Disabled mod options for good, for now
This commit is contained in:
@@ -1,51 +1,55 @@
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--Default options.
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-- --Default options.
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local options = {
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-- local options = {
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roll_up_sleeves_on_amputated_limbs = true,
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-- roll_up_sleeves_on_amputated_limbs = true,
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}
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-- }
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--https://steamcommunity.com/workshop/filedetails/discussion/2169435993/4260919351480715709/#c4260919351482087243
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--https://steamcommunity.com/workshop/filedetails/discussion/2169435993/4260919351480715709/#c4260919351482087243
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-- Connecting the options to the menu, so user can change them.
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-- -- Connecting the options to the menu, so user can change them.
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if ModOptions and ModOptions.getInstance then
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-- if ModOptions and ModOptions.getInstance then
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print("TOC: Found ModOptions, loading it")
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-- print("TOC: Found ModOptions, loading it")
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local settings = ModOptions:getInstance(options, "Amputation2", "The Only Cure but better")
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-- local settings = ModOptions:getInstance(options, "Amputation2", "The Only Cure but better")
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ModOptions:loadFile()
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settings.names = {
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roll_up_sleeves_on_amputated_limbs = "Roll up jacket sleeves for amputated limbs",
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}
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local roll_up_sleeves = settings:getData("roll_up_sleeves_on_amputated_limbs")
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-- -- FIXME this stuff breaks everything, it's a no go for now
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print("TOC: Rolling up sleeves => " .. tostring(options.roll_up_sleeves_on_amputated_limbs))
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-- Run it now since we're in the menu, presumably
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-- settings.names = {
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TocSetSleeves(options.roll_up_sleeves_on_amputated_limbs)
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-- roll_up_sleeves_on_amputated_limbs = "Roll up jacket sleeves for amputated limbs",
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-- }
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function roll_up_sleeves:OnApply(val)
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self:resetLua()
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end
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local function TocOnResetLua(reason)
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-- ModOptions:loadFile()
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print("TOC: OnResetLua running TocSetSleeves")
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-- local roll_up_sleeves = settings:getData("roll_up_sleeves_on_amputated_limbs")
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TocSetSleeves(options.roll_up_sleeves_on_amputated_limbs)
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end
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-- print("TOC: Rolling up sleeves => " .. tostring(options.roll_up_sleeves_on_amputated_limbs))
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Events.OnResetLua.Add(TocOnResetLua)
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else
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-------------------
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-- DEFAULT SETTINGS
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------------------
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-- TODO Test this when mod options is not installed
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TocSetSleeves(false)
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end
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-- -- Run it now since we're in the menu, presumably
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-- TocSetSleeves(options.roll_up_sleeves_on_amputated_limbs)
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--Make a link
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-- function roll_up_sleeves:OnApply(val)
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TOC_Options = {}
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-- self:resetLua()
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TOC_Options = options
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-- end
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-- local function TocOnResetLua(reason)
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-- print("TOC: OnResetLua running TocSetSleeves")
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-- TocSetSleeves(options.roll_up_sleeves_on_amputated_limbs)
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-- end
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-- Events.OnResetLua.Add(TocOnResetLua)
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-- else
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-- -------------------
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-- -- DEFAULT SETTINGS
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-- ------------------
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-- -- TODO Test this when mod options is not installed
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--
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-- end
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-- --Make a link
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-- TOC_Options = {}
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-- TOC_Options = options
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@@ -38,6 +38,7 @@ local function addBodyLocationBefore(newLocation, movetoLocation)
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function TocSetSleeves(check)
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function TocSetSleeves(check)
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-- TODO this is stuck to true for now, it's just too broken to change it mid game
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local group = BodyLocations.getGroup("Human")
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local group = BodyLocations.getGroup("Human")
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if check then
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if check then
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print("TOC: Rolling up sleeves")
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print("TOC: Rolling up sleeves")
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@@ -56,3 +57,4 @@ function TocSetSleeves(check)
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end
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end
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end
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end
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TocSetSleeves(true)
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