reworking
This commit is contained in:
123
OLD_MEDIA/lua/client/Interface/TOC_ContextMenus.lua
Normal file
123
OLD_MEDIA/lua/client/Interface/TOC_ContextMenus.lua
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@@ -0,0 +1,123 @@
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-- TODO this should be moved
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local function TryToToResetEverythingOtherPlayer(_, patient, surgeon)
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sendClientCommand(surgeon, "TOC", "AskToResetEverything", { patient:getOnlineID() })
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end
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----------------------------------------------------------------------------------------------------------
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if TOC_ContextMenu == nil then
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TOC_ContextMenu = {}
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end
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TOC_ContextMenu.CreateCheatsMenu = function(playerId, context, worldObjects, _)
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local clickedPlayers = {}
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local currentClickedPlayer = nil
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local localPlayer = getSpecificPlayer(playerId)
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--local players = getOnlinePlayers()
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for _, v in pairs(worldObjects) do
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-- help detecting a player by checking nearby squares
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for x = v:getSquare():getX() - 1, v:getSquare():getX() + 1 do
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for y = v:getSquare():getY() - 1, v:getSquare():getY() + 1 do
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local sq = getCell():getGridSquare(x, y, v:getSquare():getZ())
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if sq then
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for i = 0, sq:getMovingObjects():size() - 1 do
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local o = sq:getMovingObjects():get(i)
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if instanceof(o, "IsoPlayer") then
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currentClickedPlayer = o
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if clickedPlayers[currentClickedPlayer:getUsername()] == nil then
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-- FIXME this is to prevent context menu spamming. Find a better way
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clickedPlayers[currentClickedPlayer:getUsername()] = true
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if localPlayer:getAccessLevel() == "Admin" or isDebugEnabled() then
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local rootOption = context:addOption("TOC - Cheats on " .. currentClickedPlayer:getUsername())
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local rootMenu = context:getNew(context)
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if currentClickedPlayer == localPlayer then
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rootMenu:addOption("Reset TOC for me", _, TOC_Cheat.ResetEverything)
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else
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rootMenu:addOption("Reset TOC for " .. currentClickedPlayer:getUsername(), _, TryToToResetEverythingOtherPlayer,
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currentClickedPlayer, localPlayer)
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end
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context:addSubMenu(rootOption, rootMenu)
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end
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-- TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects,
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-- cut_menu, operate_menu)
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--TocContextMenus.FillCheatMenu(context, cheat_menu)
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break
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end
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end
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end
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end
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end
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end
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end
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end
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TOC_ContextMenu.CreateOperateWithOvenMenu = function(playerId, context, worldObjects, test)
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local player = getSpecificPlayer(playerId)
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-- TODO Let the player move towards the oven
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local partData = player:getModData().TOC.limbs
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local isMainMenuAlreadyCreated = false
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for _, currentObject in pairs(worldObjects) do
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if instanceof(currentObject, "IsoStove") and (player:HasTrait("Brave") or player:getPerkLevel(Perks.Strength) >= 6) then
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-- Check temperature
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if currentObject:getCurrentTemperature() > 250 then
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for _, partName in ipairs(TOC_Common.GetPartNames()) do
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if partData[partName].isCut and partData[partName].isAmputationShown and
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not partData[partName].isOperated then
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local subMenu = context:getNew(context);
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if isMainMenuAlreadyCreated == false then
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local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil);
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context:addSubMenu(rootMenu, subMenu)
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isMainMenuAlreadyCreated = true
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end
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subMenu:addOption(getText('UI_ContextMenu_' .. partName), worldObjects, TOC_LocalActions.Operate,
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getSpecificPlayer(playerId), partName,true)
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end
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end
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end
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break -- stop searching for stoves
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end
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end
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end
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TOC_ContextMenu.CreateNewMenu = function(name, context, rootMenu)
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local new_option = rootMenu:addOption(name)
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local new_menu = context:getNew(context)
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context:addSubMenu(new_option, new_menu)
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return new_menu
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end
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TOC_ContextMenu.FillCheatMenus = function(context, cheat_menu)
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if cheat_menu then
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local cheat_cut_and_fix_menu = TOC_ContextMenu.CreateNewMenu("Cut and Fix", context, cheat_menu)
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end
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end
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Events.OnFillWorldObjectContextMenu.Add(TOC_ContextMenu.CreateOperateWithOvenMenu) -- this is probably too much
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Events.OnFillWorldObjectContextMenu.Add(TOC_ContextMenu.CreateCheatsMenu) -- TODO Add check only when admin is active
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700
OLD_MEDIA/lua/client/Interface/TOC_UI.lua
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700
OLD_MEDIA/lua/client/Interface/TOC_UI.lua
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@@ -0,0 +1,700 @@
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if TOC_UI == nil then
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TOC_UI = {}
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end
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local mainUI, descUI, confirmUI, confirmUIMP
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-------------------------
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-- MP stuff
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-- TODO Strip out all this crap and redo it
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local function PrerenderFuncMP()
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local toSee = confirmUIMP
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if confirmUIMP.responseReceive then
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if not confirmUIMP.responseCan then
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getPlayer():Say("I can't do that !")
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confirmUIMP.responseReceive = false
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confirmUIMP:close()
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return false;
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end
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-- Prerender basically hooks onto SendCommandToConfirmUI, dunno how but it does
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SendCommandToConfirmUIMP(confirmUIMP.responseAction, confirmUIMP.responseIsBitten,
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confirmUIMP.responseUserName, confirmUIMP.responsePartName);
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end
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end
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-----------------------
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-- Getters
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function GetConfirmUIMP()
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return confirmUIMP;
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end
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------------------------------
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-- UI Visible stuff functions
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local function GetImageName(partName, limbsData)
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local name = ""
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local partData = limbsData[partName]
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if partData.isCut and partData.isCicatrized and partData.isProsthesisEquipped then -- Cut and equip
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if partName == "Right_Hand" or partName == "Left_Hand" then
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name = "media/ui/TOC/" .. partName .. "/Hook.png"
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else
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name = "media/ui/TOC/" .. partName .. "/Prothesis.png"
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end
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elseif partData.isCut and partData.isCicatrized and not partData.isProsthesisEquipped and
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partData.isAmputationShown then -- Cut and heal
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name = "media/ui/TOC/" .. partName .. "/Cut.png"
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elseif partData.isCut and not partData.isCicatrized and partData.isAmputationShown and
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not partData.isOperated then -- Cut but not healead
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name = "media/ui/TOC/" .. partName .. "/Bleed.png"
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elseif partData.isCut and not partData.isCicatrized and partData.isAmputationShown and partData.isOperated then -- Cut but not healed and operated
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name = "media/ui/TOC/" .. partName .. "/Operate.png"
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elseif partData.isCut and not partData.isAmputationShown then -- Empty (like hand if forearm cut)
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name = "media/ui/TOC/Empty.png"
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elseif not partData.isCut and
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-- FIXME This doesn't work in MP on another player since we're trying to retrieve bodyDamage from another player
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getPlayer():getBodyDamage():getBodyPart(TOC_Common.GetBodyPartFromPartName(partName)):bitten() then -- Not cut but bitten
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name = "media/ui/TOC/" .. partName .. "/Bite.png"
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else -- Not cut
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name = "media/ui/TOC/" .. partName .. "/Base.png"
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end
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-- If foreaerm equip, change hand
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if partName == "Right_Hand" and limbsData["Right_LowerArm"].isProsthesisEquipped then
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name = "media/ui/TOC/" .. partName .. "/Hook.png"
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elseif partName == "Left_Hand" and limbsData["Left_LowerArm"].isProsthesisEquipped then
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name = "media/ui/TOC/" .. partName .. "/Hook.png"
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end
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return name
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end
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------------------------------------------
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-- Check functions
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local function IsProsthesisInstalled(partData)
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return partData.isCut and partData.isCicatrized and partData.isProsthesisEquipped
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end
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local function CanProsthesisBeEquipped(partData)
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return partData.isCut and partData.isCicatrized and not partData.isProsthesisEquipped and
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partData.isAmputationShown
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end
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local function IsAmputatedLimbHealed(partData)
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return partData.isCut and not partData.isCicatrized and partData.isAmputationShown
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end
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local function IsAmputatedLimbToBeVisible(partData)
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return partData.isCut and not partData.isAmputationShown
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end
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local function IsPartBitten(partData, partName)
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return not partData.isCut and
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getPlayer():getBodyDamage():getBodyPart(TOC_Common.GetBodyPartFromPartName(partName)):bitten()
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end
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local function FindMinMax(lv)
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local min, max
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if lv == 1 then
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min = 0;
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max = 75;
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elseif lv == 2 then
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min = 75;
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max = 150 + 75;
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elseif lv == 3 then
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min = 150;
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max = 300 + 75 + 150;
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elseif lv == 4 then
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min = 300;
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max = 750 + 75 + 150 + 300;
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elseif lv == 5 then
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min = 750;
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max = 1500 + 75 + 150 + 300 + 750;
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elseif lv == 6 then
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min = 1500;
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max = 3000 + 75 + 150 + 300 + 750 + 1500;
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elseif lv == 7 then
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min = 3000;
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max = 4500 + 75 + 150 + 300 + 750 + 1500 + 3000;
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elseif lv == 8 then
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min = 4500;
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max = 6000 + 75 + 150 + 300 + 750 + 1500 + 3000 + 4500;
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elseif lv == 9 then
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min = 6000;
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max = 7500 + 75 + 150 + 300 + 750 + 1500 + 3000 + 4500 + 6000;
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elseif lv == 10 then
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min = 7500;
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max = 9000 + 75 + 150 + 300 + 750 + 1500 + 3000 + 4500 + 6000 + 7500;
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end
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return min, max;
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end
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-----------------------------------------
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-- Setup stuff with variables and shit
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TOC_UI.SetupMainUI = function(surgeon, patient, limbsData)
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mainUI.surgeon = surgeon -- we shouldn't need an arg for this
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mainUI.patient = patient
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if limbsData then
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mainUI.limbsData = limbsData
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mainUI["b11"]:setPath(GetImageName("Right_UpperArm", limbsData))
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mainUI["b12"]:setPath(GetImageName("Left_UpperArm", limbsData))
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mainUI["b21"]:setPath(GetImageName("Right_LowerArm", limbsData))
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mainUI["b22"]:setPath(GetImageName("Left_LowerArm", limbsData))
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mainUI["b31"]:setPath(GetImageName("Right_Hand", limbsData))
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mainUI["b32"]:setPath(GetImageName("Left_Hand", limbsData))
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mainUI["b41"]:setPath(GetImageName("Right_Foot", limbsData))
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mainUI["b42"]:setPath(GetImageName("Left_Foot", limbsData))
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end
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end
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TOC_UI.SetupDescUI = function(surgeon, patient, limbsData, partName)
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descUI["textTitle"]:setText(getText("UI_ContextMenu_" .. partName))
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descUI.partName = partName
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descUI.surgeon = surgeon
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descUI.patient = patient
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local partData = limbsData[partName]
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if IsProsthesisInstalled(partData) then
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-- Limb cut with prosthesis
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descUI["status"]:setText("Prosthesis equipped")
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descUI["status"]:setColor(1, 0, 1, 0)
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descUI["b1"]:setText("Unequip")
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descUI["b1"]:addArg("option", "Unequip")
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descUI["b1"]:setVisible(true)
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elseif CanProsthesisBeEquipped(partData) then
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-- Limb cut but no prosthesis
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descUI["status"]:setText("Amputated and healed")
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descUI["status"]:setColor(1, 0, 1, 0)
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-- Another check for UpperArm
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if partName == "Right_UpperArm" or partName == "Left_UpperArm" then
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descUI["b1"]:setVisible(false)
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else
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descUI["b1"]:setText("Equip")
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descUI["b1"]:addArg("option", "Equip")
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descUI["b1"]:setVisible(true)
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end
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-- Limb cut but still healing
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elseif IsAmputatedLimbHealed(partData) then
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-- Limb cut and healed, no prosthesis equipped
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if partData.isOperated then
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descUI["b1"]:setVisible(false) -- no operate prompt
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if partData.cicatrizationTime > 1000 then
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descUI["status"]:setText("Still a long way to go")
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descUI["status"]:setColor(1, 0.8, 1, 0.2);
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elseif partData.cicatrizationTime > 500 then
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descUI["status"]:setText("Starting to get better")
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descUI["status"]:setColor(1, 0.8, 1, 0.2)
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elseif partData.cicatrizationTime > 100 then
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descUI["status"]:setText("Almost cicatrized")
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descUI["status"]:setColor(1, 0.8, 1, 0.2)
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end
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else
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-- Set the operate button
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descUI["b1"]:setText("Operate")
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descUI["b1"]:addArg("option", "Operate")
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descUI["b1"]:setVisible(true)
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if partData.cicatrizationTime > 1000 then
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descUI["status"]:setText("It hurts so much...")
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descUI["status"]:setColor(1, 1, 0, 0)
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elseif partData.cicatrizationTime > 500 then
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descUI["status"]:setText("It still hurts a lot")
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descUI["status"]:setColor(1, 0.8, 1, 0.2)
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elseif partData.cicatrizationTime > 500 then
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descUI["status"]:setText("I think it's almost over...")
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descUI["status"]:setColor(1, 0.8, 1, 0.2)
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end
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end
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elseif IsAmputatedLimbToBeVisible(partData) then
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-- Limb cut and not visible (ex: hand after having amputated forearm)
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descUI["status"]:setText("Nothing here")
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descUI["status"]:setColor(1, 1, 1, 1)
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descUI["b1"]:setVisible(false)
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elseif TOC_Common.CheckIfCanBeCut(partName, limbsData) then
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-- Everything else
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-- TODO add check for cuts and scratches
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descUI["status"]:setText("Not cut")
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descUI["status"]:setColor(1, 1, 1, 1)
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if TOC_Common.GetSawInInventory(surgeon) and not TOC_Common.CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Cut")
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descUI["b1"]:addArg("option", "Cut")
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elseif TOC_Common.GetSawInInventory(surgeon) and TOC_Common.CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Remove prosthesis before")
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descUI["b1"]:addArg("option", "Nothing")
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else
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descUI["b1"]:setVisible(false)
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end
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else
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descUI["status"]:setText("Not cut")
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descUI["status"]:setColor(1, 1, 1, 1)
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Remove prosthesis before")
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descUI["b1"]:addArg("option", "Nothing")
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end
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-- Prosthesis Level
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if string.find(partName, "Right") then
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local lv = patient:getPerkLevel(Perks.Right_Hand) + 1
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descUI["textLV2"]:setText("Level: " .. lv .. " / 10")
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local xp = patient:getXp():getXP(Perks.Right_Hand)
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local min, max = FindMinMax(lv)
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descUI["pbarNLV"]:setMinMax(min, max)
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descUI["pbarNLV"]:setValue(xp)
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else
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local lv = patient:getPerkLevel(Perks.Left_Hand) + 1
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descUI["textLV2"]:setText("Level: " .. lv .. " / 10")
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local xp = patient:getXp():getXP(Perks.Left_Hand)
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local min, max = FindMinMax(lv)
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descUI["pbarNLV"]:setMinMax(min, max)
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descUI["pbarNLV"]:setValue(xp)
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end
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end
|
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|
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|
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------------------------------------------------
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-- On Click Functions
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local function OnClickMainUI(button, args)
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descUI:open()
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descUI:setPositionPixel(mainUI:getRight(), mainUI:getY())
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TOC_UI.SetupDescUI(mainUI.surgeon, mainUI.patient, mainUI.limbsData, args.partName) -- surgeon is generic.
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end
|
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-- Generic TOC action, used in OnClickDescUI
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local function TryTOCAction(_, partName, action, surgeon, patient)
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-- TODO at this point surgeon doesnt do anything. We'll fix this later
|
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-- Check if SinglePlayer
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if not isServer() and not isClient() then
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if action == "Cut" then
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TOC_LocalActions.Cut(_, surgeon, partName)
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elseif action == "Operate" then
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TOC_LocalActions.Operate(_, surgeon, partName, false)
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elseif action == "Equip" then
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TOC_LocalActions.EquipProsthesis(_, surgeon, partName)
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elseif action == "Unequip" then
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TOC_LocalActions.UnequipProsthesis(_, surgeon, partName)
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end
|
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else
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local ui = GetConfirmUIMP()
|
||||
if not ui then
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||||
CreateConfirmUIMP()
|
||||
ui = GetConfirmUIMP()
|
||||
end
|
||||
|
||||
if patient == nil then
|
||||
patient = surgeon
|
||||
end
|
||||
|
||||
|
||||
if action == "Cut" then
|
||||
AskCanCutLimb(patient, partName)
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||||
elseif action == "Operate" then
|
||||
AskCanOperateLimb(patient, partName)
|
||||
elseif action == "Equip" then
|
||||
AskCanEquipProsthesis(patient, partName)
|
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elseif action == "Unequip" then
|
||||
AskCanUnequipProsthesis(patient, partName)
|
||||
end
|
||||
|
||||
ui.actionAct = action
|
||||
ui.partNameAct = partName
|
||||
ui.patient = patient
|
||||
|
||||
SendCommandToConfirmUIMP("Wait server")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnClickDescUI(button, args)
|
||||
|
||||
-- Gets every arg from main
|
||||
local patient = descUI.patient
|
||||
local surgeon = descUI.surgeon
|
||||
|
||||
if args.option ~= "Nothing" then
|
||||
TryTOCAction(_, descUI.partName, args.option, surgeon, patient)
|
||||
end
|
||||
mainUI:close()
|
||||
|
||||
end
|
||||
|
||||
local function OnClickConfirmUIMP(button, args)
|
||||
local player = getPlayer()
|
||||
if confirmUIMP.actionAct == "Cut" and args.option == "yes" then
|
||||
ISTimedActionQueue.add(TOC_CutLimbAction:new(confirmUIMP.patient, player, confirmUIMP.partNameAct))
|
||||
elseif confirmUIMP.actionAct == "Operate" and args.option == "yes" then
|
||||
local kit = TOC_Common.GetKitInInventory(player)
|
||||
if kit then
|
||||
ISTimedActionQueue.add(TOC_OperateLimbAction:new(confirmUIMP.patient, player, kit, confirmUIMP.partNameAct,
|
||||
false))
|
||||
else
|
||||
player:Say("I need a kit")
|
||||
end
|
||||
|
||||
elseif confirmUIMP.actionAct == "Equip" and args.option == "yes" then
|
||||
|
||||
|
||||
-- TODO Gonna be broken soon!
|
||||
local surgeon_inventory = player:getInventory()
|
||||
|
||||
local prosthesis_to_equip = surgeon_inventory:getItemFromType('TOC.MetalHand') or
|
||||
surgeon_inventory:getItemFromType('TOC.MetalHook') or
|
||||
surgeon_inventory:getItemFromType('TOC.WoodenHook')
|
||||
|
||||
if prosthesis_to_equip then
|
||||
ISTimedActionQueue.add(TOC_InstallProsthesisAction:new(player, confirmUIMP.patient, prosthesis_to_equip,
|
||||
confirmUIMP.partNameAct))
|
||||
else
|
||||
player:Say("I don't have a prosthesis right now")
|
||||
end
|
||||
|
||||
elseif confirmUIMP.actionAct == "Unequip" and args.option == "yes" then
|
||||
|
||||
-- We can't check if the player has a prosthesis right now, we need to do it later
|
||||
|
||||
-- TODO should check if player has a prosthesis equipped before doing it
|
||||
-- TODO Player is surgeon, but we don't have a confirm_ui_mp.surgeon... awful awful awful
|
||||
-- TODO Workaround for now, we'd need to send data from patient before doing it since we can't access his inventory from the surgeon
|
||||
if confirmUIMP.patient == player then
|
||||
ISTimedActionQueue.add(TOC_UninstallProsthesisAction:new(player, confirmUIMP.patient, confirmUIMP.partNameAct))
|
||||
|
||||
else
|
||||
player:Say("I can't do that, they need to do it themselves")
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
confirmUIMP:close()
|
||||
confirmUIMP.responseReceive = false
|
||||
|
||||
end
|
||||
|
||||
-----------------------------------------------
|
||||
|
||||
-- CREATE UI SECTION
|
||||
local function CreateMainUI()
|
||||
mainUI = NewUI()
|
||||
mainUI:setTitle("The Only Cure Menu")
|
||||
mainUI:setWidthPercent(0.1)
|
||||
|
||||
mainUI:addImageButton("b11", "", OnClickMainUI)
|
||||
mainUI["b11"]:addArg("partName", "Right_UpperArm")
|
||||
|
||||
|
||||
mainUI:addImageButton("b12", "", OnClickMainUI)
|
||||
mainUI["b12"]:addArg("partName", "Left_UpperArm")
|
||||
|
||||
mainUI:nextLine()
|
||||
|
||||
mainUI:addImageButton("b21", "", OnClickMainUI)
|
||||
mainUI["b21"]:addArg("partName", "Right_LowerArm")
|
||||
|
||||
|
||||
mainUI:addImageButton("b22", "", OnClickMainUI)
|
||||
mainUI["b22"]:addArg("partName", "Left_LowerArm")
|
||||
|
||||
mainUI:nextLine()
|
||||
|
||||
mainUI:addImageButton("b31", "", OnClickMainUI)
|
||||
mainUI["b31"]:addArg("partName", "Right_Hand")
|
||||
|
||||
mainUI:addImageButton("b32", "", OnClickMainUI)
|
||||
mainUI["b32"]:addArg("partName", "Left_Hand")
|
||||
|
||||
|
||||
mainUI:nextLine()
|
||||
|
||||
mainUI:addImageButton("b41", "", OnClickMainUI)
|
||||
mainUI["b41"]:addArg("partName", "Right_Foot")
|
||||
|
||||
mainUI:addImageButton("b42", "", OnClickMainUI)
|
||||
mainUI["b42"]:addArg("partName", "Left_Foot")
|
||||
|
||||
mainUI:saveLayout()
|
||||
|
||||
|
||||
end
|
||||
|
||||
-- Create a temporary desc UI with fake data (for now)
|
||||
local function CreateDescUI()
|
||||
descUI = NewUI()
|
||||
descUI:setTitle("The only cure description");
|
||||
descUI:isSubUIOf(mainUI)
|
||||
descUI:setWidthPixel(250)
|
||||
descUI:setColumnWidthPixel(1, 100)
|
||||
|
||||
descUI:addText("textTitle", "Right arm", "Large", "Center")
|
||||
descUI:nextLine()
|
||||
|
||||
descUI:addText("textLV2", "Level 3/10", _, "Center")
|
||||
descUI:nextLine()
|
||||
|
||||
descUI:addText("textLV", "Next LV:", _, "Right")
|
||||
descUI:addProgressBar("pbarNLV", 39, 0, 100)
|
||||
descUI["pbarNLV"]:setMarginPixel(10, 6)
|
||||
descUI:nextLine()
|
||||
|
||||
descUI:addEmpty("border1")
|
||||
descUI:setLineHeightPixel(1)
|
||||
descUI["border1"]:setBorder(true)
|
||||
descUI:nextLine()
|
||||
|
||||
descUI:addEmpty()
|
||||
descUI:nextLine()
|
||||
|
||||
descUI:addText("status", "Temporary", "Medium", "Center")
|
||||
descUI["status"]:setColor(1, 1, 0, 0)
|
||||
descUI:nextLine()
|
||||
|
||||
descUI:addEmpty()
|
||||
descUI:nextLine()
|
||||
|
||||
descUI:addButton("b1", "Operate", OnClickDescUI)
|
||||
|
||||
descUI:saveLayout()
|
||||
end
|
||||
|
||||
function CreateConfirmUIMP()
|
||||
confirmUIMP = NewUI()
|
||||
confirmUIMP.responseReceive = false
|
||||
|
||||
confirmUIMP:addText("text1", "Are you sure?", "Title", "Center");
|
||||
confirmUIMP:setLineHeightPixel(getTextManager():getFontHeight(confirmUIMP.text1.font) + 10)
|
||||
confirmUIMP:nextLine();
|
||||
|
||||
confirmUIMP:addText("text4", "", "Medium", "Center");
|
||||
confirmUIMP:setLineHeightPixel(getTextManager():getFontHeight(confirmUIMP.text4.font) + 10)
|
||||
confirmUIMP:nextLine();
|
||||
|
||||
confirmUIMP:addText("text2", "", _, "Center");
|
||||
confirmUIMP:nextLine();
|
||||
|
||||
confirmUIMP:addText("text3", "", _, "Center");
|
||||
confirmUIMP:nextLine();
|
||||
|
||||
confirmUIMP:addEmpty();
|
||||
confirmUIMP:nextLine();
|
||||
|
||||
confirmUIMP:addEmpty();
|
||||
confirmUIMP:addButton("b1", "Yes", OnClickConfirmUIMP);
|
||||
confirmUIMP.b1:addArg("option", "yes");
|
||||
confirmUIMP:addEmpty();
|
||||
confirmUIMP:addButton("b2", "No", OnClickConfirmUIMP);
|
||||
confirmUIMP:addEmpty();
|
||||
|
||||
confirmUIMP:nextLine();
|
||||
confirmUIMP:addEmpty();
|
||||
|
||||
confirmUIMP:saveLayout();
|
||||
confirmUIMP:addPrerenderFunction(PrerenderFuncMP);
|
||||
confirmUIMP:close();
|
||||
|
||||
end
|
||||
|
||||
-- We create everything from here
|
||||
|
||||
TOC_UI.OnCreate = function()
|
||||
CreateMainUI()
|
||||
CreateDescUI()
|
||||
CreateConfirmUIMP()
|
||||
|
||||
if isClient() then CreateConfirmUIMP() end
|
||||
mainUI:close()
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--------------------------------------------
|
||||
-- MP Confirm (I should add it to client too but hey not sure how it works tbh)
|
||||
|
||||
function SendCommandToConfirmUIMP(action, isBitten, userName, partName)
|
||||
confirmUIMP:setInCenterOfScreen()
|
||||
confirmUIMP:bringToTop()
|
||||
confirmUIMP:open()
|
||||
|
||||
|
||||
if action ~= "Wait server" then
|
||||
confirmUIMP["text4"]:setText("You're gonna " ..
|
||||
action .. " the " .. getText("UI_ContextMenu_" .. partName) .. " of " .. userName)
|
||||
|
||||
confirmUIMP["text2"]:setText("Are you sure?")
|
||||
confirmUIMP["text2"]:setColor(1, 0, 0, 0)
|
||||
confirmUIMP["b1"]:setVisible(true)
|
||||
confirmUIMP["b2"]:setVisible(true)
|
||||
else
|
||||
|
||||
confirmUIMP["text4"]:setText(action)
|
||||
confirmUIMP["text3"]:setText("")
|
||||
confirmUIMP["text2"]:setText("")
|
||||
confirmUIMP["b1"]:setVisible(false)
|
||||
confirmUIMP["b2"]:setVisible(false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
-- Add TOC element to Health Panel
|
||||
|
||||
|
||||
|
||||
TOC_UI.onlineTempTable = {patient = nil, surgeon = nil}
|
||||
|
||||
TOC.RefreshClientMenu = function(_)
|
||||
if mainUI:getIsVisible() == false then
|
||||
Events.OnTick.Remove(TOC.RefreshClientMenu)
|
||||
TOC_UI.onlineTempTable.patient = nil
|
||||
TOC_UI.onlineTempTable.surgeon = nil
|
||||
|
||||
else
|
||||
|
||||
local limbs_data = TOC_UI.onlineTempTable.patient:getModData().TOC.limbs
|
||||
TOC_UI.SetupMainUI(TOC_UI.onlineTempTable.patient, TOC_UI.onlineTempTable.patient, limbs_data)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
TOC.RefreshOtherPlayerMenu = function(_)
|
||||
|
||||
if mainUI:getIsVisible() == false then
|
||||
|
||||
Events.OnTick.Remove(TOC.RefreshOtherPlayerMenu)
|
||||
TOC_UI.onlineTempTable.patient = nil
|
||||
TOC_UI.onlineTempTable.surgeon = nil
|
||||
|
||||
else
|
||||
if ModData.get("TOC_PLAYER_DATA")[TOC_UI.onlineTempTable.patient:getUsername()] ~= nil then
|
||||
local otherPlayerPartData = ModData.get("TOC_PLAYER_DATA")[TOC_UI.onlineTempTable.patient:getUsername()]
|
||||
|
||||
TOC_UI.SetupMainUI(TOC_UI.onlineTempTable.surgeon, TOC_UI.onlineTempTable.patient, otherPlayerPartData[1])
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
local ISHealthPanel_createChildren = ISHealthPanel.createChildren
|
||||
local ISHealthPanel_render = ISHealthPanel.render
|
||||
-- Add button to health panel
|
||||
function ISNewHealthPanel.onClickTOC(button)
|
||||
|
||||
local surgeon = button.otherPlayer
|
||||
local patient = button.character
|
||||
|
||||
TOC_UI.onlineTempTable.patient = patient
|
||||
TOC_UI.onlineTempTable.surgeon = surgeon
|
||||
|
||||
-- MP Handling
|
||||
if surgeon then
|
||||
|
||||
|
||||
if surgeon == patient then
|
||||
Events.OnTick.Add(TOC.RefreshClientMenu)
|
||||
|
||||
else
|
||||
Events.OnTick.Add(TOC.RefreshOtherPlayerMenu) -- MP stuff, try to get the other player data and display it on the surgeon display
|
||||
end
|
||||
else
|
||||
-- SP Handling
|
||||
Events.OnTick.Add(TOC.RefreshClientMenu)
|
||||
end
|
||||
|
||||
|
||||
-- Set the correct main title
|
||||
-- TODO sizes of the menu are strange in MP, they're not consistent with SP
|
||||
local separatedUsername = {}
|
||||
|
||||
for v in string.gmatch(patient:getUsername(), "%u%l+") do
|
||||
table.insert(separatedUsername, v)
|
||||
end
|
||||
|
||||
local main_title
|
||||
if separatedUsername[1] == nil then
|
||||
main_title = patient:getUsername() .. " - TOC"
|
||||
else
|
||||
main_title = separatedUsername[1] .. " " .. separatedUsername[2] .. " - TOC"
|
||||
end
|
||||
|
||||
mainUI:setTitle(main_title)
|
||||
|
||||
mainUI:toggle()
|
||||
mainUI:setInCenterOfScreen()
|
||||
|
||||
end
|
||||
|
||||
function ISHealthPanel:createChildren()
|
||||
ISHealthPanel_createChildren(self)
|
||||
|
||||
self.fitness:setWidth(self.fitness:getWidth() / 1.4)
|
||||
|
||||
self.TOCButton = ISButton:new(self.fitness:getRight() + 10, self.healthPanel.y, 60, 20, "", self,
|
||||
ISNewHealthPanel.onClickTOC)
|
||||
self.TOCButton:setImage(getTexture("media/ui/TOC/iconForMenu.png"))
|
||||
self.TOCButton.anchorTop = false
|
||||
self.TOCButton.anchorBottom = true
|
||||
self.TOCButton:initialise()
|
||||
self.TOCButton:instantiate()
|
||||
self:addChild(self.TOCButton)
|
||||
if getCore():getGameMode() == "Tutorial" then
|
||||
self.TOCButton:setVisible(false)
|
||||
end
|
||||
end
|
||||
|
||||
function ISHealthPanel:render()
|
||||
ISHealthPanel_render(self);
|
||||
self.TOCButton:setY(self.fitness:getY());
|
||||
end
|
||||
|
||||
-- EVENTS
|
||||
Events.OnCreateUI.Add(TOC_UI.OnCreate)
|
||||
Reference in New Issue
Block a user