Renamed some stuff, working tourniquet

This commit is contained in:
ZioPao
2024-03-29 02:15:42 +01:00
parent 3a3d58e8a0
commit 883a84412b
7 changed files with 94 additions and 36 deletions

View File

@@ -273,7 +273,7 @@ end
---@param limbName string
---@return boolean
function DataController:getIsProstEquipped(limbName)
local prostGroup = StaticData.LIMBS_TO_PROST_GROUP_MATCH_IND_STR[limbName]
local prostGroup = StaticData.LIMBS_TO_AMP_GROUPS_MATCH_IND_STR[limbName]
return self.tocData.prostheses[prostGroup].isProstEquipped
end

View File

@@ -292,6 +292,40 @@ end
--* Tourniquet handling
function LocalPlayerController.HandleTourniquet()
-- TODO Add it!!!
-- TODO Triggered at startup or when Clothing Updates.
-- local playerObj = getPlayer()
-- for bl, ampGroup in pairs(StaticData.TOURNIQUET_BODYLOCS_TO_GROUPS_IND_STR) do
-- local item = playerObj:getWornItem(bl)
-- if item then
-- -- TODO Set to DataControlle
-- local cicTime = DataController.GetInstance():setTourniquet
-- end
-- end
-- for i=1, #tourniquetBodyLocations do
-- local bl = tourniquetBodyLocations[i]
-- if item and item:getFullType():contains("Surg_Arm_Tourniquet_")
-- end
-- local item = playerObj:getWornItem(bodyLocation)
-- local wornItems = playerObj:getWornItems()
-- for j=1,wornItems:size() do
-- local wornItem = wornItems:get(j-1)
-- end
end
Events.OnPuttingTourniquet.Add(LocalPlayerController.HandleTourniquet)