Fixes after first test
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@@ -30,13 +30,13 @@ local function PartNameToBodyLocationAmputation(name)
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if name == "Right_Foot" then return "JCIO_LegRight" end
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end
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function TocFindItemInProstBodyLocation(part_name, patient)
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function TocFindItemInProstBodyLocation(partName, patient)
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-- Can't be used for online purposes, since we can't get the online inventory of another player
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local worn_items = patient:getWornItems()
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for i = 1, worn_items:size() - 1 do -- Maybe wornItems:size()-1
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local item = worn_items:get(i):getItem()
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(part_name) then
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(partName) then
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return item
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end
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end
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@@ -44,19 +44,19 @@ function TocFindItemInProstBodyLocation(part_name, patient)
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end
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-- Debug cheat and update every minute for cicatrization
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function TocFindAmputationOrProsthesisName(part_name, player, choice)
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function TocFindAmputationOrProsthesisName(partName, player, choice)
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local worn_items = player:getWornItems()
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for i = 1, worn_items:size() - 1 do
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local item = worn_items:get(i):getItem()
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if choice == "Amputation" then
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if item:getBodyLocation() == PartNameToBodyLocationAmputation(part_name) then
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if item:getBodyLocation() == PartNameToBodyLocationAmputation(partName) then
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return item:getFullType()
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end
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elseif choice == "Prosthesis" then
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(part_name) then
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if item:getBodyLocation() == PartNameToBodyLocationProsthesis(partName) then
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return item:getFullType()
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end
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