hand" or "Forearm", "")
local item_full_type = self.item:getFullType()
print("Searching for " .. item_full_type)
for _, prost_v in ipairs(GetProsthesisList()) do
local prosthesis_name = string.match(self.item:getName(), prost_v)
local prosthesis_name = string.match(item_full_type, prost_v)
if prosthesis_name then
self.character:getInventory():AddItem(prosthesis_name)

View File

@@ -113,6 +113,11 @@ end
-- end
-- TODO override equip action
local og_ISUnequipActionPerform = ISUnequipAction.perform
function ISUnequipAction:perform()
@@ -126,12 +131,17 @@ function ISUnequipAction:perform()
-- -- end
-- -- end
if not CheckIfItemIsAmputatedLimb(self.item) then
if CheckIfItemIsAmputatedLimb(self.item) == false and CheckIfItemIsInstalledProsthesis(self.item) == false then
og_ISUnequipActionPerform(self)
end
-- if not CheckIfItemIsAmputatedLimb(self.item) then
-- og_ISUnequipActionPerform(self)
-- end
-- if CheckIfItemIsInstalledProsthesis(self.item) then
-- og_ISUnequipActionPerform(self)
-- end
end
@@ -140,11 +150,14 @@ local og_ISDropItemActionPerform = ISDropItemAction.perform
function ISDropItemAction:perform()
if not CheckIfItemIsAmputatedLimb(self.item) then
if not CheckIfItemIsAmputatedLimb(self.item)then
og_ISDropItemActionPerform(self)
end
end
-- TODO Add "Clean Wound" to make the cicatrization faster

View File

@@ -6,6 +6,37 @@ end
function GetProsthesisList()
return {"TOC.WoodenHook", "TOC.MetalHook", "TOC.MetalHand"}
end
function GetInstallableProsthesisList()
-- To make it future proff since i'm gonna add stuff, let's cycle through already known prosthesis
local prosthesis_list = GetProsthesisList()
local sides = {"right", "left"}
local body_parts = {"Hand", "Forearm", "Arm"}
local installed_prosthesis_list = {}
for _, side in pairs(sides) do
for _, prost in pairs(prosthesis_list) do
for _, body_part in pairs(body_parts) do
local installable_prost = prost .. "_" .. side .. "_no" .. body_part
table.insert(installed_prosthesis_list, installable_prost)
end
end
end
return installed_prosthesis_list
end
function GetLimbsBodyPartTypes()