Somes fixes, blood on limbs\prosthetics, new textures
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@@ -100,3 +100,20 @@ function CheckIfItemIsAmputatedLimb(item)
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return is_amputated_limb
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end
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function CheckIfItemIsProsthesis(item)
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local item_full_type = item:getFullType()
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local prosthesis_list = GetProsthesisList()
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--return (item_full_type == "TOC.WoodenHook" or item_full_type == "TOC.MetalHook" or item_full_type == "TOC.MetalHand")
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local check = prosthesis_list[item_full_type]
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return check
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end
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function CheckIfItemIsInstalledProsthesis(item)
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local item_full_type = item:getFullType()
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local installable_prosthesis_list = GetInstallableProsthesisList()
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local check = installable_prosthesis_list[item_full_type]
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return check
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end
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@@ -53,15 +53,16 @@ function ISUninstallProsthesis:perform()
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if self.bodyPart:getType() == v then
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local part_name = FindTocBodyPartNameFromBodyPartType(v)
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print("Found prost in " .. part_name)
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if part_name then
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toc_data[part_name].is_prosthesis_equipped = false
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toc_data[part_name].prosthesis_factor = 1
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--local side = string.gsub(part_name, "Hand" or "Forearm", "")
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local item_full_type = self.item:getFullType()
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print("Searching for " .. item_full_type)
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for _, prost_v in ipairs(GetProsthesisList()) do
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local prosthesis_name = string.match(self.item:getName(), prost_v)
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local prosthesis_name = string.match(item_full_type, prost_v)
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if prosthesis_name then
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self.character:getInventory():AddItem(prosthesis_name)
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@@ -113,6 +113,11 @@ end
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-- end
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-- TODO override equip action
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local og_ISUnequipActionPerform = ISUnequipAction.perform
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function ISUnequipAction:perform()
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@@ -126,12 +131,17 @@ function ISUnequipAction:perform()
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-- -- end
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-- -- end
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if not CheckIfItemIsAmputatedLimb(self.item) then
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if CheckIfItemIsAmputatedLimb(self.item) == false and CheckIfItemIsInstalledProsthesis(self.item) == false then
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og_ISUnequipActionPerform(self)
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end
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-- if not CheckIfItemIsAmputatedLimb(self.item) then
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-- og_ISUnequipActionPerform(self)
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-- end
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-- if CheckIfItemIsInstalledProsthesis(self.item) then
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-- og_ISUnequipActionPerform(self)
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-- end
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end
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@@ -140,11 +150,14 @@ local og_ISDropItemActionPerform = ISDropItemAction.perform
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function ISDropItemAction:perform()
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if not CheckIfItemIsAmputatedLimb(self.item) then
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if not CheckIfItemIsAmputatedLimb(self.item)then
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og_ISDropItemActionPerform(self)
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end
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end
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-- TODO Add "Clean Wound" to make the cicatrization faster
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@@ -6,6 +6,37 @@ end
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function GetProsthesisList()
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return {"TOC.WoodenHook", "TOC.MetalHook", "TOC.MetalHand"}
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end
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function GetInstallableProsthesisList()
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-- To make it future proff since i'm gonna add stuff, let's cycle through already known prosthesis
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local prosthesis_list = GetProsthesisList()
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local sides = {"right", "left"}
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local body_parts = {"Hand", "Forearm", "Arm"}
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local installed_prosthesis_list = {}
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for _, side in pairs(sides) do
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for _, prost in pairs(prosthesis_list) do
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for _, body_part in pairs(body_parts) do
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local installable_prost = prost .. "_" .. side .. "_no" .. body_part
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table.insert(installed_prosthesis_list, installable_prost)
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end
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end
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end
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return installed_prosthesis_list
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end
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function GetLimbsBodyPartTypes()
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@@ -149,10 +149,11 @@ imports
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{
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Weight = 1,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,
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ClothingItem = ArmRight_WoodenHook,
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BodyLocation = ArmRight_Prot,
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BloodLocation = Hands,
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Icon = woodenHook,
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Tooltip = Tooltip_equip_prothesis_hand,
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WaterResistance = 15,
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@@ -162,10 +163,11 @@ imports
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{
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Weight = 1,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,
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ClothingItem = ArmLeft_WoodenHook,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = Hands,
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Icon = woodenHook,
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Tooltip = Tooltip_equip_prothesis_hand,
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WaterResistance = 15,
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@@ -175,10 +177,11 @@ imports
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{
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Weight = 0.5,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,
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ClothingItem = ArmRight_MetalHook,
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BodyLocation = ArmRight_Prot,
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BloodLocation = Hands,
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Icon = metalHook,
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Tooltip = Tooltip_equip_prothesis_hand,
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WaterResistance = 13,
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@@ -188,10 +191,11 @@ imports
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{
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Weight = 0.5,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,
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ClothingItem = ArmLeft_MetalHook,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = Hands,
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Icon = metalHook,
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Tooltip = Tooltip_equip_prothesis_hand,
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WaterResistance = 13,
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@@ -201,10 +205,11 @@ imports
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{
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Weight = 0.3,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,
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ClothingItem = ArmRight_MetalHamd,
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BodyLocation = ArmRight_Prot,
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BloodLocation = Hands,
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Icon = metalHand,
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Tooltip = Tooltip_equip_prothesis_hand,
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WaterResistance = 11,
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@@ -214,10 +219,11 @@ imports
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{
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Weight = 0.3,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,
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ClothingItem = ArmLeft_MetalHand,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = Hands,
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Icon = metalHand,
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Tooltip = Tooltip_equip_prothesis_hand",
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WaterResistance = 11,
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@@ -227,10 +233,11 @@ imports
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{
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Weight = 2,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,
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ClothingItem = ArmRight_WoodenHook_fore,
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BodyLocation = ArmRight_Prot,
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BloodLocation = LowerArms;Hands,
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Icon = woodenHook,
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Tooltip = Tooltip_equip_prothesis_fore,
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WaterResistance = 16,
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@@ -240,10 +247,12 @@ imports
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{
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Weight = 2,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_woodenHook,
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ClothingItem = ArmLeft_WoodenHook_fore,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = LowerArms;Hands,
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Icon = woodenHook,
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Tooltip = Tooltip_equip_prothesis_fore,
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WaterResistance = 16,
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@@ -253,10 +262,11 @@ imports
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{
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Weight = 1.5,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,
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ClothingItem = ArmRight_MetalHook_fore,
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BodyLocation = ArmRight_Prot,
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BloodLocation = LowerArms;Hands,
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Icon = metalHook,
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Tooltip = Tooltip_equip_prothesis_fore,
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WaterResistance = 14,
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@@ -266,10 +276,12 @@ imports
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{
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Weight = 1.5,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHook,
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ClothingItem = ArmLeft_MetalHook_fore,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = LowerArms;Hands,
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Icon = metalHook,
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Tooltip = Tooltip_equip_prothesis_fore,
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WaterResistance = 14,
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@@ -279,10 +291,11 @@ imports
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{
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Weight = 1.2,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,
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ClothingItem = ArmRight_MetalHand_fore,
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BodyLocation = ArmRight_Prot,
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BloodLocation = LowerArms;Hands,
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Icon = metalHand,
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Tooltip = Tooltip_equip_prothesis_fore,
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WaterResistance = 12,
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@@ -292,10 +305,11 @@ imports
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{
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Weight = 1.2,
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Type = Clothing,
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/*DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,*/
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DisplayCategory = Prosthesis,
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DisplayName = DisplayName_metalHand,
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ClothingItem = ArmLeft_MetalHand_fore,
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BodyLocation = ArmLeft_Prot,
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BloodLocation = LowerArms;Hands,
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Icon = metalHand,
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Tooltip = Tooltip_equip_prothesis_fore,
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WaterResistance = 12,
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@@ -303,6 +317,7 @@ imports
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/************************ Prothese items ************************/
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/* TODO make it clothing same as amputations */
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item WoodenHook
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{
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Weight = 1,
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Binary file not shown.
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 122 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 147 KiB |
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