reworking
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@@ -0,0 +1,87 @@
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require "TimedActions/ISBaseTimedAction"
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TOC_UninstallProsthesisAction = ISBaseTimedAction:derive("TOC_UninstallProsthesisAction")
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function TOC_UninstallProsthesisAction:isValid()
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if self.item ~= nil and self.isProsthesisEquipped then
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return true
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else
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return false
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end
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end
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function TOC_UninstallProsthesisAction:update()
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self.item:setJobDelta(self:getJobDelta())
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end
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function TOC_UninstallProsthesisAction:start()
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self.item:setJobType("Uninstall prothesis")
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self.item:setJobDelta(0.0);
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self:setActionAnim("WearClothing");
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if self.item:IsClothing() then
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self:setAnimVariable("WearClothingLocation", "Jacket")
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elseif self.item:IsInventoryContainer() and self.item:canBeEquipped() ~= "" then
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self:setAnimVariable("WearClothingLocation", "Jacket")
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end
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self.character:setPrimaryHandItem(nil)
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self.character:setSecondaryHandItem(self.item)
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end
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function TOC_UninstallProsthesisAction:stop()
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ISBaseTimedAction.stop(self);
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self.item:setJobDelta(0.0);
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end
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function TOC_UninstallProsthesisAction:perform()
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self.item:getContainer():setDrawDirty(true)
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self.item:setJobDelta(0.0)
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if instanceof(self.item, "InventoryContainer") and self.item:canBeEquipped() ~= "" then
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self.character:removeFromHands(self.item)
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self.character:setWornItem(self.item:canBeEquipped(), self.item)
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getPlayerInventory(self.character:getPlayerNum()):refreshBackpacks()
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elseif self.item:getCategory() == "Clothing" then
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if self.item:getBodyLocation() ~= "" then
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self.character:setWornItem(self.item:getBodyLocation(), self.item)
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end
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end
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if self.patient ~= self.surgeon and isClient() then
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SendUnequipProsthesis(self.patient, self.partName, self.item)
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else
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TOC.OperateLimb(self.patient, self.partName, self.item)
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end
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ISBaseTimedAction.perform(self)
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end
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function TOC_UninstallProsthesisAction:new(surgeon, patient, partName)
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local o = ISBaseTimedAction.new(self, surgeon)
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local limbsData = patient:getModData().TOC.limbs
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o.item = TOC_Common.FindItemInProstBodyLocation(partName, patient)
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o.character = surgeon -- For animation purposes
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o.patient = patient
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o.surgeon = surgeon
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o.partName = partName
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o.isProsthesisEquipped = limbsData[partName].isProsthesisEquipped
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o.maxTime = 100;
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o.stopOnWalk = true
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o.stopOnRun = true
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o.ignoreHandsWounds = false
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o.fromHotbar = true -- just to disable hotbar:update() during the wearing
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if o.character:isTimedActionInstant() then o.maxTime = 1 end
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return o
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end
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