Fixes after first test
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@@ -123,9 +123,9 @@ function ISEquipWeaponAction:perform()
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--TODO Block it before even performing
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-- TODO in the inventory menu there is something broken, even though this works
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og_ISEquipWeaponActionPerform(self)
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local limbs_data = self.character:getModData().TOC.Limbs
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local can_be_held = {}
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JCIO_Common.GetCanBeHeldTable(can_be_held, limbs_data)
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local limbs_data = self.character:getModData().JCIO.limbs
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local can_be_held = JCIO_Common.GetCanBeHeldTable(limbs_data)
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if not self.item:isRequiresEquippedBothHands() then
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if can_be_held["Right"] and not can_be_held["Left"] then
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