Renamed some stuff, working tourniquet

This commit is contained in:
ZioPao
2024-03-29 02:15:42 +01:00
parent 3a3d58e8a0
commit 883a84412b
7 changed files with 94 additions and 36 deletions

View File

@@ -273,7 +273,7 @@ end
---@param limbName string
---@return boolean
function DataController:getIsProstEquipped(limbName)
local prostGroup = StaticData.LIMBS_TO_PROST_GROUP_MATCH_IND_STR[limbName]
local prostGroup = StaticData.LIMBS_TO_AMP_GROUPS_MATCH_IND_STR[limbName]
return self.tocData.prostheses[prostGroup].isProstEquipped
end

View File

@@ -292,6 +292,40 @@ end
--* Tourniquet handling
function LocalPlayerController.HandleTourniquet()
-- TODO Add it!!!
-- TODO Triggered at startup or when Clothing Updates.
-- local playerObj = getPlayer()
-- for bl, ampGroup in pairs(StaticData.TOURNIQUET_BODYLOCS_TO_GROUPS_IND_STR) do
-- local item = playerObj:getWornItem(bl)
-- if item then
-- -- TODO Set to DataControlle
-- local cicTime = DataController.GetInstance():setTourniquet
-- end
-- end
-- for i=1, #tourniquetBodyLocations do
-- local bl = tourniquetBodyLocations[i]
-- if item and item:getFullType():contains("Surg_Arm_Tourniquet_")
-- end
-- local item = playerObj:getWornItem(bodyLocation)
-- local wornItems = playerObj:getWornItems()
-- for j=1,wornItems:size() do
-- local wornItem = wornItems:get(j-1)
-- end
end
Events.OnPuttingTourniquet.Add(LocalPlayerController.HandleTourniquet)

View File

@@ -41,10 +41,27 @@ end
--* Static methods *--
---comment
---@param player IsoPlayer
---@param limbName string
function AmputationHandler.ApplyDamageDuringAmputation(player, limbName)
local ampGroup = StaticData.LIMBS_TO_AMP_GROUPS_MATCH_IND_STR[limbName]
local isTourniquetEquipped = false
-- Check if tourniquet is applied on the zone
for bl, tournAmpGroup in pairs(StaticData.TOURNIQUET_BODYLOCS_TO_GROUPS_IND_STR) do
local item = player:getWornItem(bl)
-- LimbName -> Group -> BodyLoc
if item and tournAmpGroup == ampGroup then
TOC_DEBUG.print("tourniquet is equipped")
isTourniquetEquipped = true
break
end
end
local bodyDamage = player:getBodyDamage()
local bodyPartType = BodyPartType[limbName]
local bodyDamagePart = bodyDamage:getBodyPart(bodyPartType)
@@ -52,10 +69,18 @@ function AmputationHandler.ApplyDamageDuringAmputation(player, limbName)
bodyDamagePart:setBleeding(true)
bodyDamagePart:setCut(true)
bodyDamagePart:setBleedingTime(ZombRand(10, 20))
local bleedingTime
if isTourniquetEquipped then
bleedingTime = ZombRand(1,5)
else
bleedingTime = ZombRand(10, 20)
end
bodyDamagePart:setBleedingTime(bleedingTime)
end
---comment
---@param prevAction ISBaseTimedAction
---@param limbName string
---@param surgeonPl IsoPlayer
@@ -88,20 +113,10 @@ function AmputationHandler.PrepareBandagesAction(prevAction, limbName, surgeonPl
return bandageAction
end
--* Main methods *--
---Damage the player part during the amputation process
function AmputationHandler:damageDuringAmputation()
local bodyDamage = self.patientPl:getBodyDamage()
local bodyDamagePart = bodyDamage:getBodyPart(self.bodyPartType)
TOC_DEBUG.print("damage patient - " .. tostring(self.bodyPartType))
bodyDamagePart:setBleeding(true)
bodyDamagePart:setCut(true)
bodyDamagePart:setBleedingTime(ZombRand(10, 20))
end
---Set the damage to the adjacent part of the cut area
---@param surgeonFactor number
function AmputationHandler:damageAfterAmputation(surgeonFactor)

View File

@@ -44,7 +44,7 @@ function ProsthesisHandler.GetGroup(item)
end
local index = position .. side
local group = StaticData.PROSTHESES_GROUPS_IND_STR[index]
local group = StaticData.AMP_GROUPS_IND_STR[index]
return group
end

View File

@@ -67,6 +67,8 @@ function HandleZombiesAmputations(player, zombie, handWeapon, damage)
-- TODO Check type of weapon. No hands, only knifes or such
if damage < 3 or ZombRand(0,100) < 25 then return end
TOC_DEBUG.print(handWeapon:getName())