Fixes after first test
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@@ -3,6 +3,10 @@
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------------------------------------------
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----------- CUT LIMB FUNCTIONS -----------
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-- Seems to be the first file loaded, so let's add this
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if JCIO == nil then
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JCIO = {}
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end
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@@ -592,7 +592,7 @@ JCIO.RefreshClientMenu = function(_)
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else
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local limbs_data = JCIO_UI.onlineTempTable.patient:getModData().TOC.Limbs
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local limbs_data = JCIO_UI.onlineTempTable.patient:getModData().JCIO.limbs
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JCIO_UI.SetupMainUI(JCIO_UI.onlineTempTable.patient, JCIO_UI.onlineTempTable.patient, limbs_data)
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end
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@@ -25,7 +25,7 @@ JCIO_Common.GeneratePartNames = function()
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end
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JCIO_Common.GetPartNames = function()
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if JCIO_Common.partNames.size() == nil then
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if JCIO_Common.partNames[1] == nil then
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JCIO_Common.GeneratePartNames()
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end
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@@ -30,13 +30,13 @@ local function PartNameToBodyLocationAmputation(name)
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if name == "Right_Foot" then return "JCIO_LegRight" end
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end
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function TocFindItemInProstBodyLocation(part_name, patient)
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function TocFindItemInProstBodyLocation(partName, patient)
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-- Can't be used for online purposes, since we can't get the online inventory of another player
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local worn_items = patient:getWornItems()
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for i = 1, worn_items:size() - 1 do -- Maybe wornItems:size()-1
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local item = worn_items:get(i):getItem()
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(part_name) then
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(partName) then
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return item
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end
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end
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@@ -44,19 +44,19 @@ function TocFindItemInProstBodyLocation(part_name, patient)
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end
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-- Debug cheat and update every minute for cicatrization
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function TocFindAmputationOrProsthesisName(part_name, player, choice)
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function TocFindAmputationOrProsthesisName(partName, player, choice)
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local worn_items = player:getWornItems()
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for i = 1, worn_items:size() - 1 do
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local item = worn_items:get(i):getItem()
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if choice == "Amputation" then
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if item:getBodyLocation() == PartNameToBodyLocationAmputation(part_name) then
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if item:getBodyLocation() == PartNameToBodyLocationAmputation(partName) then
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return item:getFullType()
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end
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elseif choice == "Prosthesis" then
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(part_name) then
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(partName) then
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return item:getFullType()
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end
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@@ -123,9 +123,9 @@ function ISEquipWeaponAction:perform()
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--TODO Block it before even performing
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-- TODO in the inventory menu there is something broken, even though this works
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og_ISEquipWeaponActionPerform(self)
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local limbs_data = self.character:getModData().TOC.Limbs
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local can_be_held = {}
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JCIO_Common.GetCanBeHeldTable(can_be_held, limbs_data)
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local limbs_data = self.character:getModData().JCIO.limbs
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local can_be_held = JCIO_Common.GetCanBeHeldTable(limbs_data)
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if not self.item:isRequiresEquippedBothHands() then
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if can_be_held["Right"] and not can_be_held["Left"] then
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@@ -4,7 +4,7 @@
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------------- UPDATE EVENTS --------------
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require "TOC_Init"
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require "JCIO_Init"
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local function CheckIfPlayerIsInfected(player, limbsData)
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