Renamed some stuff, working tourniquet
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@@ -273,7 +273,7 @@ end
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---@param limbName string
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---@return boolean
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function DataController:getIsProstEquipped(limbName)
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local prostGroup = StaticData.LIMBS_TO_PROST_GROUP_MATCH_IND_STR[limbName]
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local prostGroup = StaticData.LIMBS_TO_AMP_GROUPS_MATCH_IND_STR[limbName]
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return self.tocData.prostheses[prostGroup].isProstEquipped
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end
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@@ -292,6 +292,40 @@ end
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--* Tourniquet handling
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function LocalPlayerController.HandleTourniquet()
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-- TODO Add it!!!
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-- TODO Triggered at startup or when Clothing Updates.
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-- local playerObj = getPlayer()
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-- for bl, ampGroup in pairs(StaticData.TOURNIQUET_BODYLOCS_TO_GROUPS_IND_STR) do
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-- local item = playerObj:getWornItem(bl)
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-- if item then
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-- -- TODO Set to DataControlle
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-- local cicTime = DataController.GetInstance():setTourniquet
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-- end
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-- end
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-- for i=1, #tourniquetBodyLocations do
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-- local bl = tourniquetBodyLocations[i]
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-- if item and item:getFullType():contains("Surg_Arm_Tourniquet_")
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-- end
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-- local item = playerObj:getWornItem(bodyLocation)
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-- local wornItems = playerObj:getWornItems()
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-- for j=1,wornItems:size() do
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-- local wornItem = wornItems:get(j-1)
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-- end
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end
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Events.OnPuttingTourniquet.Add(LocalPlayerController.HandleTourniquet)
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